Mission Commander beta release
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Does MC create any files or registry entries that may carry over from one version to the next? Is uninstalling as simple as deleting the folder and it removes everything?
Correct, nothing actively added to the registry for installation of MC. It is really nothing more than unzipping.
Removing the file or directory where you have unzipped is all you need to do for removal.
You can overwrite older versions as well. But in this case you must make sure to overwrite all files.Earlier you wrote an older version was running. If you get messages for missing file just point MC to those files.
Gr Falcas
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As soon as you create a link between 2 objectives by using the option on the map (hold CTL and click) the costs are calculated automatically.
No need to change that. And note that costs are set in both directions!
What you can also do is is go to the Advanced Obj. There you can find a button which re-calculates all links for all Objectives.You could start changing the costs by hand… but well its a bit waste of time
Gr Falcas
Ok, im out of ideas…. Editing costs manually didnt work,re-create the links to the object didnt as well, re create the object it self nada! Units keep ignoring it or start to go and turn back. i even edited priority in it… none… only if i have the units “human controlled” they will go the thing is that if the units are in that state they will stay for ever in that objective and not help in the progress of the game if you dont return them to hq controlled. Im out of ideas what may be wrong? what am i missing?
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Ok, im out of ideas…. Editing costs manually didnt work,re-create the links to the object didnt as well, re create the object it self nada! Units keep ignoring it or start to go and turn back. i even edited priority in it… none… only if i have the units “human controlled” they will go the thing is that if the units are in that state they will stay for ever in that objective and not help in the progress of the game if you dont return them to hq controlled. Im out of ideas what may be wrong? what am i missing?
Links is only one part of the story. It also depends on the tiles in the theatre. Is there a road between the 2 Objective? Do you have a river in between?
Is the bridge tile set up? Is the bridge destroyed…Gr Falcas
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Links is only one part of the story. It also depends on the tiles in the theatre. Is there a road between the 2 Objective? Do you have a river in between?
Is the bridge tile set up? Is the bridge destroyed…Gr Falcas
This is what im afraid. That in general the theater is broken. As for destroyed i always “repair” all objectives prior to saving.
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Hello Falcas
One question, what’s the difference, in the Campaign tab, Campaign/TE, between the TE types, Engagement and Sortie?
Thanks in advance -
@Alienslayer:
Hello Falcas
One question, what’s the difference, in the Campaign tab, Campaign/TE, between the TE types, Engagement and Sortie?
Thanks in advanceHey,
It is the same setting as you can find in BMS under Victory Conditions.
Here is how it is written in the original Falcon4 manual.Sortie A single mission from takeoff to landing. In Falcon 4.0, sorties are short engagements centered around one mission or tactical objective.
Engagement The actual fight with the enemy. In Falcon 4.0, this is a long-term minicampaign that includes packages with multiple tactical objectives. -
Hey,
It is the same setting as you can find in BMS under Victory Conditions.
Here is how it is written in the original Falcon4 manual.Thanks!
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Hi,
Does anyone know how I can open mission commander DB?
From where and how is it reading the game data?
Is it similar to the way the shared memory is read? -
MC reads from the cam file and the game DB which apart from the 3d DB are various xml and dat files within the game Data folder
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To start with, were would be the ground units and threats Data for MC and hoe can I read it?
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Hello Falcas! Question about MC, I may be missing something easy.
I use CTRL + Unit to copy several units and place them elsewhere. I need to place them on specific objectives, so I leave objectives displayed. I have to disable the rearming of the link adder every time, since CTRL + Obj also has this effect. Is there a way to avoid it and leave links aside of this procedure?
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Ah yes, found something. Copy first with CTRL, place in nowhere then ALT to move on the appropriate obj.
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Hello Falcas! Question about MC, I may be missing something easy.
I use CTRL + Unit to copy several units and place them elsewhere. I need to place them on specific objectives, so I leave objectives displayed. I have to disable the rearming of the link adder every time, since CTRL + Obj also has this effect. Is there a way to avoid it and leave links aside of this procedure?
This only happens if you are clicking on an Objective iso a battalion. Never had this happen to myself (or at least didn’t notice it)
Adding links is only needed when you are building the theater and not working on a campaign.
I could change it so the Links are only done when you are working on a te_new.tac.
That should improve it a lot.Gr Falcas
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This only happens if you are clicking on an Objective iso a battalion. Never had this happen to myself (or at least didn’t notice it)
Adding links is only needed when you are building the theater and not working on a campaign.
I could change it so the Links are only done when you are working on a te_new.tac.
That should improve it a lot.Gr Falcas
The workaround is comfortable but I have to admit it would make sense. Thanks for your attention.
Yes, I’m clicking on objectives, I’m placing AD like that quite often.
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This only happens if you are clicking on an Objective iso a battalion. Never had this happen to myself (or at least didn’t notice it)
Adding links is only needed when you are building the theater and not working on a campaign.
I could change it so the Links are only done when you are working on a te_new.tac.
That should improve it a lot.Gr Falcas
hmm that workaround is not quite good… my 2cc
PLEASE , retain saveX.cam links functionality also , … ability to create links in both te_new and saveX files , in case you want change links ONLY in saveX files , not touching te_new’s stuffI have totally different save1/2/3/te_new - objectives , links , etc… this way campaigns can have some more variety to the case then default te_new
Maybe switch copy/paste to some different keys combos ? eg … retain CTL C / CTL V as default copy/paste … and SHIFT (+ALT) + left click , link creation - it is not used as often as copy/paste
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Question about Issue related to Mission Commander:
Playing the campaign of Double Dragon
Have BMS Falcon 4.34u4 in stalled
Using MC 0.5.13.522
In the BMS 2D map I have bridge named “P’arwon-ni” that shows up in color and status as being owned by ROK. I go into MC, load the appropriate campaign file and this bridge has an entirely different name of “T’aech-on” and shows being owned by the PRC. In fact using the find feature there is no bridge named “P’arwon-ni”, although there is a town/city with that name.Am I doing something wrong as I cannot figure it out. Thank you for any assistance you can offer.
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hmm that workaround is not quite good… my 2cc
PLEASE , retain saveX.cam links functionality also , … ability to create links in both te_new and saveX files , in case you want change links ONLY in saveX files , not touching te_new’s stuffI have totally different save1/2/3/te_new - objectives , links , etc… this way campaigns can have some more variety to the case then default te_new
Maybe switch copy/paste to some different keys combos ? eg … retain CTL C / CTL V as default copy/paste … and SHIFT (+ALT) + left click , link creation - it is not used as often as copy/paste
Its not copy/paste using a key combo. Its only using the CTL button and mouse click.
I see your point and will change it a little. As a normal user will not need the links at all I’ll change it so the links feature is activated by a checkbox.
With this checkbox on, MC will react to create links.Gr Falcas
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Question about Issue related to Mission Commander:
Playing the campaign of Double Dragon
Have BMS Falcon 4.34u4 in stalled
Using MC 0.5.13.522
In the BMS 2D map I have bridge named “P’arwon-ni” that shows up in color and status as being owned by ROK. I go into MC, load the appropriate campaign file and this bridge has an entirely different name of “T’aech-on” and shows being owned by the PRC. In fact using the find feature there is no bridge named “P’arwon-ni”, although there is a town/city with that name.Am I doing something wrong as I cannot figure it out. Thank you for any assistance you can offer.
Not something you need to be worried about.
But I’ll need to check a couple of things.gr Falcas
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Not something you need to be worried about.
But I’ll need to check a couple of things.gr Falcas
Falcas the .tdf insertion option is for a future release or not working at all or it was working and u turned it off?
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Falcas the .tdf insertion option is for a future release or not working at all or it was working and u turned it off?
You mean the button you find on the map page right side? “Import OBJ TDF”
Yep, you can forget about that one.Old and not going to be used.
Gr Falcas