Maximum Resolution - What are the BMS limits?
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Hi you all,
I am playing with the though of installing a 180° view projector display in my basement for BMS. I am doing the math on a variety of setups. Does anyone know what the maximum resolution is, that BMS currently supports? Are there any limits to the aspect ratio?
Thanks!
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Unless you are talking about a curved display surface and a projector that can cover that, I don’t think you are going to like the results much. By default the max FOV (horizontal) is 80 degrees. You can jack it up more than that (I think I have it set to 140 FOV for triple monitors but I don’t usually set the actual res I use in flight that high). When you do widen it out though the projection is not great – just stretched effect at the edges which looks very funky…I suppose in theory taking the flat projection and curving it with a cylindrical section display surface might mitigate some of the poor look of just making the one out the window view deliver more FOV.
We’re aware that people want to do very wide fields of view out the window displays. The cockpit building crowd are the loudest voices there of course. That said, we’re also hearing clamor for VR support. As far as ergs we can put towards development there’s a finite supply and competing priorities in this area. Thus no promises (on either!) but we have those things on the list to look at.
What I would do is wander over to the viperpits site and ask this question over there – that’s where the state of the art for this is best understood I think.
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Exactly as Boxer said.
As per resolution itself, I´ve used 12288x2160, and now I reduce it to 11520x2160 to save some performance, with a simple 2080.
I think thats well enought for a 3x Displays setup
Limits… I guess your PC will tell you… you need at least a screen at 60Hz to fly fluid… so whatever resolution you manage to get on a sigle screen (out of multiple screen via Surround or Eyefinity or other means), that will be BMS limit (I presume)
Cheers
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Falcon BMS VR would be the trigger for me to buy VR goggles and a new PC. Which would be good for the global economy… so there… we should all do our part
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When you do widen it out though the projection is not great – just stretched effect at the edges which looks very funky…I suppose in theory taking the flat projection and curving it with a cylindrical section display surface might mitigate some of the poor look of just making the one out the window view deliver more FOV.
Having an ultrawide now, I do start to notice the stretching on an FOV of 90+. I’ve set mine to 95, where it’s still bearable, but 100+ is out of the question.
Apparently, that warping could be fixed with nVidia’s “Simultaneous Multi-Projection” or “Perspective Surround”, though, which they announced with their
. From that video, I gather it’s useful for multi-screen, ultrawide curved and VR setups, so it wouldn’t be wasted effort to implement it if / when you’re doing a graphical update.That is, IF it is still supported, at least. From what I can find, while the newer RTX cards still support it, only a handful of games ever really seem to have implemented it (iRacing is the only one I’ve seen confirmed. There’s a video of WoW, but didn’t ever make it to a public release?), and I’ve not been able to find anything about AMD having similar technology.
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The holy grail would be AR. Real life cockpit with a Green screen canopy, so that you could use all switches and gauges plus a full surround view for dog fights. It should be possible utilizing the cameras on those modern VR goggles.
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The holy grail would be AR. Real life cockpit with a Green screen canopy, so that you could use all switches and gauges plus a full surround view for dog fights. It should be possible utilizing the cameras on those modern VR goggles.
IMHO the holy grail would be MR wich takes even one step further than AR
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Unless your proprioceptive skills are off the chart and you can find and put hands on HOTAS and other controls/switches/buttons etc. when you are blind to the real world, AR/MR in some form is really what a study depth sim like this needs. You can read that as a comment on what I personally think of the priority for VR support (yep, I’m not spending any ergs at all on that…not worth the candle. But then I’m not the gfx/rendering guru in the team so that would probably be the case anyway ;))
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My holy cup would be a quarter bowl and projection, being able to look up from my pit
With my HGU-55 on, no vr for me -
My holy cup would be a quarter bowl and projection, being able to look up from my pit
With my HGU-55 on, no vr for meAgree that’s better than any goggles solution perhaps if you can afford all the space and hardware etc. To do this well requires multiple out-the-window view support which we don’t have in the engine…yet. Again that’s not any kind of a promise but rather more of an acknowledgement of what it would take and that it’s on the list for future consideration.
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That would solve it for me, too!