Lead Pursuit
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@Master:
I cant stand this teasing anymore I-Hawk! Just one tiny screenshot. Pleeeeease
Watch him send you a 2x2 pixel screenshot
Changelog:
add support for tiny displays
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You can get Falcon 4.0 on Steam for about $7ā¦ Install it somewhere and forget about it.
I thought of flying it just for sake of nostalgia but then I was like nnnnaaaaaaaaaaa.
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@Master:
I cant stand this teasing anymore I-Hawk! Just one tiny screenshot. Pleeeeease
Watch him send you a 2x2 pixel screenshot
Changelog:
add support for tiny displays
-
https://i.imgur.com/pskoxr8_d.jpg
What is this?
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I guess a wip new terrain engine. It seems I-Hawk went with mimicking terrain features with procedural techniques. So no more tiles and no more overstretched textures @low alt.
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That is a nice image of the evaporation ponds.
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i want to appear the image ,the options from the reply donāt accept the image can you pls tell me the code so the image to be appeared
ihad to change the extension to png to work but itās a jpg ,can someone give his lights
if you zoom the image itās high resolution shows every stone I can say its nice, at first I wasnāt so impressed
overall nice worksomeone pls tell me the code to show images ,so many of you show images and videos ,All this time I ask to explain to me how the reply option works or the code that you use ,I have to make experiments to show any media no one cared ,well I had to say this itās not for you ihawk
https://imgur.com/[[/FONT]
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You need to use the image tags:
And here it is full size, this is simply this link:
https://i.imgur.com/pskoxr8.jpgInto image tags as shown above:
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You need to use the image tags:
<your <strong=āā>direct link to the image goes here></your>And here it is full size, this is simply this link:
https://i.imgur.com/pskoxr8.jpgInto image tags as shown above:
https://i.imgur.com/pskoxr8.jpgIs this just texture? Or very high alt? Because I cannot see any tree.
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Is this just texture? Or very high alt? Because I cannot see any tree.
Not not just texture, the camera angle is on purpose aimed that way, but even that ground isnāt purely flat, just hard to tellā¦ and I donāt remember exact altitude but Iād estimate very low, maybe 150-200 feet AGL.
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Not not just texture, the camera angle is on purpose aimed that way, but even that ground isnāt purely flat, just hard to tellā¦ and I donāt remember exact altitude but Iād estimate very low, maybe 150-200 feet AGL.
Yep, no one seeās it but I do. If you are flying through this at low altitude and going fairly fast, your sense of speed has increased 10 fold! Nice undulation Hawk! I see it! Our chat a while ago must have given you some good ideas!
As I-Hawk stated, the ground is not flat anymore! :bdance:
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Not not just texture, the camera angle is on purpose aimed that way, but even that ground isnāt purely flat, just hard to tellā¦ and I donāt remember exact altitude but Iād estimate very low, maybe 150-200 feet AGL.
Holy Jesus. This means very high tex. resolution.
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I think not, from few hints I think final ground textures might be generated on the fly with desired level of details. This way you can have terrain that looks good all the way from high alt down to the weeds.
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I think not, from few hints I think final ground textures might be generated on the fly with desired level of details. This way you can have terrain that looks good all the way from high alt down to the weeds.
Yes, I wished to say that.
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it seems that the texture has bump mapping, is that right?
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Holy Jesus. This means very high tex. resolution.
The details yes, but of course the details textures arenāt unique, they just blended and tiled with a high factor, and of course some different type of them show there.
it seems that the texture has bump mapping, is that right?
Some normal mapping, sure.
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The details yes, but of course the details textures arenāt unique, they just blended and tiled with a high factor, and of course some different type of them show there.
Some normal mapping, sure.
Aaaah, normal maps! I think your cooking up some great stuff here!
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I love reading posts about the possibility of what I call āhigh-resolution terrainā. And Iāve certainly written many posts describing my dreams of flying a BMS F-16 through some fairly realistic-looking terrain. Hereās anotherā¦
I donāt know what might eventually become possible, in terms of the terrain itself and the colors / textures / images that could be applied to that terrain. Weāll find out, and Iām happy to wait and give people like I-Hawk time to learn and to implement whatever turns out to be doable in BMS.
One of the things I often think about is the idea of having real-world aerial imagery draped onto a fairly high-resolution terrain model. Kind of like flying around in Google Earth. I think it was Stevie who once described a dream of having BMS for everything inside the canopy, and Google Earth for everything outside the canopy. (Although I guess the exterior of the plane, plus other aircraft, plus ground units, plus vapes on the wings, etcā¦, would be BMS too.) I realize, of course, that this particular dream probably canāt happen.
However, if it became possible to drape some high-res imagery onto some a high-res digital elevation model (or a triangulated network based on a high-res DEM), that might look really nice.
Hereās an example of the kind of imagery Iām thinking of. Iāll use an example from here in the USA. I donāt know what would be available for theaters of operation like KTO, Balkans, ITO, etcā¦, but if someone wanted to create a nice terrain to fly around in, in the southwestern USA, there are some nice data available. I donāt know why the U.S. Department of Agriculture has airplanes fly over the driest parts of the greater Death Valley region, taking aerial photographs where there is no agriculture, but they do. And they distribute the imagery through the U.S. Geological Survey. I think they call this the National Aerial Imagery Program (NAIP), and one of the data products available through the USGS are āDigital Orthophoto Quadranglesā (DOQs).
I do some ārecreational researchā (geology) in my spare time, on public lands in the R-2508 complex. (Star Wars Canyon is in R-2508, along with Death Valley Natāl Park, etc, just to name some of the public-land areas in R-2508.) Hereās a quick screenshot of a canyon in a desert mountain range, to the SSE of Star Wars Canyon. This is from a DOQ, and the image is about 2km wide. Notice the little cabins near the center of the image. This is part of a popular 4WD route.
If you zoom in on that DOQ any more than what is shown above, the pixels start to show up. So, if I you or I were rippinā through that canyon in a BMS Viper, over those cabins, our close-up views of the canyon walls would look somewhat blurry and pixelated. Of course, the apparent angular rate at which the terrain was going by would make that somewhat moot, even with a powerful computer that had good framerates. When you or I pulled our Viper up out of the canyon and looked down on the terrain from a little higher, I think it would look really sharp and realistic. Of course, weād have to set the time of day to match the time and date the imagery was acquired, so that the shadows matched, but Iād be okay with that.
I am absolutely the farthest thing from a GIS (Geographic Information System) expert, I only use a few very restricted functions of the ArcGIS package in my ārecreational researchā. But if I-Hawk or someone like that wanted me to try and do something or another with some digital topography and some aerial imagery in ArcGIS, Iād be willing to try and figure it out. I canāt promise success or speed, lol, but I could give it a go.
Although the NAIP DOQs are freely available from the USGS, I find it hard enough to select and download them that I just buy them from a site called charttiff.com. I find itās worth the money, to get the data sets I need.
This whole idea of flying through high-res terrain, with real imagery draped on it, might not be practical in BMS. Maybe itās not the feasible way for the sim to handle terrain. But if anyone ever wants to try this type of approach, there is some nice imagery and terrain out there, at least in the USA. Maybe other theaters too, but Iām not sure. I donāt know if the Department of Agriculture flies these aerial surveys over the NTTR, for example. But the public-land parts of R-2508 seem to have nice high-res imagery.
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using the ortho x Xplane, the Korean theater me about 40gb using the zoom at 17