Falcon BMS Alternative Launcher (Easy Setup, Keep Joystick Assignments)
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Hi and sorry I haven’t checked up on this thread for a while.
The ‘Registry hack’ was, AFAIK, solely intended for the X55 but see above. It is in fact quite easy to apply but I don’t know if it will do anything for your hardware.
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No, setting the axis through registry in order to use the ministick as analog CursorX/CursorY will work with X52 / Pro as well. The issue is you have to give up one of your other axis as you are limited to 8 analog axis per device.
I personally have DIY build rudder pedals in combination with an X52 so I could reorder my axis in the registry to put the rudder on the X52 last and know have the X52 ministick as analog Cursor and everything else as DX setup. So far no SST profile needed at all. The only reason I have to load at least an empty profile from SST is to get the Pinky switch latched so I could use it as double Action. Short press < 0.5 seconds for expand SOI FOV and long press as shifted layer function -
The only reason I have to load at least an empty profile from SST is to get the Pinky switch latched so I could use it as double Action. Short press < 0.5 seconds for expand SOI FOV and long press as shifted layer function
Well I never knew that the x52 ministick was analogue; I hope it’s better quality then the one on my x55!
Are you aware that BMS Falcon already gives you the short press/long press functionality natively? Default 300ms but can be altered in the .cfg? Just checking…
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hello all, im a bit of a newbie and i apologize if this has been covered before, search function didnt render much for me but im having an issue with alternate launcher.
my x56 cant seem to be programed while in alternate launcher, also once in sim, i have to keep loading the cash profile as it never saves it once i exit the program
I am running windows 10 with 4.34 U2.again, sorry if this is a simple one, i just cant seem to bind anything with this update
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The locked SimHotasPinkyShift was mentioned in the U1 change logs:
**KEY FILES & EDITOR:— Changes to Key Files: (r10913)
- Set SimHotasPinkyShift to locked to prevent assigning it to a DX device via ui.
— Editor: set SimHotasPinkyShift to locked to prevent assigning it to a DX device via ui. (r480)**
Okay, I think I have figured it out again
<snip>Okay, here are the three things I did:
- I went to the location Falcon BMS 4.34 > User > Config on my hard drive, and opened up the file “BMS - Full.key” with WordPad. I looked through the file, and I found this line:
SimHotasPinkyShift -1 0 0xFFFFFFFF 0 0 0 -0 “STICK: PINKY SWITCH (DX SHIFT)”
On the previous line of this post, notice that I highlighted the characters “-0” in boldface type.
I changed the -0 to 1
Then I saved the file.
<snap></snap></snip>
- Set SimHotasPinkyShift to locked to prevent assigning it to a DX device via ui.
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V1.50 released!
https://github.com/chihirobelmo/FalconBMS-Alternative-Launcher/releases/tag/v1.50
- Allow roll/pitch axis invert. - Supports BMS 4.34.1 and later. - Supports Throttle POV. - Automatically unlock PINKY SHIFT assign. - Automatically enable Borderless mode. - Recommends window mode when disabled. (warning panel) - Fixed crash when adding command lines. - Removed several third parties launchers. - Now shifted DX can be assigned by just pressing and holding the pinky switch and pressing another DX button at the same time. - Fixed mini assign window not showing joy number of pov assign. - Fixed Smart Scaling description position in a full-screen window. - Fixed Apply Button Appears with an invalid command option. - Key Search function finds shift command while pressing a shifting key. - Key Search function finds release command when released a key. - Fixed AB detent assign. - Implemented simplistic press/release assign system.
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That is amazing chihirobelmo, thank you!!
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Hey guys, hope you’re doing well.
I’ve ran across a problem with the Alt Launcher where it forces the game to think I have 2 POV hats when I actually only have one (I got a T.Flight Hotas X so the only POV hat it has is the one on the stick).
From what I saw fiddling around, the launcher basically forces the values of “set g_nNumOfPOVs”, “set g_nPOV1DeviceID”, and “set g_nPOV2DeviceID” in falconbms.cfg to be 2, efectively telling the game there are 2 POV hats, with the same ID, which is POV2 (if I’m not mistaken).
The thing is that, while binding the POV in the launcher’s keymapping tab, it recognizes it as POV1 (which is correct, since there is only one POV hat) and lets you bind keys to it normally but the game sees it as POV2 when pressing the POV hat in the controller tab (and since POV2 doesn’t really exist in this case, it cannot be bound to any key, so it defaults to panning the view). The in-game result is that the POV hat behaves as two POV hats at the same time, doing both what I bound it to do in the launcher and panning the view (again, at the same time).
Let me explain myself better with an example: I have the POV hat bound to slew the radar cursor in the launcher so let’s say I press POV UP to slew the radar up, well then the game slews the radar cursor UP and pans the view UP both at the same time.
I tried changing the values of “set g_nNumOfPOVs” and “set g_nPOV1DeviceID” to 1 (and the rest to 0) and launching BMS via the original hub.exe and it works fine, so I figured I would try modifying the .cfg and then launching via the launcher with the “launch w/o any setup override” option active but it still overwrites those values back to 2. So right now the only solution I found is to momentarily launch the game through the normal hub.exe after having modified the .cfg, which is a pity seeing that the Alt Launcher is way better.
Sorry for the long post but I thought I’d write everything I had found while trying to solve this myself in the hopes that it helps to find a solution quicker.
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Sorry and thank you for your detailed issue report.
I just fixed it.https://github.com/chihirobelmo/FalconBMS-Alternative-Launcher/releases/tag/v1.51
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Thanks man, you’re awesome!
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Hi, I’m very new to Falcon BMS. Long time DCS player and I was intrigued by the dynamic campaign so I decided to jump into Falcon. Anyway, I’ve been trying to map hotas bindings for the last few days. I finally had to download Joy Gremlin to get the throttle POV to work for me. I happen to come across Alternate Launcher and seen that now “Supports Throttle POV.”. I bound the POV to trim and launched Falcon and it seems not to register in the controller setup menu and when in the cockpit it doesn’t seem to work either. I’m in the please help stage haha, as I felt like I’ve tried everything…
Sorry if I’m not understanding something.
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Hi, I’m very new to Falcon BMS. Long time DCS player and I was intrigued by the dynamic campaign so I decided to jump into Falcon. Anyway, I’ve been trying to map hotas bindings for the last few days. I finally had to download Joy Gremlin to get the throttle POV to work for me. I happen to come across Alternate Launcher and seen that now “Supports Throttle POV.”. I bound the POV to trim and launched Falcon and it seems not to register in the controller setup menu and when in the cockpit it doesn’t seem to work either. I’m in the please help stage haha, as I felt like I’ve tried everything…
Sorry if I’m not understanding something.
I’m new to this stuff as well - but I’d try binding the trim switch to other functions. That might help you diagnose…
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I’m new to this stuff as well - but I’d try binding the trim switch to other functions. That might help you diagnose…
I’ve bound it to multiple different functions. I don’t know what is meant exactly by “Supports Throttle POV” but I’m assuming that I can now map my POV button to a function regardless that it’s on the throttle axis. It’s showing up in the Alternate Launcher key mappings that it’s mapped, but in game it simply does not work for me. Is there something else I’m suppose to do other than map it and launch the game from Alternate Launcher??
EDIT: Fixed I hadn’t realized I needed to download the U1 and U2 patches for everything to work.
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I’ve bound it to multiple different functions. I don’t know what is meant exactly by “Supports Throttle POV” but I’m assuming that I can now map my POV button to a function regardless that it’s on the throttle axis. It’s showing up in the Alternate Launcher key mappings that it’s mapped, but in game it simply does not work for me. Is there something else I’m suppose to do other than map it and launch the game from Alternate Launcher??
EDIT: Fixed I hadn’t realized I needed to download the U1 and U2 patches for everything to work.
Have you downloaded the latest AL (1.51), it was just released on Feb. 1st.
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Hi all,
After installing the latest version of the Alternative Launcher (v1.51) I found out that my POV hats weren’t working anymore to orbit around the plane. And also I had a pilot model active which wasn’t the case prior to installation. I had a look in the Alternative Launcher and saw that for some reason the External MouseLook and Pilot Model options were enabled so I decided to untag these options. Problems solved! However, I now have a new problem which at first sight doesn’t seem to be related with the modifications I made. Now, the 3D world stays in a windowed mode and doesn’t switch to fullscreen anymore. It uses only a quarter of the screen or so (like in 2D). I’ve made a screenshot to explain what I mean. Does anybody have any clue how this might have happened and moreover: how to fix this problem? I’m running on Windows 10 64-bit with the latest upgrade (Nov 2019) and start Falcon BMS in windowed mode. I have two monitors attached but am using only one of them to play the game.
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Have you downloaded the latest AL (1.51), it was just released on Feb. 1st.
Icer yes I did, everything is peachy on my end now. Thank you!
Well I could still use an instructor to teach me Falcon BMS, because this learning curve is MAAAAAASSSIVE!!
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Did you try deselecting the “Window” command line in the launcher screen?
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Yes, I did. Both the 2D and 3D world are fullscreen then. However, that’s not what I want because I use a second monitor to show the training manual alongside as a guide. If I don’t use windowed mode, switching from the game to the manual and then returning back to the game is more tedious. Sometimes Falcon BMS even gets hung. In windowed mode you don’t have these issues and switching between game and another application (in my case the manual) is much easier.
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Now, the 3D world stays in a windowed mode and doesn’t switch to fullscreen anymore. It uses only a quarter of the screen or so (like in 2D).
in BMS UI, go to SETUP -> GRAPHICS -> RESOLUTION and set your resolution properly. Also, don’t forget to set DPI override to Application.
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Excellent utility, thanks for still supporting it.
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Unfortunately, no luck yet :(. I also tried maximized window and some settings of the graphical card. Previously, when the mission was loading it would show a screen like I have now but it would switch to maximized window within a second.