Falcon BMS 4.34 U2 hosting issue
-
Consequence of that is you can’t lead a flight which is second to ramp if you’re hosting the TE.
It seems unimportant, but it is very restrictive for users
The TE scenario must be adapted accordingly. -
@Red:
Consequence of that is you can’t lead a flight which is second to ramp if you’re hosting the TE.
It seems unimportant, but it is very restrictive for users
The TE scenario must be adapted accordingly.What are you talking about ???
of course you can !
the host entry time is unrelated with his own flight time or number
you can host and lead a flight 1 hour after the first human flight without posing any problem for anyone
-
@Red:
Consequence of that is you can’t lead a flight which is second to ramp if you’re hosting the TE.
It seems unimportant, but it is very restrictive for users
The TE scenario must be adapted accordingly.Yeah, Now the host has to join Escort/SEAD package every time, or they have to adjust the flight plan so that the Strike package will TO first but holding at a steer point for minutes so that Escort/SEAD can go ahead.
Perhaps we can set g_nTaxiLaunchTime up to 10 so that Host and others can spawn on taxiway at the same time. But some package with earlier TO will join cold F-16.
-
Yeah, Now the host has to join Escort/SEAD package every time, or they have to adjust the flight plan so that the Strike package will TO first but holding at a steer point for minutes so that Escort/SEAD can go ahead.
Perhaps we can set g_nTaxiLaunchTime up to 10 so that Host and others can spawn on taxiway at the same time. But some package with earlier TO will join cold F-16.
WTF are you talking about guys !!! ???
-
the host entry time is unrelated with his own flight time or number
???
eg: The host can enter 3D only after his TO -5 minutes if we are going to start TE or campaign from a taxiway. So the host has to enter the flight with the earliest TO or clients has to enter 3D after flights TO.
-
???
eg: The host can enter 3D only after his TO -5 minutes if we are going to start TE or campaign from a taxiway. So the host has to enter the flight with the earliest TO or clients has to enter 3D after flights TO.
no that is INCORRECT , the host can enter 3D 2 Minutes before the first PLayer’s / Clients flight
have you even tested it ?
let me do a video
-
Host take off time is not changed. Host entering 3D time is changed. This FIXES a problem.
If host is strike, he will enter 3D BEFORE everyone, unlike 34.0, and take-off AFTER the SEAD & ESCORT, as fragged.
Now… We still experiment shuffled flights orders on MP. Unrelated to that feature, but strike is number one for departure and the other come later. I have no repro case to propose, just a regular situation happening
(and T/O times well set initially, 2 minutes, etc…). -
no that is INCORRECT , the host can enter 3D 2 Minutes before the first PLayer’s / Clients flight
have you even tested it ?
let me do a video
Oh, I didn’t know that…
So eg:
ESCORT TO@0900 CLIENTx4
STRIKE TO@0910 HOST and CLIENTx3In this case, if the HOST clicks TAKEOFF and selects TAXI, he can enter 16 minutes (2 minutes before ESCORTs enter taxiway) before his TO@0910? (which is 0854hrs).
I’ll test on the next flight.
-
Host doesn’t select taxi. It is not recommended for server load.
-
Host take off time is not changed. Host entering 3D time is changed. This FIXES a problem.
If host is strike, he will enter 3D BEFORE everyone, unlike 34.0, and take-off AFTER the SEAD & ESCORT, as fragged.
Now… We still experiment shuffled flights orders on MP. Unrelated to that feature, but strike is number one for departure and the other come later. I have no repro case to propose, just a regular situation happening
(and T/O times well set initially, 2 minutes, etc…).Sometimes the ATC reshuffle flight take off time when flights are close from each other
-
Explains it all… Thanks.
-
I hope this video will kill the urban legend that is spreading since this feature has been introduced
-
Wow! sorry Mav-jp. I didn’t know this feature change.
-
Wow! sorry Mav-jp. I didn’t know this feature change.
No problem amigo, i am more concerned when the urban legend is spread by BMS members LOL
I believe the changelog was not explicit enough , maybe we should do Video changelogs
From changelog
06\. Multiplayer fixes & improvements: ===================================== — Special protection for MP servers / hosts to enforce MP stability: (r19825) * Prevents any client entering 3D as long as the server is in 2D. * Prevents to re-enter 3D world if already been in 3D. When you leave 3d you will be asked to reboot. [b] * Note: When committing, Host will be allowed to enter Ramp 1 minute before the first client's flight. * Note: This is independent of his own flights TO time or ramp start setting. [/b]
what is quite amusing (or dramatic depending on the POV) is that
-
people complain even before having tested it
-
they complain which means that ACTUALLY they didnt respect this mandatory rule of host beeing in 3D first in the past.
This reinforces the fact that this protection feature was deadly needed , and it will be even improved in 3 to 4 weeks
-
-
So is it only available when host selects RAMP?
Some of my MP mates wants to start from TAXI. I might enter RAMP 5 min before first package TO and have to finish RAMP quickly. Not so big a problem for me anyway…
-
So is it only available when host selects RAMP?
Some of my MP mates wants to start from TAXI. I might enter RAMP 5 min before first package TO and have to finish RAMP quickly. Not so big a problem for me anyway…
works for taxi start as well
but your clients or wingmen can enter when they want ….
-
It is not a server running BMS, it’s me hosting a game on my computer.
This is a change in behaviour from previously and it didn’t matter if I clicked Ramp, Taxiway or Runway.
Before the update the host clicked on Takeoff, then the clients clicked on Takeoff. The fast clock indicated everyone had committed and everyone entered the 3D world when the computer was ready and not in any specified order. The host only had to be in the first flight.Does clicking on the OK to acknowledge the error popup allow a second connection attempt at the right time. Guess I will have to go find out.
-
It is not a server running BMS, it’s me hosting a game on my computer.
This is a change in behaviour from previously and it didn’t matter if I clicked Ramp, Taxiway or Runway.
Before the update the host clicked on Takeoff, then the clients clicked on Takeoff. The fast clock indicated everyone had committed and everyone entered the 3D world when the computer was ready and not in any specified order. The host only had to be in the first flight.Does clicking on the OK to acknowledge the error popup allow a second connection attempt at the right time. Guess I will have to go find out.
sabre,
the new protection code has been written to exactly avoid what you are describing.
with the older procedure you could only rely on the host beeing in the first flight AND that his computer is faster than his wingmen to ensure that he was the first to enter 3D.
Come on guys, dont be more stubborn than what you are.
I have made a video to show you the process (have you watched it ?) , the only functional change that you have is that clients needs to put their clock X64 after the host has commited… that’s the ONLY change for users , i heard you , this already has been improved for next iteration so that users dont even have to “think” about putting their clock to X64.
All the rest is automatic and does not change the gameplay , except of course it protects the MP game
-
Come on guys, dont be more stubborn than what you are.
Thank you so much Mav-jp for the explanation and the video.
This was my first “connection test” flight for recruitment into the 185th with Sabre. I do totally understand why Sabre assumed it must be a bug. When you do things a certain way for long enough, it becomes ingrained as “the right way”, even if it is not “the best way”. I last flew Falcon back with the 1.08us patch, and I was painfully aware of “the Falcon dance”. We tried all sorts of methods to try and get a successful mission start - I don’t think there was “a right way” back then
The video makes it very clear, and it does sound like (in 3-4 weeks - is that related to the 3-4 weeks mentioned on the Falcon History Chart??) it will be even better again!
Thanks for all your efforts
-
Hi,
Repeated on two computers. Standard setup for hosting a friend.
Get message wating for server to commit to 3d world…
is this right? the clock runs slowly, previously it was committing and a fast clock during the join phase.Hoping for an answer and maybe a fix?