Kuwait Theater tester version 2 (434U1)
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Edit: Deleted my Logbook and renamed myself in-game, and booted up the campaign. Problem Solved! TE’s also load now too.
Thanks for the info. How do we get rid of my logbook?
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PURE 2d war test, time compresson 16x.
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i notice Red ground forces become more aggressive to defend Kuwait and Basrah area, over 20 GUs defending these areas, and more moving to support. it seems due to updated TRI file?
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without player intervention in GU movement and adding A-G flights, it takes 10-11 cam days for blue GU to capture whole Kuwait area. reasons are strong red ground power and limited A-G strikes generated by ATO.
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on Day 12, blue GUs approaching Basrah area…but hesitate to advance due to exhausted status and huge bulk of Red GUs defending Basrah…over 20+ GU!. Blue GUs seem remain exhausted static forever and i decide to help - use [ add package] function to launch maximal airstrike with all types of attacker ac… it still takes quite a long while to wipe out all Red GUs, then i “force” few exhausted blue GUs move to capture Basrah key obj to win, on Day 13 1645.
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summery : to win the cam, focus on A-G missions. players in 3d can score more GU kills than 2d war. pay more attention to Kuwait and Basrah areas, there’re indeed many Red GUs… the more you eliminated, the sooner and safer Blue GUs can pass and capture target obj. my test shows blue lost many GUs in Kuwait battle, and become a bit slack in Basrah offensive.
What about NoPlayerPlay status?
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What about NoPlayerPlay status?
then i’ve to let it run till day 20( campaign limit).
my bet is Blue cannot win, Red tightly control Basrah objectives.
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Ok. So you need the line + player input IIUC.
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actually i start another new test at 64x time compression. Blue is about to capture Kuwait on day 4.
my new test is adding three must-capture obj in TRI file, see if Blue can move some GUs up north at west front. so far no success, it won’t reproduce the legenary left hook maneuvor. so… i control GUs again - once you order few to move/take the lead, more follow automatically.
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Hi
I tried this all and keep crash to desktop -
Hi
I tried this all and keep crash to desktopyes i’ve 3-4 CTDs when exiting 3d world or using AGM-65. Crashlogs are all different . it needs more test later.
BTW my last 64x test shows blue can win on Day 8 1645 - but player has to order GUs to capture three new obj(Ash Shabakah, As Salman, Al bussaryiah) at west front, then more AI GUs follow. As for East front to Basrah, AI GUs can do the job automatically, though need more A-G strikes to clear the way.
Again i notice Red GUs are quite aggressive, Red AI keeps sending bulks of GUs to defend or re-capture target obj…I’ve to join AG strike in 3d frequently to help destroying Red GUs.
summary : with some tweak and human intervention, the “left hook” maneuvor can be reproduced to some extent, though the main Blue attack force remains at Kuwait-Basrah axis.
PS1.- the west front new obj can use Al Nassiryah, a key obj to cut connection between Basrah and Baghdad.
PS2. - may place few helicopter bases near west front border and activiate(as reinforcement) later to simulate the advancing of forward operation bases. just need more AH64 to help.
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PURE 2d war test, time compresson 16x.
- i notice Red ground forces become more aggressive to defend Kuwait and Basrah area, over 20 GUs defending these areas, and more moving to support. it seems due to updated TRI file?
The trigger file has not been updated for a long time. The value of some cities (Kuwait, Basra) has been reduced from 100 to 95 or 91. Added some cities, depots, factories. And also some battalions are removed from Kuwait inland Iraq. To increase the time of their possible arrival.
Edit: Deleted my Logbook and renamed myself in-game, and booted up the campaign. Problem Solved! TE’s also load now too.
An interesting feature. I could not even imagine that the problem is related to this.
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i see.
BTW i notice your work on border buildings/outposts when flying low - great job!
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How do you like this theater size
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transplant your work to this 128 monster? geeez…
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An interesting feature. I could not even imagine that the problem is related to this.
I’m not quite sure either! It was more of a last ditch effort before a complete reinstall of BMS. I had remembered that larger TO’s like Mediterranean have incompatibility issues with logbooks, so I figured it was worth a shot to delete the logbook, even though I didn’t think it would help at all.
Could be a coincidence, but I’ve had absolutely zero problems since. Fingers Crossed
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Could some nice person upload the previous version? The link doesn’t work and I’m having CTDs after every mission with the latest update (and I’ve yet experienced the same amount of CTDs in other theaters). Did not have any CTDs with the previous update (which I was stupid enough to delete from my archive).
Thanks.
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Could some nice person upload the previous version? The link doesn’t work and I’m having CTDs after every mission with the latest update (and I’ve yet experienced the same amount of CTDs in other theaters). Did not have any CTDs with the previous update (which I was stupid enough to delete from my archive).
Thanks.
Which version do you need ?
dfang
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A -128 sized one, dear Goro? Really?
It would be awesome! But what about that size well known issues, by the way?
Not to criticize you or your own choices, for goodness sake, but the same…Anyway it goes, I’ll second you. Go on!
With best regards.
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transplant your work to this 128 monster? geeez…
I found out about the utility Dem2 terrain. Then determined the coordinate center of the current theater, entered them into Dem2 terrain and generated the necessary L2 and O2 files there.
Using the utility ModTerrain, he adapted the L2 files to the current theater and saved the obtained height map “raw elevation data”. For subsequent integration of the resulting*elv file - through ModTerrain.
And again it was integrated into the current theater but with an increased size through the “resize terrain” option in the terrain editor …It was just interesting how it works. In some places, the height has shifted slightly, but overall works acceptable.
It would be awesome! But what about that size well known issues, by the way?
What kind of problems does this size have?
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Which version do you need ?
dfang
It would be: Add-On Kuwait434_U4_V7_27-04-2020
Awesome if you would upload it!
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A -128 sized one, dear Goro? Really?
It would be awesome! But what about that size well known issues, by the way?
Most, if not all, 128 segment issues have been overcome by Mystic-J and his work on the excellent EMF Theater. Collaboration could make it happen.
PS, Dem2L2 output from original:
Resolution: 0.134858 Nautical Miles [b]Centered on: Lat 29.7 Long 47.2[/b] NW: Lat 34.3031 Long 41.6276 NE: Lat 34.3031 Long 52.7724 SW: Lat 25.0969 Long 42.117 SE: Lat 25.0969 Long 52.283
PS again, I still have all the E00 files for Iran, Iraq, Kuwait, Qatar, Saudia Arabia and UAE which might be useful to you…?