JanHas Models & Skin Thread -Compatible with 4.36
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Did your Korea updated DB ever get released or are you holding off till Jan makes his fixes ?
Hi Fubar,
Was almost ready, but as due to u1 I will have to wait and also update Jan’s models as they become available, and of course check if anything else is broken…
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Hi Fubar,
Was almost ready, but as due to u1 I will have to wait and also update Jan’s models as they become available, and of course check if anything else is broken…
Thanks for the heads up Raptor.
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hellooooo i lost my korea folder backup after update 1 ….hotfix? or i reinstall all? Thanks
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Good afternoon and Happy New Year, as first.
Do you want to solve this quick, right? So if I were you I’d delete all and reinstall the stuff from scratch.
Just my one cent, of course.
With best regards.
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I need some help… I’m running into a weird model issue when I fly the model in inclement weather. When I look around the jet the model does strange things when looking at certain angles. It looks pretty much the same as pressing the z-buffer key in the LE 3dViewer. It looks like the rain/clouds interfere with the model. Above the rain there are no issues, as is with the other weather types. Any idea’s what might be the culprit here? I already moved parts in the model tree (staight in series from the root) but no effect… I’m pretty much out of idea’s.
I also noticed that other BMS weapon models that use different poly types have issues when flying in the rain. Glass of the AGM-65 remains visible while the rest of the weapon is obscured by clouds. The clamps of the BMS pylons (ptype 5?) remain visible as well.
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I need some help… I’m running into a weird model issue when I fly the model in inclement weather. When I look around the jet the model does strange things when looking at certain angles. It looks pretty much the same as pressing the z-buffer key in the LE 3dViewer. It looks like the rain/clouds interfere with the model. Above the rain there are no issues, as is with the other weather types. Any idea’s what might be the culprit here? I already moved parts in the model tree (staight in series from the root) but no effect… I’m pretty much out of idea’s.
I also noticed that other BMS weapon models that use different poly types have issues when flying in the rain. Glass of the AGM-65 remains visible while the rest of the weapon is obscured by clouds. The clamps of the BMS pylons (ptype 5?) remain visible as well.
I have the same issue with my new models in inclement weather only.
But not everybody doing my beta test complains so i still don’t know if its a BMS problem or a CPU graphics problem.
If you eventually find out call me back.
EDIT: The only tight that cross my mind is to disable buffering in the cockpit art folder but it has nothing to do with external models so still guessing
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I assume BMS U2 has some graphics issue. There is other thread reporting similar issue.
https://www.benchmarksims.org/forum/showthread.php?37965-No-wheels-bug-4-34-2
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I need some help… I’m running into a weird model issue when I fly the model in inclement weather. When I look around the jet the model does strange things when looking at certain angles. It looks pretty much the same as pressing the z-buffer key in the LE 3dViewer. It looks like the rain/clouds interfere with the model. Above the rain there are no issues, as is with the other weather types. Any idea’s what might be the culprit here? I already moved parts in the model tree (staight in series from the root) but no effect… I’m pretty much out of idea’s.
I also noticed that other BMS weapon models that use different poly types have issues when flying in the rain. Glass of the AGM-65 remains visible while the rest of the weapon is obscured by clouds. The clamps of the BMS pylons (ptype 5?) remain visible as well.
https://www.janhas.net/Files/Image/Large_images/Inclement1.jpg
https://www.janhas.net/Files/Image/Large_images/Inclement2.jpg
https://www.janhas.net/Files/Image/Large_images/Inclement3.jpg
https://www.janhas.net/Files/Image/Large_images/Inclement4.jpgDid you updated your 4.34 U1 to 4.34 U2 or did you install a fresh copy of 4.34 U2 ?
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@Bad:
Did you updated your 4.34 U1 to 1.34 U2 or did you install a fresh copy of 4.34 U2 ?
I noticed the issue since u0 (It might even be possible the problem played even with 4.33). The 4.34 u1 and u2 update I installed has not changed the situation. I patched the current install.
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I assume BMS U2 has some graphics issue. There is other thread reporting similar issue.
https://www.benchmarksims.org/forum/showthread.php?37965-No-wheels-bug-4-34-2
The no wheel bug is totally unrelated with the issue depicted by Jan has here
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I assume BMS U2 has some graphics issue. There is other thread reporting similar issue.
https://www.benchmarksims.org/forum/showthread.php?37965-No-wheels-bug-4-34-2
Looking at that I think there is something else playing here… [Guess mode on] It does me think the current values of “Switches = 62” / “Dofs = 99” in the standard PARENT.DAT are not enough for the current models. Maybe the same type of issue plays here as with lights code in the fm file (too many lights and the sim will only show at random some of the lights). If there are more than 99 dof’s in the model and the gear extends that might push it over the limit. Also wheels are dof# 50/51/52 and are higher # than the struts (19/20/21) might explain why it only shows the struts and not wheels. See what happens if you (extract/change dat file/compile) the value to 255 for both Switches and Dofs…[/Guess mode off]
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I need some help… I’m running into a weird model issue when I fly the model in inclement weather. When I look around the jet the model does strange things when looking at certain angles. It looks pretty much the same as pressing the z-buffer key in the LE 3dViewer. It looks like the rain/clouds interfere with the model. Above the rain there are no issues, as is with the other weather types. Any idea’s what might be the culprit here? I already moved parts in the model tree (staight in series from the root) but no effect… I’m pretty much out of idea’s.
I also noticed that other BMS weapon models that use different poly types have issues when flying in the rain. Glass of the AGM-65 remains visible while the rest of the weapon is obscured by clouds. The clamps of the BMS pylons (ptype 5?) remain visible as well.
https://www.janhas.net/Files/Image/Large_images/Inclement1.jpg
https://www.janhas.net/Files/Image/Large_images/Inclement2.jpg
https://www.janhas.net/Files/Image/Large_images/Inclement3.jpg
https://www.janhas.net/Files/Image/Large_images/Inclement4.jpgI had than kind of issue during development on Kunsan AB when a/c is on “Light Feature” flood light surfaces and when view camera have a given angle (only visible in inclement and poor weather IIRC) 100% reproducible.
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I need some help… I’m running into a weird model issue when I fly the model in inclement weather. When I look around the jet the model does strange things when looking at certain angles. It looks pretty much the same as pressing the z-buffer key in the LE 3dViewer. It looks like the rain/clouds interfere with the model. Above the rain there are no issues, as is with the other weather types. Any idea’s what might be the culprit here? I already moved parts in the model tree (staight in series from the root) but no effect… I’m pretty much out of idea’s.
I also noticed that other BMS weapon models that use different poly types have issues when flying in the rain. Glass of the AGM-65 remains visible while the rest of the weapon is obscured by clouds. The clamps of the BMS pylons (ptype 5?) remain visible as well.
https://www.janhas.net/Files/Image/Large_images/Inclement1.jpg
https://www.janhas.net/Files/Image/Large_images/Inclement2.jpg
https://www.janhas.net/Files/Image/Large_images/Inclement3.jpg
https://www.janhas.net/Files/Image/Large_images/Inclement4.jpgI don’t have any issues right now in inclement weather. I disabled the rain drop effect, maybe that’s why. I you can make some of you LV4 updated model I could do some further testing.
Disco
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Might be a GPU issue? I remember having the same exact problem back on the FF days and even older OF days when i was using nVidia. That was the main reason that i changed to Radeon and the problem was solved! But might be not. Ill try to see it my self also in the coming days if i can reproduce the problem. I dont know too much of that stuff but it just reminded me that. Can Dee-jay and Jan tell us please your graphic card maker?? if they are different then it just remind me of this problem if they are both nVidia or Radeon then we might have a small clue
EDIT: Scrap what i wrote….
Just reproduced the problem…
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Looks like z-buffer sorting issues.
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Looks like z-buffer sorting issues.
Yeah but thats everybody wants to know. Why happening only in “new” models and when the weather is really bad? Tried with stock F-16 no issues… With The model i tried on the images i posted the same whatever the setting i change (graphics related)… Ill keep trying to see if i can find something… maybe something with the cloud texture or modelling? cause it reaaly goes bad when actually the clouds are behind the plane… like they cover and make transparent the fuselage…
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To me it looks more like inverted normals on the model, with backface culling enabled in the renderer, mixed with some sort of transparancy sorting issue
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To me it looks more like inverted normals on the model, with backface culling enabled in the renderer, mixed with some sort of transparancy sorting issue
Nop. Not related to normals or the model.
And only in inclement weather.
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I don’t have any issues right now in inclement weather. I disabled the rain drop effect, maybe that’s why. I you can make some of you LV4 updated model I could do some further testing.
Disco
I did rebuild LOD4 in LE and gave it the same type of structure like the BMS F-16 model (via chPtr). No effect… the other poly types still cause problems. I did also change the poly type 7/9 to 11/13. That makes the model fully visible in inclement weather but the pylons and weapons still disappear.
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I did rebuild LOD4 in LE and gave it the same type of structure like the BMS F-16 model (via chPtr). No effect… the other poly types still cause problems. I did also change the poly type 7/9 to 11/13. That makes the model fully visible in inclement weather but the pylons and weapons still disappear.
Is there a chance for a conflict with the textures? I dont know what to say im just trying to figure out my self….
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