Kuwait Theater tester version 2 (434U1)
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And how you did that?
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And how you did that?
Deleted it. Not gonna fly a campaign that I can’t use the weapons that require an image to shoot if I can’t see the targets in it. Sensors as well, the contrast is not distinguished in mavericks or the lantrin pod. My hardware is above average and still couldn’t see anything.
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First of all this is a great theater, brings back lots of memories as I am very familiar with this part of the middle east. Iraqis put up a spirited fight if you are the coalition side.
One question: Any way to import a more detailed map for playback in Tacview? The “default” one I was able to load lacks detail.
Not trying to be a buzz kill but is there a reason why enemy ground vehicles barely show up in WPN page when using Maverick D’s?? Is anyone else having or had this issue? How to fix?
I am seeing the same thing but in all AG modes using the TGP. Though if I zoom in and out it will disappear, then reappear depending on zoom level. Usually the TGP will stay locked on but not always.
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First of all this is a great theater, brings back lots of memories as I am very familiar with this part of the middle east. Iraqis put up a spirited fight if you are the coalition side.
One question: Any way to import a more detailed map for playback in Tacview? The “default” one I was able to load lacks detail.
I am seeing the same thing but in all AG modes using the TGP. Though if I zoom in and out it will disappear, then reappear depending on zoom level. Usually the TGP will stay locked on but not always.
It is a good theater and all but the contrast is the only thing.
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This post is deleted! -
One question: Any way to import a more detailed map for playback in Tacview? The “default” one I was able to load lacks detail.
.I have copied this from another source.
Put the following into your Tacview\Data\Xml\Data-Falcon4Theaters.xml file:
<theater id=“Kuwait”><terrain>C:\Falcon BMS 4.34\Data\Add-On Kuwait\Terrdata\terrain</terrain>
<database>C:\Falcon BMS 4.34\Data\Add-On Kuwait\Terrdata\Objects</database><lod>2</lod>
<west>42.0325</west>
<east>52.3625</east>
<south>25.10</south>
<north>34.31</north>
<visible>1</visible>
<timezone>+3</timezone>
<largetextureindex>true</largetextureindex></theater>Put the following into your Tacview\Data\Terrain\Textures\CustomTextureList.xml file:
<customtexture layer=“Falcon 4”><file>KuwaitMap.jpg</file><bottomleft><longitude>42.0325</longitude>
<latitude>25.10</latitude></bottomleft>
<bottomright><longitude>52.3625</longitude>
<latitude>25.10</latitude></bottomright>
<topright><longitude>52.3625</longitude>
<latitude>34.31</latitude></topright>
<topleft><longitude>42.0325</longitude>
<latitude>34.31</latitude></topleft></customtexture>Download the KuwaitMap image (link below) to Tacview\Data\Terrain\Textures
https://drive.google.com/drive/folders/1Za1sClsVwiBhVZ3LLQI3xD5mCEGIwyMX?usp=sharing -
I just have to copy the lines into these files or should i bring them into the right format too? Most of the lines are not starting at the most right place in every line.
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I just have to copy the lines into these files or should i bring them into the right format too? Most of the lines are not starting at the most right place in every line.
Just copy the lines into your file. XML format does not care about indentation per line (it just makes it easier for humans to read).
As always when editing files manually like this. Take a backup copy before you begin, just in case you find out something really bad has happened and want to undo easily.
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Hi,
I started Kuwait campaign but soon after frag orders dont seem to be coming in. It keeps ‘planning’ for ever
Did you experience this? if so, do you mind helping out? Thank you
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Hi !
Easy fix : right click on 2d screen, choose “Add squadron” .
Pick up your squad manually and fly :;
If you don’t want this method, there’s smg u can do by messing a bit with Mission Commander , but I prefer manual frag anyway when this issue happens . In fact , I always prefer manual frag, when I’m thinking of it ….
regards,
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hello everyone, I would like an explanation about the victories of the campaign.
I am in this situation as shown in the photo
Kuwait City captures but the campaign is not won again, what am I wrong?
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I won once I had all of Kuwait and also Basrah.
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Hi!
Pardon my ignorance as I haven’t read the whole thread but in King Khalid Military City AB I noticed the following:
- sometimes, ATIS and ATC give inconsistent active runways (ATIS may give 31 while ATC gives 13) which confuses the pilot.
- runway signs are the same despite taxiing to either end of the runway. Please see this image from the hold short point for RWY13.
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Medina City region
Taif City Region
Jeddah City Region
At the moment, about 300 different objects have been added. There is still a lot of work to do.
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Awesome! Do you mind sharing the map overview with all objects added? Like you did several months ago to show of progression?
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Awesome! Do you mind sharing the map overview with all objects added? Like you did several months ago to show of progression?
Placing objects is not the most difficult thing.
The most time consuming is the overlaying of tiles. -
When we will this Theater be able to get its own subforum? It defintely deserves one! This work is fantastic
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:dhorse:
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hello everyone, I would like an explanation about the victories of the campaign.
I am in this situation as shown in the photo
Kuwait City captures but the campaign is not won again, what am I wrong?
Does anyone know the specific victory conditions for this campaign??? I even checked the readme and it isn’t clear as to what they are. Is Kuwait supposed to be controlled for 2 campaign days upon capture or is Kuwait supposed to be captured and then Iraqi forces driven back to a certain distance to Al Basrah???
// Event #14
// Good guys win
// Basically - Al Basrah (365) Basrah village (364) Al Hayyaniyah (363)
//
#IF_CONTROLLED 2 A 363 364 365
#PLAY_MOVIE 116
#DO_EVENT 17
#END_GAME 17
#ENDIF
// End
#ENDSCRIPT