Kuwait Theater tester version 2 (434U1)
-
Thanks to you, mate.
So, what should I say? Go for it, and please share when you think it’s ready.
I’d like to do some tests on my own too.With best regards.
Gianni.
-
What a great theater! Works fine with U3 here.
I saw the screenshot of the TU-22 Blinder. Wouldn’t it be a good idea to add a squadron per default to make the campaign a little bit more historical? Iraq bought 14 of them from the Soviet Union, around 7 remaining in Operation Desert Storm. I added one squadron with 16 aircraft at H-3 for myself.
Edit: Sorry, meant Mudaysis airbase.:D
-
What a great theater! Works fine with U3 here.
I saw the screenshot of the TU-22 Blinder. Wouldn’t it be a good idea to add a squadron per default to make the campaign a little bit more historical? Iraq bought 14 of them from the Soviet Union, around 7 remaining in Operation Desert Storm. I added one squadron at H-3 for myself.
TU-22 Blinder based at Taqqadum AirBase in campaign
-
Oh, there is really one in Mission Commander! I’d suggest to remove the “inactive” flag from units > open 1039 > Advanced.
Or is it for some surprise during the campaign? -
Oh, there is really one in Mission Commander! I’d suggest to remove the “inactive” flag from units > open 1039 > Advanced.
Or is it for some surprise during the campaign?Yes, some squadrons arrive in the campaign with a delay.
-
Great idea to keep campaign challenging later on.
This is a gorgeous theater! Finally we have a fantastic ODS theater back in BMS. The scenario has always been my favorite since Falcon 3.0 (yes, 3.0!), F-15 III, Gunship 2000 and Tornado.
Very much thanks for this awesome piece of work
-
While looking at a bugreport concerning the Kuwait theatre and MC I did see the UI map in the latest Kuwait release.
No pun intended, but you do know MC has a feature to create UI maps as well as approach charts?For the UI map creation just load the te_new.tac and go to the Map tab.
On the left you find a button, “Highest Elv” click this and MC will find the highest elevation. This will be handy to set your colors.
Just above this button you will find the button “Create Map”
Click this and set the colors and other settings you want. Then let MC produce the map. Takes about 15-30min depending on what you have selected and how fast your PC is.Here is an example map for Kuwait, used about the same colors as in the original UI map.
Full size in case you like it.
http://www.weapondeliveryplanner.nl/files/Kuwait/KuwaitMap.jpgGr Falcas
-
I want to share some experiences with the Kuwait campaign and found one issue.
First the issue: The new parallel runways like Saddam Intl and Shayka Mazhar cannot be hit (haven’t tried Balad Southeast). All others are OK, including the sharp angled dual runways.
Now my campaign: Initial settings were veteran with aircraft slider entirely to the left (Iraq), all others middle.
My starting grand scheme for winning the campaign is to fly SEAD/DEAD most of the time and taking out the most dangerous airfields (with some time between to prevent the feared “wall of MiGs”).
So I helped the other troops to get their job done. PAK sliders were set deep red for the area around Kuwait and the front line of troops. Mission and target types slightly adjusted and Infrastructure to zero. After the first chaos with SEAD and fighters over Kuwait I built the first missions for myself:
1. Take out the SA-5 at Basrah and some of the SA-2.
2. I did “suicidal” one-ship-flights to hammer runways at Basrah Intl (MiG-29) and Shaibah (MiG-21 and Su-25) to ease the fighting for my side a bit. Not real suicidal since I go in high speeddown in the dust, radar off, throwing my Durandals with a good chance of escape without loosing a wingman.The same I did over day one and the following night with other SA-5, the SA-2 chain along the border and some front near airfields. The new SAM-behavior is really tricky. With the search radars all around I find the HAS mode for my HARMs almost more suitable than HAD because of filtering in the tables. The SA-5 and other SAMs around Baghdad were a real challenge.
Meanwhile the other enemy fighters were depleted a good part and the A-10 and consorts worked down enemy ground troops. I let the other airfields come back one after one to get the rest of them. Although they are still a good challenge at day 2.
Now I go for CCC, Logistics and War production, Baghdad is also high priority in PAK. The SAMs are afraid of activating their radars most of the time.My ground troops now begin moving northwards. I “convinced” some to do so by setting their paths manually but all others follow:
Questions:
What are those white framed ground units? human control? Moving?
I hope I can win this, since description tells me I have 5 days, TRI-file says 10. Which one is correct?
I cannot watch the movies, even not with VLC. Korea is fine, since I downloaded x264VFW video codec.
Further findings:
After all, BMS 4.34 seems to be a bit unstable. I sometimes get crashes to desktop when entering 3D. But this is a minor issue since Autosave is always intact.
And Intel force levels are somewhat crippled, all data before day 1 10:00 have went to zero some time into the campaign.Last but not least: As you can see, I’m having helluva good time with Kuwait. Thank you for this piece of art
-
I cannot watch the movies, even not with VLC. Korea is fine, since I downloaded x264VFW video codec.
Movies are 0 byte size, no wonder they aren’t working - so let’s say they are still placeholders
Length of campaign is defined in TRI file , so 10 should be correct if there are no more defined endings (didn’t check) , … MASTER end is defined in .cam file alone, that’s maximum days campaign is “valid”.
-
Gave it a go with U3, let me build a TE hit commit then mission not showing only planning (no flight plan on map)
Hello there, dear mate.
I hope you are fine and doing all well and safe, it’s the most important.
Well, to ‘business’: any news? Did you have the time to test that your custom TE, and if so, how did it go?
In case, I’d like to give it a look of mine, you know.With best regards.
-
What are those white framed ground units? human control? Moving?
I believe “human controlled” is correct (it is for KTO anyway).
-
This post is deleted! -
I believe “human controlled” is correct (it is for KTO anyway).
Yes, quickly remembered the “Set by HQ” in status
@TGW:
Have you tried the K-Lite codec player?
It’s not the codec, Korea is fine. As white_fang said: just placeholders.
-
Quote Originally Posted by DavidRN View Post
Gave it a go with U3, let me build a TE hit commit then mission not showing only planning (no flight plan on map)
Hello there, dear mate.I hope you are fine and doing all well and safe, it’s the most important.
Well, to ‘business’: any news? Did you have the time to test that your custom TE, and if so, how did it go?
In case, I’d like to give it a look of mine, you know.With best regards.
Hi
Yes I reinstalled all is good, I really enjoy this theatre, I only make TE’s just two observations …
Al Asad Airbase (Iraq) and Ali Al Salim (Kuwait), the runways in charts don’t match the numbering of the runways in the sim, as a consequence ATC will say “taxi to key mike” not a runway number and once taxiing has completed to the runway you cannot get clearance for take off.
Only work a round this it to take off from the runway “cleared for take off key mike”
David
-
Here the last Italian Tornado skins, use this fixed version in your great project https://drive.google.com/file/d/1Hpb7X3OnCDaulLIOrs610O_0sEYCRDNx/view?usp=sharing
Best Regards
-
!!! VICTORY !!!
In the second phase I went into strikes at remaining high value targets searching the map for it. My CAS aircraft had some problems with the SA-8 in the HQ battalions between Kuwait and Basrah, so I created packages with Tornados attacking them, me flying SEAD. From Kuwait on I sent some of my ground troops to the north, HQ controlled units following. Ground movement with AI was very good, the paths seem to be laid out pretty good. Short before Basrah I sent more units manually into the city. Flight Generation by HQ was very good until the end, always many aircraft were all over the map. Though, mission generation for every squadron went down a bit. I fragged some packages for myself even if not flying them. I kept flying at least once every 2 hours to keep initiative points and skill level for my side high. Interesting: Flight activity on the red side remained fairly high until the end although they had almost no aircraft left. Some squadrons came active late in the campaign, they got decreased without attacking their airfields.
Note: statistics got crippled before day 1 10:00 later in campaign.
-
Good morning, Gentlemen.
Just for your information and in case of any doubts, Kuwait theater is update 4 compatible.
With best regards.
-
While looking at a bugreport concerning the Kuwait theatre and MC I did see the UI map in the latest Kuwait release.
No pun intended, but you do know MC has a feature to create UI maps as well as approach charts?For the UI map creation just load the te_new.tac and go to the Map tab.
On the left you find a button, “Highest Elv” click this and MC will find the highest elevation. This will be handy to set your colors.
Just above this button you will find the button “Create Map”
Click this and set the colors and other settings you want. Then let MC produce the map. Takes about 15-30min depending on what you have selected and how fast your PC is.Gr Falcas
Thank.
Can I see how your color settings look for creating a map?
I get a lot of green at the output.Questions:
What are those white framed ground units? human control? Moving?
I hope I can win this, since description tells me I have 5 days, TRI-file says 10. Which one is correct?
-
Units in a white frame are stationary, they carry out strictly assigned orders and are not controlled by the campaign engine.
Basically, these are heavy air defense systems, artillery, and some battalions that must move to a given point and fulfill their order there. During the campaign you can always remove the white frame by assigning control by HQ. -
TRI-file says 10 day - is correct
Good morning, Gentlemen.
Just for your information and in case of any doubts, Kuwait theater is update 4 compatible.
With best regards.
Yes -
-
Hey,
Here is a screenshot with the settings.
Do note the Path width for the Highway and road. This is depending on what you use for the width of the roads you draw on the tiles (TerrainBuilder)
Kuwait is only using one width for all types of road.
To make it even easier, here is a link to the settings backup file.
Place this file in …\MC\TerrainMap
kuwait.iniOnce you get to the Elevation selection screen click on “Load Backup” and select this file.
MC will load the last used backupfile automatically.Gr Falcas
-
Loving this theatre as always!
Noticed a little discrepancy with the Navaid.pdf provided in the docs folder.
King Khalid (Military City) has runway 31/13 in the sim but in the navaid.pdf it states 30/12. The frequencies for gnd/dep/arr are incorrect to what is in the sim also.
Can i expect the ILS and TCN to work? About to start putting some real weather into my campaign for Kuwait! 8-)