Kurile Island conflict 1.3a for BMS 4.34
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Thanks for your suggestion. Now the audio in the UI works.
This bug will be fixed in the upcoming update. The next update will also include a new DB which will make current in-progress campaigns incompatible. There are a couple of other bugs I need to take care of, then a new, complete, updated version of the Kurile Theatre will be released in this thread.
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Kurile Islands Theatre has been updated to version 1.3. New download link has been added to page one along with text detailing update.
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Kurile Islands Theatre has been updated to version 1.3. New download link has been added to page one along with text detailing update.
Bravo Gavin and the rest friends!
Nikos. -
As usual, after downloading and installing, I flew an IA mission and a simple tactical engagement mission. Here’s a couple of remarks:
Firstly, in IA the F-16 carries a bomb, no A-A ordnance other than the gun; besides, it banks heavily to the left, even if I S-J the bomb (not particularly important, as it isn’t the IA we are chiefly interested in flying for other purposes than testing).
In my TE, I was out of luck choosing my take-off airbase, as in Rishiri Airport there are trees on the runway, invariably causing my F-16 to explode…
Just a report, not criticism of any kind, thought you might want to know. -
As usual, after downloading and installing, I flew an IA mission and a simple tactical engagement mission. Here’s a couple of remarks:
Firstly, in IA the F-16 carries a bomb, no A-A ordnance other than the gun; besides, it banks heavily to the left, even if I S-J the bomb (not particularly important, as it isn’t the IA we are chiefly interested in flying for other purposes than testing).
In my TE, I was out of luck choosing my take-off airbase, as in Rishiri Airport there are trees on the runway, invariably causing my F-16 to explode…
Just a report, not criticism of any kind, thought you might want to know.Good remarks dear friend!
For Rishiri airport issue I can help my friends.
About the banking, I hope Gavin to can fix it. Let’s see…
Nikos. -
To TommyGun and Nikos: sorry for having not realized all those in my tests, thanks for your attention.
For my purposes as said above, dear Tommy, could you kindly PM me that TE as soon as you can, please?
Thanks in advance, with best regards.
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Jackal - sure, but please tell me how I send a TE via PM, and which TE files you need (I found three with the name I gave to the mission).
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Sure, here I am, dear Tommy.
Please try to include all of them in a zipped file, using 7Zip for instance, then attaching it to a PM.
If in need, don’t esitate to ask more details or explainations.Thanks for your attention, with best regards.
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Hello friends.
Well it was made a fix for 4 japanese airports (Mombetsu, Nakashibetsu, Noname and Rishiri) in order to correct elevation and trees issues.
It seemed that my dear friend Gavin forgot to include it into his nice new release of v1.3.So get it from here in order to have them working: http://www.mediafire.com/file/dcl5438av3f08k9/Kurile_v1.3_Fix-1.rar/file
Simply copy the files of the 2 folders of the rar file into the same folders of Kurile theater of BMS 4.34 and overwrite them.
Nikos. -
I never doubted it would be corrected.
Thanks a lot, my friend -
Ok, looks like the last update got messed up in some way. Nikos, thank’s for the re-release of your fix. Luke just provided me with the fix for the F-16 hardpoints. I will add all of these changes to the master install of Kuriles, then release the total files as 1.3A. Hopefully, barring distractions like work and sleep, I should reissue the download link in a couple of days.
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Great, dear Gavin, Nikos and Luca, as always.
With best regards to all.
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Download link on page one updated to version 1.3a. Trees on runway fix and f-16 hardpoint fix incorporated into full installer.
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Download link on page one updated to version 1.3a. Trees on runway fix and f-16 hardpoint fix incorporated into full installer.
Good to know, downloading now… As usual, many thanks to all who contributed
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Hello,
1. When is your next update expected? We’re using 1.2 as a multiplayer campaign right now and considering upgrading to 1.3, but not if another update is coming.
2. Also looking for info like this in order to use your theater with tacview:
<theater id=“Israel”><terrain>Data/Terrain/Falcon 4.0/Israel Falcon 4.0 Terrain.dat</terrain>
<database>Data/Database/Falcon 4.0/Israel Falcon 4.0 Database.dat</database><tileset>POLAK</tileset>
<lod>2</lod>
<west>30</west>
<east>40</east>
<south>25</south>
<north>35</north>
<visible>1</visible>
<timezone>+2</timezone></theater> -
Hello,
1. When is your next update expected? We’re using 1.2 as a multiplayer campaign right now and considering upgrading to 1.3, but not if another update is coming.
2. Also looking for info like this in order to use your theater with tacview:
<theater id=“Israel”><terrain>Data/Terrain/Falcon 4.0/Israel Falcon 4.0 Terrain.dat</terrain>
<database>Data/Database/Falcon 4.0/Israel Falcon 4.0 Database.dat</database><tileset>POLAK</tileset>
<lod>2</lod>
<west>30</west>
<east>40</east>
<south>25</south>
<north>35</north>
<visible>1</visible>
<timezone>+2</timezone></theater>Thanks for information Krause. As of now 1.3a should be the last update for some time. Right now, we’re concentrating on getting Somalia and Korea 2012 for 4.34 up and running.
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Thanks for information Krause. As of now 1.3a should be the last update for some time. Right now, we’re concentrating on getting Somalia and Korea 2012 for 4.34 up and running.
Sorry to clarify can you let us know the longitude and latitude needed to get tacview to work with this theater? Thanks.
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The top tip of Hokkaido Island’s Longitude and Latitude is:
45°31’18.1"N 141°56’04.5"E
This location is basically the centre point of the theatre map.
Time zone of theatre is +9 GMT.
I’m at work right now, but once I get home I am fill the rest of the details for you.
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Thank you for your script; but I use F18D RAMP, navigation can not be calibrated; in addition, the aircraft carrier does not provide ILS and LSO(4.34), thank you.
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The top tip of Hokkaido Island’s Longitude and Latitude is:
45°31’18.1"N 141°56’04.5"E
This location is basically the centre point of the theatre map.
Time zone of theatre is +9 GMT.
I’m at work right now, but once I get home I am fill the rest of the details for you.
Hi following up here.