How often do I actually need to fly in the campaign?
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There is a option value you can set to “Falcon BMS.cfg”
set g_nNoPlayerPlay #
Possible values 1, increasing incremental
Default is 2sets the hours to run a campaign without suffering player not flying, where # is the number of hours of no player flights.
F.i. if u set 720, these are the hours that the campaign will run without being degraded even if player does’nt fly.
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Cool didnt know about this, will it mess anything up if I change it mid campaign.
Could that be why during the Rolling Fire Campaign im currently running the ground progress seems really slow (day 5 and only just now getting to Wonsan, still havent gotten past the DMZ on the west coast) or could it have something to do with me frequently running the campaign at 64x speed.
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Again, according to the manual you shouldn’t run the clock past x16 speed or you will have issues.
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yeah literally just learned that today when looking for a definiteve answer on this, what specific problems does it cause?
Manual isnt really great on giving specifics on how the campaign works in regard to this stuff
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yeah literally just learned that today when looking for a definiteve answer on this, what specific problems does it cause?
Not 100% sure what issues may arise but I assume troop movement and maybe that there are too many things happening for the campaign engine to manage.
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that might explain the slow progress despite me absolutely crushing the DPRK and now PLA forces
There is a option value you can set to “Falcon BMS.cfg”
Also I wasnt able to find the specified line in the cfg file, it doesnt appear to be in there.
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Add it.
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that might explain the slow progress despite me absolutely crushing the DPRK and now PLA forces
You will also need to remember to change PAK priorities as the war goes on or they will get to a point and just stop since their priorities from the start have been met.
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Or during the ‘absolutely crushing’ some enemy bridges got hit too, stalling the advance?
Cheers Obi1
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There are two factors present:
1. How long without flying until team gets negative effect.
2. How strong negative effect is.If the default value for #1 is “2” then negative effect begins after 2h but strength of negative effect #2 has varied wildly in Falcon versions from basically nothing to very strong. I think I remember that current value is not that strong so even if it happens no big deal but I don’t know.