Stick Sensitivity
-
I know this doesn’t fix your problem but this may help explain why it is the way it is
https://www.benchmarksims.org/forum/content.php?45-documentation
-
If you are using a stick with a twist handle for the rudder. take off the twist axis for Rudder in the bms settings/advance menu… click the drop down and choose keyboard, for the rudder this will help you to stable your jet better. give it a try
-
a setting about the rate of change of motion is not something tragic. all kids learn it in high schools.all games i 've played have this option. you are suggesting the programmers who made this whole project could not include this simple option?
Pointless here since we are modeling the real F-16 FLCS curve. No point to allow to tweak these curves inside the game.
Did you read corresponding articles and development notes about flight model ? :
Good information for you here: https://www.benchmarksims.org/forum/content.php?45-documentation
-
thanks to all. stargate’s suggestion helped. hope the devs sort this out somehow
-
I don’t think there is anything to sort. The real response curves are coded and maybe can/should not be changed cause that’s how the FLCS works. I’m sure Mav will bust in here any minute now warning of all sorts of mayhem to appear when messing with the FLCS inputs. It takes some time to adapt, but seriously there is no joystick except a broken one with which it would be unflyable.
-
what’s so difficult about allowing the choice of setting the input to follow instead of an equation y=x an equation y=x^2 or ^3? has nothing to do with flcs. flcs is a procedure the game follows. i’m talking about a setting for what the game gets as input beforehand. sorry to be mean but it sounds really easy for a program mer to do. if i knew little programming i would do it myself but i have no idea
-
A thing you need to understand, is that ANY change on the UI is very tricky because UI edit is not “Falcon friendly”. So make a curve viewer seems really tricky to do.
Maybe is easy for a fresh software, but remember that’s not the case for Falcon. Coder need to make with what we already have ;). -
what’s so difficult about allowing the choice of setting the input to follow instead of an equation y=x an equation y=x^2 or ^3? has nothing to do with flcs. flcs is a procedure the game follows. i’m talking about a setting for what the game gets as input beforehand. sorry to be mean but it sounds really easy for a program mer to do. if i knew little programming i would do it myself but i have no idea
Touching UI is never easy and could be very a nightmare!
Again, no point to do that since it wills “pork” the model of FLSC.
I case of real problems (really unable to control your a/c)… I may recommend you to use the old flight model or set FM in “Easy” mode.
-
I recommend setting the deadzone to huge for the rudder, I did that with my Logitech stick and now can keep that darn twist ****er ah, rudder with no further edits. I only use it on emergencies and crosswind landings
.
What’s astonishing to me is that I can come up with the exact different issue: For me, not related to FM, my stick responds to slow-as if the movement zone prevents the coded fast control reactivity. I wish I could tune it up to reach full speed of deflection surfaces. I already gave pitch and roll the highest possible saturation.The planes behave good and the flying is fantastic, yet I wish my inputs could be more speedy translated…I wish I had frizstyler’s prob hehe.-I assume it depends on the spring strength of the stick as well for non HOTAS cougar style of devices. Mine is still quite strong.
I cannot say it prevents me from fighting or controlling. Yet the sidekicks, aka F-15s/F/A-18s respond a nice tad faster to my device (…that still doesn’t make an F-15 superior to an F-16 or M2K-it just responds differently). -
I recommend setting the deadzone to huge for the rudder, I did that with my Logitech stick and now can keep that darn twist ****er ah, rudder with no further edits. I only use it on emergencies and crosswind landings
.well bigger deadzone ain’t your solution than… sensitivity is… deadzone tell the prog to start have input after some distance. this way u make it more sensitive when it starts giving data… meaning has less distance on the axis for the same amount of data…
Maybe u think u use rudder but actually u do nothing as of rudder input?
-
yet I wish my inputs could be more speedy translated…I wish I had frizstyler’s prob hehe.
i have this problem too and indeed other planes respond faster and less sensitively
-
well bigger deadzone ain’t your solution than… sensitivity is… deadzone tell the prog to start have input after some distance. this way u make it more sensitive when it starts giving data… meaning has less distance on the axis for the same amount of data…
Maybe u think u use rudder but actually u do nothing as of rudder input?
No Arty, I did that stunt to prevent the rudder from overreacting, and yes, I wanted an area without input. Other than that, yes, once the input starts it’s sure too fast on a too small area.
BTW tested default stick settings for roll and pitch and no: No matter what speed, I can almost in all cases count “one Mississippi, two Mississippi” through one roll. That is too slow for an F-16.
I also cannot re-enact Mav’s FM demo video roll behaviour on fast jinks.- It 's just slower and way slower than in the now vintage F-16FMs from FF.
Just stating the facts and I assume that is also why the M2Ks roll and pitch too slow for me. Not me not being able to fly them lol.
F-15s on the other hand roll like a biatch-very fast and snappy.That is all related to input sensors IMO and rather not FM related I assume…
Tom
That’s all, nothing more to mention here from my side there, keep flyin’…
-
what’s so difficult about allowing the choice of setting the input to follow instead of an equation y=x an equation y=x^2 or ^3? has nothing to do with flcs. flcs is a procedure the game follows. i’m talking about a setting for what the game gets as input beforehand. sorry to be mean but it sounds really easy for a program mer to do. if i knew little programming i would do it myself but i have no idea
You miss the point completely here.
First the curve you are asking for is already built in the flcs. Read the article about it on the article section of the website.
Secondly this response curve has been studied during the f16 développement to garantee the best response in all the flight domain and all gain modes.
Let me give you an example. Right now you think the sensitivity is too high around center so you decide to make it less sharp around center. By doing that automatically you Will have sharper response for instance in mid up section . That means in the 5/6 g command region. That means you Will have a lot of difficulties to adjust a target exactly in a g region typical of a gunzo fight.
there are been years of research on the stick response of the f16 (remember it was the first flcs ac) PIO was a challenge to control at that Time and you CAN find YouTube f16 vidéo of pio testing on f16 prototype .
So to make a long story short the real response curve is build in the system that is why i recommand the user to use a strict linear response in their set up. Trying to deviate from it Will provoke PIO in some flight régions .
So now stop focusing on jour joystick, it is not in cause, trust what people say here, train train get your brain used to the system , at the end you Will amaze yourself with the accuracy and précision you Will get
-
^True, even if it stains in your virtual pilot heart to admit it…
-
i still say mav is too impressed with his flight model and completely ignoring the issue that we have different hardware than him.
isnt it possible that we might be experiencing things a little differently than you are? you have a cougar, congrats. now buy us one or put back in the sensitivity axis.
-
Your wrong because Mav doesn’t have a FCC/FSSB while he made the FM.
Did you see my last answer before about the difficulty to change the UI? -
i still say mav is too impressed with his flight model and completely ignoring the issue that we have different hardware than him.
isnt it possible that we might be experiencing things a little differently than you are? you have a cougar, congrats. now buy us one or put back in the sensitivity axis.
I fly sometime with that joystick: http://www.pixmania.com/fr/fr/88996/art/thrustmaster/joystick-usb.html?srcid=2&CodePromo=oui … no problem even if it is a very basic joystick!
If unable to fly AFM whit your joystick, use OFM or easy FM … because by tweaking curves, the new AFM is pointless!
-
isnt it possible that we might be experiencing things a little differently than you are? you have a cougar, .
I think all joysticks have à standard linear response so in any case thé curve is correct.
Now what CAN vary is the total displacement You need to do to get min/max response. Indeed this parameter could play à role in the way you feel the aircraft.
It is clear that the whole FLCS is created for à joystick without displacement but finally thé displacement issue on standard joystick is equivalent to thé force calibration issue for pressure joysticks, some like it very sensitive some like it much less.
Isnt there any windows interface who could allow You to calibrate the min/Max response ?
If not i could envisage to code something simple for min/Max
-
hello i m new to the game .first of, congratulations for it all to the makers
so i have a problem.haven’t found any answer to the rest of the forum. even though i’ve tried everything from the settings,i can’t set the joystick sensivity and the game is overreacting to stick input,to a degree where i can’t control the plane without exaggerating. i have no problem with all other games. i use t-flight stick x. it’s a good joystick,i have it for 4 years with no problems. please helpyes. i 've set it in deadzones from none to large ,there is little no difference. the stick motion graphics in the settings menu seem to move correctly when i’m moving the joystick.
especially in low speeds(when approaching for landing), it is very difficult to controle the plane precisely. i move the stick some millimeters to completely change attitudejust an idea: when landing you should prefer to control the pitch attitude with the throttle.
use thrust to adjust the flight path marker on the beginning of the runway and when nearly there give a bit more thrust to lift the fpm up along the runway and the moment it starts to settle: cut the thrust completely.cheers
-
i’m trying real hard ,but when the plane pulls 4 g’s with just a 2mm stick pull,you can understand the game is unplayable. i can only use about 20% of the joystick motion and still have maximum throws. when landing, i can’t keep the aerobraking going,i will either have to touch the nose down or hit the tail down with just a touch of “up” elevator. i have some years flight sim experience ,this is not just my imagination
4g’s with a 2mm displacement is of course not normal . There has to be a problem between your contrôler and bms while in 3D and not in UI since everything is normal.
I suggest you to borrow a stick to test your setup.
F16 stick is very sensitive but not THAT much sensitive , you should get 4g command between 1/2 and 2/3 displacement