Kuwait Theater tester version 2 (434U1)
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When I create a mission (TE) on Add-On Kuwait. BMS crashes, back to the office.
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When I create a mission (TE) on Add-On Kuwait. BMS crashes, back to the office.
Does anyone else like this happen?
I tried to create a new flight in TE, saved, launched a mission - no problem.
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Not me, just created a simple flight and loaded perfectly!
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Even if you place the plane leaving the base?
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Even if you place the plane leaving the base?
I tried to create a new flight in TE, select - start at takeoff, saved, launched a mission - no problem.
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I’ll do a BMS install, with the Kuwait Theater. Thanks SpbGoro.
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I’m having the same problem. Whether it’s one of the existing saved TE’s, a newly created TE, or Instant Action. Click Commit, Adjust Loadouts etc., Click Fly, Loading Screen (shows up normally and progress bar works). As soon as it switches to put me into 3D view, I get punted back to the desktop. No error messages or anything.
I also tried deleting Add-On Kuwait, and the .tdf entry, and running a stock KTO TE mission, before closing out and reinstalling the Kuwait Addon. No change. I’ll keep troubleshooting, and might do a complete clean reinstall to see if that helps.
Edit: Deleted my Logbook and renamed myself in-game, and booted up the campaign. Problem Solved! TE’s also load now too.
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PURE 2d war test, time compresson 16x.
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i notice Red ground forces become more aggressive to defend Kuwait and Basrah area, over 20 GUs defending these areas, and more moving to support. it seems due to updated TRI file?
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without player intervention in GU movement and adding A-G flights, it takes 10-11 cam days for blue GU to capture whole Kuwait area. reasons are strong red ground power and limited A-G strikes generated by ATO.
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on Day 12, blue GUs approaching Basrah area…but hesitate to advance due to exhausted status and huge bulk of Red GUs defending Basrah…over 20+ GU!. Blue GUs seem remain exhausted static forever and i decide to help - use [ add package] function to launch maximal airstrike with all types of attacker ac… it still takes quite a long while to wipe out all Red GUs, then i “force” few exhausted blue GUs move to capture Basrah key obj to win, on Day 13 1645.
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summery : to win the cam, focus on A-G missions. players in 3d can score more GU kills than 2d war. pay more attention to Kuwait and Basrah areas, there’re indeed many Red GUs… the more you eliminated, the sooner and safer Blue GUs can pass and capture target obj. my test shows blue lost many GUs in Kuwait battle, and become a bit slack in Basrah offensive.
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Edit: Deleted my Logbook and renamed myself in-game, and booted up the campaign. Problem Solved! TE’s also load now too.
Thanks for the info. How do we get rid of my logbook?
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PURE 2d war test, time compresson 16x.
-
i notice Red ground forces become more aggressive to defend Kuwait and Basrah area, over 20 GUs defending these areas, and more moving to support. it seems due to updated TRI file?
-
without player intervention in GU movement and adding A-G flights, it takes 10-11 cam days for blue GU to capture whole Kuwait area. reasons are strong red ground power and limited A-G strikes generated by ATO.
-
on Day 12, blue GUs approaching Basrah area…but hesitate to advance due to exhausted status and huge bulk of Red GUs defending Basrah…over 20+ GU!. Blue GUs seem remain exhausted static forever and i decide to help - use [ add package] function to launch maximal airstrike with all types of attacker ac… it still takes quite a long while to wipe out all Red GUs, then i “force” few exhausted blue GUs move to capture Basrah key obj to win, on Day 13 1645.
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summery : to win the cam, focus on A-G missions. players in 3d can score more GU kills than 2d war. pay more attention to Kuwait and Basrah areas, there’re indeed many Red GUs… the more you eliminated, the sooner and safer Blue GUs can pass and capture target obj. my test shows blue lost many GUs in Kuwait battle, and become a bit slack in Basrah offensive.
What about NoPlayerPlay status?
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What about NoPlayerPlay status?
then i’ve to let it run till day 20( campaign limit).
my bet is Blue cannot win, Red tightly control Basrah objectives.
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Ok. So you need the line + player input IIUC.
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actually i start another new test at 64x time compression. Blue is about to capture Kuwait on day 4.
my new test is adding three must-capture obj in TRI file, see if Blue can move some GUs up north at west front. so far no success, it won’t reproduce the legenary left hook maneuvor. so… i control GUs again - once you order few to move/take the lead, more follow automatically.
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Hi
I tried this all and keep crash to desktop -
Hi
I tried this all and keep crash to desktopyes i’ve 3-4 CTDs when exiting 3d world or using AGM-65. Crashlogs are all different . it needs more test later.
BTW my last 64x test shows blue can win on Day 8 1645 - but player has to order GUs to capture three new obj(Ash Shabakah, As Salman, Al bussaryiah) at west front, then more AI GUs follow. As for East front to Basrah, AI GUs can do the job automatically, though need more A-G strikes to clear the way.
Again i notice Red GUs are quite aggressive, Red AI keeps sending bulks of GUs to defend or re-capture target obj…I’ve to join AG strike in 3d frequently to help destroying Red GUs.
summary : with some tweak and human intervention, the “left hook” maneuvor can be reproduced to some extent, though the main Blue attack force remains at Kuwait-Basrah axis.
PS1.- the west front new obj can use Al Nassiryah, a key obj to cut connection between Basrah and Baghdad.
PS2. - may place few helicopter bases near west front border and activiate(as reinforcement) later to simulate the advancing of forward operation bases. just need more AH64 to help.
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PURE 2d war test, time compresson 16x.
- i notice Red ground forces become more aggressive to defend Kuwait and Basrah area, over 20 GUs defending these areas, and more moving to support. it seems due to updated TRI file?
The trigger file has not been updated for a long time. The value of some cities (Kuwait, Basra) has been reduced from 100 to 95 or 91. Added some cities, depots, factories. And also some battalions are removed from Kuwait inland Iraq. To increase the time of their possible arrival.
Edit: Deleted my Logbook and renamed myself in-game, and booted up the campaign. Problem Solved! TE’s also load now too.
An interesting feature. I could not even imagine that the problem is related to this.
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i see.
BTW i notice your work on border buildings/outposts when flying low - great job!
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How do you like this theater size
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transplant your work to this 128 monster? geeez…