Kuwait Theater tester version 2 (434U1)
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BMS 4.34, Update 4
im in!
https://live.staticflickr.com/65535/49965903048_c194975bc4_k.jpg2020-06-03_102105 by arabianjules, on Flickr
many thanks re cpied across the files again, all good…
John.
So, have you found the way to solve your issues?
Glad to learn that. Please let me know what’s going on, otherwise.With best regards.
Gianni
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Added AMX Arty
Model by CCC1Tw -
First post updated.
Add-On Kuwait434U4 V8_05-06-2020.
http://www.mediafire.com/file/fn0734y0o2qxh44/Add-On_Kuwait434U4_V8_05-06-2020.zip/fileAdded: some cities, factories, warehouses.
Updated some tiles.To file:
Add-on Kuwait\Terrdata\theaterdefinition\kuwait.tdf
Added lines:#ckptart dir
cockpitdir Add-on Kuwait\Art\ckptartThis will force the program to use the AC cockpit file from the ART folder located in the directory of the Kuwait Theater.
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Good, good and good again.
You’re doing great, dear friend Goro.
And I wish to give you my own custom version of the TEs embedded in… plase feel free to ask at will, if you do agree.
If you would like them, you can add to the future version of this theater.With best compliments, and regards.
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Not sure if asked before, but do we need to uninstall the version to install the new 3gb+ or can we just replace add files?
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Not sure if asked before, but do we need to uninstall the version to install the new 3gb+ or can we just replace add files?
Delete old folder “Add-On Kuwait” and copy the new folder “Add-On Kuwait” from the archive instead.
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Thats brill thanks, was just making sure there was not a way to remove 3gb then download install 3gb every time there is an update, thanks guys my favourite theatre
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When I create a mission (TE) on Add-On Kuwait. BMS crashes, back to the office.
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When I create a mission (TE) on Add-On Kuwait. BMS crashes, back to the office.
Does anyone else like this happen?
I tried to create a new flight in TE, saved, launched a mission - no problem.
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Not me, just created a simple flight and loaded perfectly!
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Even if you place the plane leaving the base?
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Even if you place the plane leaving the base?
I tried to create a new flight in TE, select - start at takeoff, saved, launched a mission - no problem.
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I’ll do a BMS install, with the Kuwait Theater. Thanks SpbGoro.
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I’m having the same problem. Whether it’s one of the existing saved TE’s, a newly created TE, or Instant Action. Click Commit, Adjust Loadouts etc., Click Fly, Loading Screen (shows up normally and progress bar works). As soon as it switches to put me into 3D view, I get punted back to the desktop. No error messages or anything.
I also tried deleting Add-On Kuwait, and the .tdf entry, and running a stock KTO TE mission, before closing out and reinstalling the Kuwait Addon. No change. I’ll keep troubleshooting, and might do a complete clean reinstall to see if that helps.
Edit: Deleted my Logbook and renamed myself in-game, and booted up the campaign. Problem Solved! TE’s also load now too.
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PURE 2d war test, time compresson 16x.
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i notice Red ground forces become more aggressive to defend Kuwait and Basrah area, over 20 GUs defending these areas, and more moving to support. it seems due to updated TRI file?
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without player intervention in GU movement and adding A-G flights, it takes 10-11 cam days for blue GU to capture whole Kuwait area. reasons are strong red ground power and limited A-G strikes generated by ATO.
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on Day 12, blue GUs approaching Basrah area…but hesitate to advance due to exhausted status and huge bulk of Red GUs defending Basrah…over 20+ GU!. Blue GUs seem remain exhausted static forever and i decide to help - use [ add package] function to launch maximal airstrike with all types of attacker ac… it still takes quite a long while to wipe out all Red GUs, then i “force” few exhausted blue GUs move to capture Basrah key obj to win, on Day 13 1645.
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summery : to win the cam, focus on A-G missions. players in 3d can score more GU kills than 2d war. pay more attention to Kuwait and Basrah areas, there’re indeed many Red GUs… the more you eliminated, the sooner and safer Blue GUs can pass and capture target obj. my test shows blue lost many GUs in Kuwait battle, and become a bit slack in Basrah offensive.
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Edit: Deleted my Logbook and renamed myself in-game, and booted up the campaign. Problem Solved! TE’s also load now too.
Thanks for the info. How do we get rid of my logbook?
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PURE 2d war test, time compresson 16x.
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i notice Red ground forces become more aggressive to defend Kuwait and Basrah area, over 20 GUs defending these areas, and more moving to support. it seems due to updated TRI file?
-
without player intervention in GU movement and adding A-G flights, it takes 10-11 cam days for blue GU to capture whole Kuwait area. reasons are strong red ground power and limited A-G strikes generated by ATO.
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on Day 12, blue GUs approaching Basrah area…but hesitate to advance due to exhausted status and huge bulk of Red GUs defending Basrah…over 20+ GU!. Blue GUs seem remain exhausted static forever and i decide to help - use [ add package] function to launch maximal airstrike with all types of attacker ac… it still takes quite a long while to wipe out all Red GUs, then i “force” few exhausted blue GUs move to capture Basrah key obj to win, on Day 13 1645.
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summery : to win the cam, focus on A-G missions. players in 3d can score more GU kills than 2d war. pay more attention to Kuwait and Basrah areas, there’re indeed many Red GUs… the more you eliminated, the sooner and safer Blue GUs can pass and capture target obj. my test shows blue lost many GUs in Kuwait battle, and become a bit slack in Basrah offensive.
What about NoPlayerPlay status?
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What about NoPlayerPlay status?
then i’ve to let it run till day 20( campaign limit).
my bet is Blue cannot win, Red tightly control Basrah objectives.
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Ok. So you need the line + player input IIUC.