BMS GPU Graphic Settings
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Although for 4.33 still relevant for 4.34……
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_&t=1344]( _&t=1344) _&t=1344 -
Thank you unleashedcode very useful tutorial and very nice channel too!
Your tutorial is very effective for outside graphic on the plane.
But inside the pit there is a problem with mfd’s graphic, the mfd lines are very low on resolution, maybe because I have a 1080p resolution monitor and it is not much for bms :mad:
I don’t know…
Is possible maybe trying nvidia inspector instead of nvidia control panel to have a better result?
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cant see the attachment for some reason…. pleased you like the channel… see if you can upload the pic again… the graphics setting work for inside and out… so something maybe amiss in somewhere else…
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Hi, which parameter are you forcing in the nvidia control panel?
cheers
– niphredil – -
All those suggested in the unleashed tutorial… but mfd’s appear low on resolution…
and btw the high resolution texture setting in the configurator is on…
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Double check to make sure you are overriding all anti-aliasing settings in your nvidia setup….
Also make sure in BMS you have anisotropic filtering OFF in the setup/graphics. -
yeah I checked,
everything is set as in your tutorial and anisotropic filtering is OFF in bms.
Maybe I should wait for someone who maybe uses nvidia inspector to see if something changes with that …
Thanks anyway unleashed.
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Disable Windows full screen optimization?
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Disable Windows full screen optimization?
this is not my case…I noticed a loss of fps once Windows full screen is disabled
I noticed the graphic driver changes also and the last one is not the best one in my case…many things influence the FPS
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No, I’m good with fps, even with full screen opt off or in windowed mode.
They are between 90-100fps with vsync off and latest nvidia driver 430.86
But my problem was mfd lines resolution …
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Screenshot?
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Guys, while waiting for some solution…
I still tried to test some settings with the inspector and maybe I found a solution.
I selected a setting that is not present in the nvidia control panel and maybe it works much better now, take a look.
If someone wants to try it, download latest nvidia inspector, reset first all the settings in the nvidia control panel to nvidia default and then create a profile for bms and apply these settings to the inspector.
triple buffering: on (or off as you like)
vertical sync: force on (or off as you like)
antialiasing mode: override any application setting
antialiasing setting: 4x multisampling
antialiasing transparency supersampling: 4x sparse grid supersampling (new setting)
anisotropic filtering mode: user defined/off
anisotropic filtering setting: 16x
texture filtering negative LOD bias: clamp
texture filtering quality: high quality
texture filtering trilinear optimization: off
multy display/mixed GPU accelleration: single display performance mode
power management mode: prefer maximum performance
I have an i7 4771, GTX 1070 and 16GB RAM
The mfd lines are now much clean and smoother, you try!
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Your field of view is to large go back to 60deg
I use 55 on a 1440 32" screen, to be closer to real view.
And 4x AA is plenty, I only use 2 set ingame.
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I don’t use Nvidia but I think you should use Supersampling not Multisampling in ispector.
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I don’t use Nvidia but I think you should use Supersampling not Multisampling in ispector.
I’m using it as antialiasing setting (4x multisampling)
Supersampling is just for antialiasing transparency setting , in combination with the first is very effective at least for my 1080p monitor.
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i dont see 64bit in the launcher? any ideas. this is version 4.34