The Future of Falcon BMS 3rd Party Developers
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Let me be honest with you.
I understand your concerns. But I am spending quite often something like 5h a day (not only during my holidays where this amount can rise up to 12h a day … sometimes more) enjoying working on the sim an see the results. I don’t like writing pdf and my english is not good. Sometimes I would even not really have a real idea how to explain some things about database … It is already hard enouth internal, sharing own knowledges with the community is something over me. I do it from time to time here and there and thats it.
So if it is to spend that tile writing pdf and not working any more on the future 4.35, I will simply and naturally stop everything and will eventually quite the community. Somtime coming here and reading some comments make me sad and it is tiering when we tries to explain some things that ppl don’t want to hear …
So I won’t probably never participate to such enterprise. I simply can’t and would probably give up quite rapidly.
Some ppl from dev comes here to give you some hints, take it. And do your best as we does. You know, even internally we do not always have the answers, and it is not rare that we have to discover things by ourselves. Our strong point is of course coders, but also the fact that we are “organised” and we used to know who to ask about a given point. And this is not different than here. Regroup all the 3rd party devs together, and sare your own knowledges together.
I can’t tell you more. I have perso ally nothings more to offer.
Maybe some other devs could (?) … But we are not numerous. And not all of them comes on the ppl forum as we does because they prefer to focus 100% on their internal tasks.
Sorry. I hope you will understand.
Many times I felt this. Sometimes is hard to explain in short things in Falcon.
When I worked on my MOD the best way was ask very specific things. To write such a document what details everything is simply so time consuming. I just made a very short summarizing document about WPACT unit structure and how can be implemented with some examples and eventually it became 41 page long. Only about one topic and explaining the cause and reasons to maybe one day will be used. And I made tons other tricks in DB in my MODs. I explained everything what I could and what I used. The result is the 4.34 what is almost sometime if I made it what I never was able to fully do it because I’m not a coder.
Of course this is not makes happy the 3rd party devs but ever since F4.0 descendant exist only limited help were available for 3rd party creators regardless of RP5 Manual and similar stuff.
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BTW speaking of such Development guidance documentation… I already feel too old (I’m 40 and my small kids already think I’m too ancient…), but isn’t this somehow the YT generation? Everything is on video? streaming or whatever? I mean instead of a document, wouldn’t it be easy if a Dev/3rd-Dev could just record his actions with some nice explanations?
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Reading this whole thread, an idea come to my mind:
New forum section: “OpenToPublic 3rdParty DevTeam”
It should be coordinated/moderated by one elected member.
In this forum section there should be SubForums, like:- Coordination Forum
- Coders Forum
- FM/AFM Forum
- Modelers Forum
- DB Forum
- File/Folder/Package Forum
- New Theater Develop Forum
- New Aricraft Develop Forum
Maybe more, maybe different, etc…
Each sub-forum coordinated/moderated by one elected member.
This way, there should be a place for asking/ requesting specific help.
It could better manage all available help/sources/documentation/software/etc…My 2cts.
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Good point flyway, though for “language” issues the forum admins and moderators must jump in and straighten guys out.
Better have it in this forum than an external tool. Will be easier for BMS devs to follow-up.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Sure Arty,
I mean in here, in BMS forum, and supported by the BMS dev team, ofcourse.
Maybe a restructured Technical Forum… -
Wow what I’m reading here brings back many memories. In many respects, it is like history repeating itself. The way we overcame such challenges years ago was by forming the F4Alliance team. We followed a similar model to Spectrum Holobyte and is how were were able to release aircraft packages such as the Mig-29. We worked together. Team work was the priority and extolled many virtues and talents of our team members.
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Reports of my demise have been greatly over exaggerated.
Regards
Dave -
Hello,
I feel astonished by what is said in this thread, its very topic and some of its answers…
Even it’s not how it’s supposed to be understood, I feel that it’s just another indirect diatribe that trends to prove that yet another time, devs didn’t made things nice.
That’s how I feel it, and I feel it pretty unfair.
Regards,
Radium
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Reports of my demise have been greatly over exaggerated.
Regards
DaveWell I, for one, are glad to hear that you “Old fart” Now c’mon with an update……with all the new DOF\Swtchs and Candy Canes to boot!!!..:D
Nice to see your post
demer another “Old fart” -
Hello,
I feel astonished by what is said in this thread, its very topic and some of its answers…
Even it’s not how it’s supposed to be understood, I feel that it’s just another indirect diatribe that trends to prove that yet another time, devs didn’t made things nice.
That’s how I feel it, and I feel it pretty unfair.
Regards,
Radium
Im sorry that you misunderstand this post.
In fact it has nothing to do with that.My purpose on this topic is encourage all 3rd party devs to collaborate more and to add useful info and tutorials so that all of us can benefit from it.
Off course official devs.must.also encourage this process by giving useful information when neded and give the 3rd party devs the tools to do it.
My 2 cents