Korea 2012 Megapack for BMS 4.34
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Thanks a ton Chuckles! Does this have Janhas’s models in it already?
CCC created the DB for this theatre, so I will defer to CCC for the correct answer.
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no, i didn’t touch F-16 stuff in tweaked DB.
BTW the tweaked DB is not used - it is directed to use default korea DB in tdf file.
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Installing now thx !!!
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I beg your pardon… what?
With best regards to all.
…I have an acquaintance with that particular CF Hornet. If I remember right.
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I wonder why all F18E and F Super Hornets at these new theatres, have the same problem of a not working launch bar, so preventing catapult launching.- I have in every case to edit its *.dat file including the missing line, and then it works.- Can’t they share the same common Falcon 4.34/Data/Sim/Acdata folder ?
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no, i didn’t touch F-16 stuff in tweaked DB.
BTW the tweaked DB is not used - it is directed to use default korea DB in tdf file.
Thanks for the information. So do we need to edit the .tdf in order to use the tweaked database?
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I tried all the carrier campaigns on this theatre, and cannot set the carrier UHF frequencies, either by the presets or tunning the real frequencies
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Thanks for the information. So do we need to edit the .tdf in order to use the tweaked database?
Apart from tdf, you need modded Art and campaign folder files to activiate that DB.
be patient, the key is campaigns are not modified to use tweaked DB.
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I tried all the carrier campaigns on this theatre, and cannot set the carrier UHF frequencies, either by the presets or tuning the real frequencies
This will be added to the bug list.
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Well…. missed this one because I’m just not a carrier ops addicted, to be honest. :lol:
So, my apologies to all concerned.Wih best regards.
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I tried all the carrier campaigns on this theatre, and cannot set the carrier UHF frequencies, either by the presets or tunning the real frequencies
Firstly, to Chuckles and everyone else involved, thank you VERY much for bringing K’12 back!
I can also confirm and hopefully amplify on Soldano’s bug report. At first I did a k’12 Viper mission from Kunsan and everything was normal.
Then I went to Maxx and did a mission of Enterprise. On deck when I called for QNH, Taxi, etc., I got Kunsan. They gave me a QNH but everything else was “contact when in my airspace.” This was with presets and manually setting ground freq per briefing. I did save and load the DTE for the Maxx mission.
I hope that helps. -
I wonder why all F18E and F Super Hornets at these new theatres, have the same problem of a not working launch bar, so preventing catapult launching.- I have in every case to edit its *.dat file including the missing line, and then it works.- Can’t they share the same common Falcon 4.34/Data/Sim/Acdata folder ?
I quoted my previous post, just to remember users of this new theater who want to fly carrier missions, to edit previously the F18E.dat and F18F.dat files, adding the line related to the launchbar.- If not, you will find that catapult launchings with Super Hornets are not posible .- It seems to happen with every new theater released ultimately
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Firstly, to Chuckles and everyone else involved, thank you VERY much for bringing K’12 back!
I can also confirm and hopefully amplify on Soldano’s bug report. At first I did a k’12 Viper mission from Kunsan and everything was normal.
Then I went to Maxx and did a mission of Enterprise. On deck when I called for QNH, Taxi, etc., I got Kunsan. They gave me a QNH but everything else was “contact when in my airspace.” This was with presets and manually setting ground freq per briefing. I did save and load the DTE for the Maxx mission.
I hope that helps.Good Day, All. Update on the above post: Last night after writing this I went into Mission Commander , and activated the carrier in K’12. I also changed it to Enterprise and moved it to the west coast (personal preference). Anyway, as I was Briefing the first mission I noticed the presets for UHF 2-4 were what I had been using in other theaters, and more importantly they worked in the cockpit. They are (for Enterprise ground/tower/approach) 265.3,.2,.1, respectively.
The TACAN did not work, so I went back into MC and changed it to the 16x from my notes.
I haven’t had a chance to test TACAN in K’12,yet, or test comms in Maxx, but I’ll let you know.
So, it may not be a bug, per se. It may just be the original install freq values are not what we’re used to seeing. -
I quoted my previous post, just to remember users of this new theater who want to fly carrier missions, to edit previously the F18E.dat and F18F.dat files, adding the line related to the launchbar.- If not, you will find that catapult launchings with Super Hornets are not posible .- It seems to happen with every new theater released ultimately
Thx, for that tip, Soldano. This-# Launchbar
#–---------------------------------------------------
hasLaunchBar 1
LaunchBarMinAngle 0.0
LaunchBarMaxAngle 80.0
is what I copied and pastes from f18c.dat to f18e.dat.
I’ll let you know if it works! -
It will work… with F18E/F/ G(EA-18G) … but, caveat… it wont work with all? (specific) plane(s). I think its about some new ‘switch’ in model itself. … I’m bugging MaV-jp to split teh beans… but he’s all but not ears.
I.e. with AV8B you’ll get CTD saying error in ‘input’ (LoL) … but yeah, it doesn’t work unfortunately… only! for the ‘player’ … AI planes use cat launch like for breakfast, even US cat , or Kuznetsov type launch.
But F18 family works out of the box, so, enjoy.
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It will work… with F18E/F/ G(EA-18G) … but, caveat… it wont work with all? (specific) plane(s). I think its about some new ‘switch’ in model itself. … I’m bugging MaV-jp to split teh beans… but he’s all but not ears.
I.e. with AV8B you’ll get CTD saying error in ‘input’ (LoL) … but yeah, it doesn’t work unfortunately… only! for the ‘player’ … AI planes use cat launch like for breakfast, even US cat , or Kuznetsov type launch.
But F18 family works out of the box, so, enjoy.
Good Day, White_Fang and All, and compadre, you are right. When I put
Launchbar
#–---------------------------------------------------
hasLaunchBar 1
LaunchBarMinAngle 0.0
LaunchBarMaxAngle 80.0
into the Korea 2012 acdata ,and it worked. So, say you’re flying k’12, you have to put it in the appropriate ,K’12, acdata folder. The first time I tried I put it in the Korea folder-wrong.
On the second try, it worked, with a couple of visual observations. First, I assigned and used keyboard callbacks, so I don’t know if the switch moves in’pit.Secondly, the launch bar itself does not go up and down . When I extended the LB, the jet tilted slightly down by the nose. Very Tomcat-esque!
But the key thing is, The Rhino is now carrier-qualified. -
One further Rhino note, and I don’t know if I’d call this a bug, but… this Sup-E spawns trimmed extremely nose up, apparently. When you leave the Cat, the nose snaps up . This has happened all 3 times today. In fact, on the second one the tail hit the deck, causing twin engine fires and a quick Nylon Letdown.
The third time I launched without take off trim set. That seemed to help.
It’s a bit problematic since of course the Hornet doesn’t have the trim gauges, so there’s noting to warn you. I’m going to try the next launch with the old alt+enter “trim reset” -
One further Rhino note, and I don’t know if I’d call this a bug, but… this Sup-E spawns trimmed extremely nose up, apparently. When you leave the Cat, the nose snaps up . This has happened all 3 times today. In fact, on the second one the tail hit the deck, causing twin engine fires and a quick Nylon Letdown.
The third time I launched without take off trim set. That seemed to help.
It’s a bit problematic since of course the Hornet doesn’t have the trim gauges, so there’s noting to warn you. I’m going to try the next launch with the old alt+enter “trim reset”The Super Hornet take off trim is diferent than that of the old Hornet, I found it is not necesary to activate it, if you do, the nose up attitude turns exagerated, just keeping the stick a little aft when launching is all what you need.
Other thing I found is that you must not retract the launchbar before launching as with the Hornets, if you do so, the engines fails. You must retract it not before, but as soon as the launch is completed, and previous to retracting the gear -
The Super Hornet take off trim is diferent than that of the old Hornet, I found it is not necesary to activate it, if you do, the nose up attitude turns exagerated, just keeping the stick a little aft when launching is all what you need.
Other thing I found is that you must not retract the launchbar before launching as with the Hornets, if you do so, the engines fails. You must retract it not before, but as soon as the launch is completed, and previous to retracting the gearSoldano,… drtbkj,
you have to wait until carrier has ended its - in the wind turn …*after YOU request TO clearance
I’ve figured after about 6 Rhinos destroyed , lol… every time I was scraping the deck at the cat launch … trim or no trim. - So , you can retract the launchbar as soon as you are hooked, I’ve tested it.
The good marker is your wingman , when he/she . enters the burner phase , then wait few more secs , like 5s , then kick in the burners . It should be ok to TO.
ALSO check yours heading (scale) stopped moving,… (left, right turn). while still on the deck., cat.
…but DARN, … if you didn’t do the INS alignment, which is kinda broken in 4.34 for carriers (but is fixed for next update) , then you’ll have no heading scale… but then CHECK COMPASS , if its still (fixed on heading) then is ok to TOYes, F18E/F needs a lot less trim then F18A/C … but still , it is nicer experience , as in RL ,… hands off in cat TO. (I just do 1 to 1.5sec press on TO-Trim)
So yes, … when on cat first do TRIM-RESET , then apply that much to-trim .Cheers
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Soldano,… drtbkj,
you have to wait until carrier has ended its - in the wind turn …*after YOU request TO clearance
I’ve figured after about 6 Rhinos destroyed , lol… every time I was scraping the deck at the cat launch … trim or no trim. - So , you can retract the launchbar as soon as you are hooked, I’ve tested it.es, F18E/F needs a lot less trim then F18A/C … but still , it is nicer experience , as in RL ,… hands off in cat TO. (I just do 1 to 1.5sec press on TO-Trim)
So yes, … when on cat first do TRIM-RESET , tThe good marker is your wingman , when he/she . enters the burner phase , then wait few more secs , like 5s , then kick in the burners . It should be ok to TO.
Yhen apply that much to-trim .
Cheers
I tried several times, but no way, even waiting until getting take off clearence from tower, and with the carrier steady into the wind, if you retract the launch bar once hooked to the catapult, the engines shut off inmediately after launching.- I am afraid that as I said before, you must retract it after launching, and before retracting gear
It happens only with Super Hornets