Ramon Airbase
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@Spearhead very very nice! Will you also implement the height elevation difference in the tarmac area models as per real? (assuming it is possible to handle)
I wish! The only way to do that would be to raise the whole airfield and make a model for the ground around the runways. Even then I don’t know if the collision model will work correctly for taxiing up and down things.
The objects will just be above ground somewhat like the shelters in DCS with the ground texture on top
Sent from my IN2013 using Tapatalk
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This does look great indeed! Keep it up!
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In an attempt to make the airbase model as realistic as I can,
I decided to model what i believe to be the closest we’ll get to an Israeli aircraft bunker.This is aimed to increase the sense of realism while flying in and out of the airbase
https://i.imgur.com/ckoYuoy.png
https://i.imgur.com/Nt5tP8k.png
Cheers,
Spearhead
I wonder if we have a push back function in BMS…
At least I never heard about it.
Could be great to get your aircraft inside with a nice GSE pushing your F16 like IRL.
Cheers,
Radium
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Many issues here …
Indeed, no pushback.
Other problem is that, you can limit the access to those shelter to a/c with a wing span equal or less than an F-16, but if you (or any theatre builder) add some other a/c type on the airbase (i.e. F-15, F-14, Su-33 …) much larger than F-16, if we set the PkPoint inside the shelter you will have to choose:- Accept graphical issue of wing conflicting with walls.
- Accept to restrict those shelter to F-16 (and less) only but in that case, you have to have a lot of other place where wider a/c can spawn. If you don’t have those places, ATC will be messed up by a/c spawning in the wild.
… This is why on most airbases, when I do not have a lot of possible spawn-points that match with any kind of big fighters, I do not pout the PtPoint into shelters.
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Many issues here …
Indeed, no pushback.
Other problem is that, you can limit the access to those shelter to a/c with a wing span equal or less than an F-16, but if you (or any theatre builder) add some other a/c type on the airbase (i.e. F-15, F-14, Su-33 …) much larger than F-16, if we set the PkPoint inside the shelter you will have to choose:- Accept graphical issue of wing conflicting with walls.
- Accept to restrict those shelter to F-16 (and less) only but in that case, you have to have a lot of other place where wider a/c can spawn. If you don’t have those places, ATC will be messed up by a/c spawning in the wild.
… This is why on most airbases, when I do not have a lot of possible spawn-points that match with any kind of big fighters, I do not pout the PtPoint into shelters.
But why would someone want to put SU-33’s and F-14’s on an Israeli F-16 airbase ? At some point if people decide to do fantastic stuff it is up to them to live with the limitations.
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But why would someone want to put SU-33’s and F-14’s on an Israeli F-16 airbase ? At some point if people decide to do fantastic stuff it is up to them to live with the limitations.
That is not a point (I would say).
We must be able to anticipate as much possibilities as possible. It force some compromises.
Replace Su-33 by F-111 or F-22 … or anything you like in a fictitious scenario. Otherwise we can disregard and not solve many issue considering that it is not “normal” use. -
I respectfully disagree - but that’s my own opinion, feel free to disagree
Here we criticise the work of one guy because of the possible consequences some other guys could do with once that Shelter becomes available.
IMHO we miss the essential, which should be to support these initiatives rather than destroying it for hypothetical issues further donw the line.The push back is a non issue - all shelters have it
The spawn point is a non issue, all shelters, blastwall and any parking points have it
Campaign is one thing, but TE is a valid BMS feature as well. What may not be optimal in one may be perfect in the other, the coding and the data should NOT concentrate on one side of it only, they should Indeed support both.
The user can do whatever he pleases, it is not the dev who should ensure that his work remain correct in all situation, whatever the dev tries, ppl will always find a way to screw it up one way or another.
By trying to prevent that the dev actually lowers the enjoyment of the majority of regular users who do things correctly.It’s like any anti cheat system. regular non cheaters are impacted because of a minority of cheaters.
Thinking like this not only demotivates ppl, it will slowly frustrate ppl more and more because of the limitation imposed on the data and code side of things
IMHO, it’s the wrong way to think -
So Spearhead, Don’t be put off by all the negativity in here.
Your work looks great, keep it up and all the Falcon dev has ALWAYS been about doing nice things and finding solution to issues further down the line. So keep it up, you’re on the right track -
@Red:
Don’t be put off by all the negativity in here.
?!
If giving advices based on experience is negativity (?), then it is la very last time I am trying to share something (it was already rare …).
3rd party dev will simply do as we did: Learning by experience and errors. They will build their own conclusions about the best way to proceed and what are the limitations/compromises to accept.
@Spearhead
Good work!
Good luck. -
Many issues here …
Indeed, no pushback.
Other problem is that, you can limit the access to those shelter to a/c with a wing span equal or less than an F-16, but if you (or any theatre builder) add some other a/c type on the airbase (i.e. F-15, F-14, Su-33 …) much larger than F-16, if we set the PkPoint inside the shelter you will have to choose:- Accept graphical issue of wing conflicting with walls.
- Accept to restrict those shelter to F-16 (and less) only but in that case, you have to have a lot of other place where wider a/c can spawn. If you don’t have those places, ATC will be messed up by a/c spawning in the wild.
… This is why on most airbases, when I do not have a lot of possible spawn-points that match with any kind of big fighters, I do not pout the PtPoint into shelters.
The model was made fully with BMS in mind. Being a simulator and anything can happen in it - including people spawning in planes that aren’t F-16s even though these are the only planes flying out of the base IRL,
I made the HAS model to comfortably fit aircraft as big as an F-15 and just barely fit an SU-33, and even if anyone were to spawn any bigger aircraft,
the airbase features a cargo/helicopter ramp that can house planes as big as an E-3/KC-135 so there’s plenty of room. -
Guys come on, don’t take things too serious. My VFS were flying out of Ramat David for years with similar shelters and no push back, no big deal. You start face out and you end face in, no big deal (even though less realistic). This is just beautiful work that will fit like a glove to the new stuff
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The model was made fully with BMS in mind. Being a simulator and anything can happen in it - including people spawning in planes that aren’t F-16s even though these are the only planes flying out of the base IRL,
I made the HAS model to comfortably fit aircraft as big as an F-15 and just barely fit an SU-33, and even if anyone were to spawn any bigger aircraft,
the airbase features a cargo/helicopter ramp that can house planes as big as an E-3/KC-135 so there’s plenty of room.EVERYONE! Have some trust in the guy, he knows what he is doing !
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@AsafBoy:
EVERYONE! Have some trust in the guy, he knows what he is doing !
I’m in love with his project and very glad to see such projects taking shape.
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Hold on Hold on…
In case there is a piece of doubt because it all started from my post : I absolutely love the work done here.
I just thought, that as it exist for other software such as FSX, pushback could be a nice addition, to help us to use this kind of one way only shelters. So, my remark didn’t really applied to the work here.
Thank you very much, Spearhead !!!
Regards,
Radium
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Yes Radium no doubt we need such features. I would leave to see one of the coders taking that as project and create some cool stuff like tractors, ground crew, carrier guys etc. That for sure will add a lot of life to our base operations
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Many issues here …
Indeed, no pushback.
Other problem is that, you can limit the access to those shelter to a/c with a wing span equal or less than an F-16, but if you (or any theatre builder) add some other a/c type on the airbase (i.e. F-15, F-14, Su-33 …) much larger than F-16, if we set the PkPoint inside the shelter you will have to choose:- Accept graphical issue of wing conflicting with walls.
- Accept to restrict those shelter to F-16 (and less) only but in that case, you have to have a lot of other place where wider a/c can spawn. If you don’t have those places, ATC will be messed up by a/c spawning in the wild.
This shelter can handle F-15 as well (less wingtip space but safe to use by F-15s).
BTW, same shelters can be found in Nevatim and Ovda air bases (Ovda is a twin sister to Ramon).
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This shelter can handle F-15 as well (less wingtip space but safe to use by F-15s).
BTW, same shelters can be found in Nevatim and Ovda air bases (Ovda is a twin sister to Ramon).
I wasn’t speaking about Spearhead hangar, but was replying to Radium about the issue of trying to implement a “pushback” feature in game.
I understand now why some ppl thought that my comment was about the project … but it wasn’t.Anyway … I’ll refrain myself to try to communicate in the future.
If some 3rd party Devs are doing something “wrong/not optimal”, they will probably see it a some point and will just have to redo/correct it. I am not interested share knowledges. Other db devs will maybe do. -
Haven’t updated for a long while, been very busy at work
Last couple of days i had some time to put into optimizing and texturing the new HAS model.
hopefully soon when I have more time I will start testing the base ingame to make sure everything is working correctly
Cheers :israel:
Spearhead -
Damn! Impressive! :shocked:
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I would be more interested in looking at lower LODs and transitions.
Normal models looks really good so far!