Mission Commander beta release
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Hey,
Looked at it here on my side and works as should.
Yes, it is normal to get these questions for all those Objectives as they have been removed or the name has been changed.
A lot of work is being done inside the Dev teamBut this is only means some work for the first mission you convert. Selecting âAlways ReplaceâŚâ the selection is stored and for the same Objective this does not need to be repeated the next time you convert a mission.
Tested and works fine here. Even works if you donât end the conversion progress.In the Convert screen you will see a couple of buttons to reset these stored Replaces.
If you reset these, then you will get all questions again.But maybe I can do something to smooth the process
gr Falcas
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Thanks, Falcas. You are a very patient man. I appreciate it.
And, yes, I feel very lucky to have MCâs conversion feature. Hell, Iâd feel lucky having MC even without it (I used MC for a year or more before even discovering this feature).
But this is only means some work for the first mission you convert. Selecting âAlways ReplaceâŚâ the selection is stored and for the same Objective this does not need to be repeated the next time you convert a mission.
Tested and works fine here. Even works if you donât end the conversion progress.It was this I was referring to in my original post. I had assumed that most of those Objectives (barring, perhaps, Mandumi and similar cases) would have a default replacement in the âAlways ReplaceâŚâ store from the outset (that is, in the âTranslateObj.txtâ file). I did notice that the âConv*.txtâ files expand with each passing dialogue. Iâm probably misunderstanding something again.
I will certainly be patient. If I can assist in testing, or provide my conversion files to ease the process for others (for you to include in your distribution), please let me know. I would be proud to contribute to this community if I can.
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Hey,
It was this I was referring to in my original post. I had assumed that most of those Objectives (barring, perhaps, Mandumi and similar cases) would have a default replacement in the âAlways ReplaceâŚâ store from the outset (that is, in the âTranslateObj.txtâ file). I did notice that the âConv*.txtâ files expand with each passing dialogue. Iâm probably misunderstanding something again.
Nope, you are quite correct here. The TranslateObj.txt has not been updated for 4.35. However this does only help you out a little.
In case MC can find the Old=>New in the TranslateObj.txt, you will get the same question screen. But in this case the Old and proposed new Object are colored green AND the âAlways replaceâ checkbox is automatically checked on.I have improved this a little and will release a new version soon.
gr Falcas
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New version for MC available.
Enjoy,
Falcas
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Thanks, Falcas. Youâre a wizard.
That said, Iâm still having a problem with 4.34 mission conversion (it existed in the prior version, too, but I expected it would disappear with your new version). With 0.5.14.558 the conversion goes much faster; far fewer âReplace objectiveâ dialogues! (I see that your âTranslateObj.txtâ file tripled in size.)
But when I open the converted mission in BMS, I find that all assets in South Korea are colored red (PRC), while all assets in North Korea are white (not sure what this signifies). Nowhere are there green (USA) or blue (ROK) assets on the map. Furthermore, the OOB shows only US and PRC entries (no DPRK or ROK), and the US has almost no assets of any kind.
Any idea whether Iâm doing something wrong? Or is it possibly a mismatch in lining up the âte_new.tacâ files between the two BMS versions?
Unrelated, but Iâm curious: do you have a suggested replacement for Mandumi? I used airstrip R218, because it was closest to the disappeared Mandumi, but I donât know if thatâs the best choice⌠Or do you think that itâs best just to edit any relevant TEs to change their primary/alternate airbases to maybe Kimpo or Seoul?
I hope you donât find my questions too tiresome. I really appreciate your hard work and dedication. (I was a software engineer in my former lifeâI know all about f*****g users and their constant nagging.) Just trying to sort out some remaining issues, of which one may be my decaying brain!
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⌠(I was a software engineer in my former lifeâI know all about f*****g users and their constant nagging.) Just trying to sort out some remaining issues, of which one may be my decaying brain!
Wow⌠while I understand that stand and is sometime somewhat truthful statement. ⌠Your company probably have/had one of Top10 worse customer supports in the world.
âbut since youâre here , Iâll tell ya, there is alot you still donât understand BMS cam/te structure - and youâre playing with advanced stuff which is not even 99% error-proof , everything can go wrong in any timeâŚ
These procedures were never? documented , even MC for the advanced part is not documented ⌠aside Falcasâs âgood samaritan willâ to include short descriptions in tooltips for what simple /most used/ options do ⌠exactly for the reason youâve mentioned above
While it all seems straightforward , point and click, - in reality, I reckon youâve figured out already , it isnât ⌠without basic understanding how things work â youâll have a ton of questions, and after that , add another metric ton
FIRST ⌠Go to âmodding sectionâ of forum , use search , find docs and read how the ".cam " file âworksâ - that will open a âthirdâ eye for any of the stuff youâre trying get help here
Then, start with MCâs (while not really modding) advanced functions.And then if youâre stuck ⌠whistle
Cheers
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Hello,
During my missions in KTO i destroy enemy unit vehicles, mainly on SAM battalions.
The thing is that every unit get a replacement vehicle after a short while (1-2hours) so this thing is not so realistic.
for example, i destroyed both SA-10 radars several times but they keep on comming again so i can not nutrelized any unit, its like they have unlimited supplly and replacments.I checked MC to see if i can change it somehow and i found this :
Is this the place to handle this thing and if so what r the numbers in the circles means ?
WellâŚ@regev, my dear Russian friend, //
Welcome to the strategic part of F4/BMS . Supply, fuel, reinforcements, replacements, âŚ
NO. They are not unlimited. These are points produced by your team SUCCESS - or subtracted by FAILURE
Factories, powerplants, oil refineries ⌠etc. The more the merrier. - of course intact or in one piece. (not destroyed)
How all that reflects to units⌠(Iâm taking this from memory so if you will Please re-check this , so in case I say something stupid)
Replacement points are for units replacement if unit survived long enough ⌠so, unit was not obliterated or surrendered to other side. - its members (vehicles) will be replaced
-that is why your SA20 keeps reappearing - THAT IS A GOOD THING- so if they loose a Radar , they are useless to the end of campaign - cannon fodder - that is why replacement is a good thing as radar will be replaced ⌠and we again have alive and active enemy sam that is going to surprise you when youâre taking a scene tour, believing you took care of it before
-SO, It is NOT that simple ⌠even in real life , not?
You need to destroy whole unit , or some ~90% of it ⌠I THINK , ⌠then ⌠preferably capture it with your closest tank platoon - they will surrender , depends of MORALE and SUPPLY
WHEN team loose all of their replacement points ⌠thatâs it ⌠no more replacement for ground/air units (vehicles) âŚ
(points need to be produced again if possible, no power/factories - no points) âŚâŚ some of it is hardcoded⌠but that doesnt matter really ⌠in the end, or you win or you loose the campaign
Cheers
- so if they loose a Radar , they are useless to the end of campaign - cannon fodder - that is why replacement is a good thing as radar will be replaced ⌠and we again have alive and active enemy sam that is going to surprise you when youâre taking a scene tour, believing you took care of it before
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Hey,
But when I open the converted mission in BMS, I find that all assets in South Korea are colored red (PRC), while all assets in North Korea are white (not sure what this signifies). Nowhere are there green (USA) or blue (ROK) assets on the map. Furthermore, the OOB shows only US and PRC entries (no DPRK or ROK), and the US has almost no assets of any kind.
Any idea whether Iâm doing something wrong? Or is it possibly a mismatch in lining up the âte_new.tacâ files between the two BMS versions?
With 4.35 we have included all teams to the te_new.tac. This used to be only the red and blue team.
Look in the Team tab, you will see a button âTeams as in te_new.tacâ That might help in your case. Although, setting the teams as you want is something you need to do by hand.Unrelated, but Iâm curious: do you have a suggested replacement for Mandumi? I used airstrip R218, because it was closest to the disappeared Mandumi, but I donât know if thatâs the best choice⌠Or do you think that itâs best just to edit any relevant TEs to change their primary/alternate airbases to maybe Kimpo or Seoul?
This is something you need to make a choice for yourself.
Can be everything you like or see fit. Airplanes need to be moved to an airport, but a heli squadron can also be moved to one of the army bases near by.Gr Falcas
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Hi Falcas
4.35 EMF v1.0.5 theatre is not working in the MC 558 version i m receiving an error as ââfailed to load the OCD XMLââ
What is your suggestionsregards
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MC 0.5.15.558
BMS 4.35.022548
EMF 1.05Works fine here.
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Thanks again, Falcas.
With 4.35 we have included all teams to the te_new.tac. This used to be only the red and blue team.
Look in the Team tab, you will see a button âTeams as in te_new.tacâ That might help in your case. Although, setting the teams as you want is something you need to do by hand.
Gr FalcasSo I tried this a couple of times. The warning when I press the âTeams as in te_new.tacâ is SCARY: âDo NOT use yet! continue anyway?â But I pressed âYesâ and tried to proceed with your suggestion. However, the result was that all assets (North and South Korean) became blue (and here I nod to white_fangâs remonstration that ââbut since youâre here , Iâll tell ya, there is alot you still donât understand BMS cam/te structure - and youâre playing with advanced stuff which is not even 99% error-proof , everything can go wrong in any timeâŚâ Harsh, but true.).
Also, I note that the âTeam Updateâ dialogue doesnât map anything to ROK, and DPRK appears twice (as âold teamâ 2 and 6). The mapping of the first three teams (XX, U.S., and DPRK) seems reasonable since 4.34 only had BLUFOR and OPFOR teams, whereas 4.35 splits BLUFOR into U.S. and ROK. So it may be that thereâs just no sane way to remap the 5 teams that never existed in 4.34. I can live with that.
But Iâm still baffled that DPRK assets show up in the converted TE as blue (and there are no green assets corresponding to U.S. squadrons, etc.). Any help is much appreciated, as always, including an advisement to âjust STFU and recreate your 4.34 TEs, already!â Iâve wasted too much of your time already.
I know I must be doing something very wrong (yes, white_fang, enjoy the schadenfreude). I assume that you and/or RedDog used MC to convert all the 4.34 training TEs before 4.35 was released (you implied this, more or less, in our first exchange). If either of you can outline the steps you took in MC to do this it would probably serve me well to follow.
This is something you need to make a choice for yourself.
Can be everything you like or see fit. Airplanes need to be moved to an airport, but a heli squadron can also be moved to one of the army bases near by.
Gr FalcasUnderstood, and expected. Iâm using R218, for now, since itâs the closest. However, itâs a tiny airstrip. I may switch to Kimpo instead. But Iâll probably just edit the affected TEs to adjust the alternate fieldsâŚ
Again, thanks a lot, and feel free to mute me if you like.
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I note, also, that when I open the converted mission in MC it displays all assets as expected (DPRK north of the DMZ, ROK south of it), and U.S. squadrons in the âUnitsâ tab show up as expected. However, when I open it in BMS I see only blue assets across the map. FWIW, and please let me know if youâd like me to desist. Youâve done more than enough for me already, and Iâll just accept white_fangâs opinion that Iâm an idiot.
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MC 0.5.15.558
BMS 4.35.022548
EMF 1.05Works fine here.
Hi Lorik
I canât understand 4.35 EMF 1.0.5 does not work in the MC 0.5.15.558
what is wrong ? help pleasehere is my screenshot
regards
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Hi Lorik
I canât understand 4.35 EMF 1.0.5 does not work in the MC 0.5.15.558
what is wrong ? help pleasehere is my screenshot
regards
I donât know, it works here.
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Does Mission Commander require some sort of external program to function properly? Or update to it? NET Framework or such?
The thing is that I just switched my HDD to a SSD and having to reinstall Windows and a lot of games, including Falcon BMS. I get a error when i try to load a cam file from any theatre and it says MC cannot load LzssNative.dll.
Do I need to update something? Windows is the latest version, but other programs/functions?
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Are able to load a tac or cam file with Weapon Delivery Planner ? If yes you might copy the DLL over from there. The dll is to compress and decompress BMS cam and tac files
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It seems to work! Thanks!
Although I get a caution on Kuwait: Could not find Objective name. Objective nr 503 Nameid is larger than text table. Nameid 1202.
Is it something to be concerned about (never got this before).
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I know I must be doing something very wrong (yes, white_fang, enjoy the schadenfreude).
My man , I aint holding any grudge , I also wore diapers once ⌠probably⌠maybe not
Iâm simply trying to âpushâ you into (probably?) right course of action, since youâll end up in more trouble then asked for ⌠modding/editing BMS is like a box of chocolate⌠you never know what are you going to get
Again, thanks a lot, and feel free to mute me if you like.
Naah, We (I think I can say WE) donât operate like that ⌠Every action has consequences⌠now or later⌠hushing/muting is not an option. - As most of us are here to help when able, not to haze one other (ugh, in âselected theatersâ :mrgreen: ) ⌠that is if you are into masochism enough to read our replies :twisted:
Cheers
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Mr. Falcas⌠bug report(s).
v0.5.14.556.
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âOpen editorâ doesnât work anymore (open objective with bms editor - which is a real handy function, as it put you right onto terrain coords⌠now editor shows empty window for a second then crashes/disappears ⌠)
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âRulerâ - after 3 right-clicks , it clears the map - white space ⌠then , click on âRuler OFFâ - map appears again⌠âI thinkâ (it seems) it is a color setting for a ruler , even if I change color it defaults to some black which leads (or something connected) to ruler crash
----⌠if I change color of the ruler in advance , it works , 3 clicks, ⌠but only one cycle - ⌠on subsequent âcycleâ it reverts by itself to that âdefault blackâ and empties the map pic
Nothing else
Thanks
HALT!!! â disregard ALL⌠Iâve tracked and solved issues.
1. â all is clear , errorenous CampObjData.XML ⌠deleted, and all is ok. - will recreate once âŚ
================================== CRASHLOG ===================================== Editor.exe caused an EXCEPTION_BREAKPOINT in: 000000000452BC3A Editor.exe, ObjectiveEditor::ReadCampObjDataXml()+618 byte(s), d:\wip\bms\svn\code-4.35\tools\falconeditor\objectiveeditor.cpp, line 5019 Exception handler called in UnhandledExceptionHandler. BreakpointBytes at CS:RIP: CC 48 8B 5F 50 48 85 DB 74 19 48 8B 03 48 8B CB Registers: RAX=0x00000000ffffffff RBX=0x000000008f85277d RCX=0x0000000004e305b8 RDX=0x000000000014f570 RSI=0x0000000017e85701 RDI=0x0000000015c006e0 RBP=0x000000000014f620 RSP=0x000000000014f520 RIP=0x000000000452bc3a FLG=0x0000000000000206 R8=0x000000008f85277d R9=0x000000008f85277e R10=0x000000000000000a R11=0x000000000014f518 R12=0x0000000000000000 R13=0x0000000017e85020 R14=0x0000000015c00668 R15=0x0000000017e85a20 CS=0x0033 DS=0x002B SS=0x002B ES=0x002B FS=0x0053 GS=0x002B Top of Stack: 0x000000000014F520: 0000000004E305B8 000000000014F570 000000008F85277D 000000008F85277E ........p.......}'......~'...... 0x000000000014F540: 000004B000000004 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F560: FFFFFFFFFFFFFFFE 0000000000000000 6F636C61465C3A73 2E3420534D42206E ................s:\Falcon BMS 4. 0x000000000014F580: 5C617461445C3533 39736E616B6C6142 6961706D61435C39 4F706D61435C6E67 35\Data\Balkans99\Campaign\CampO 0x000000000014F5A0: 582E617461446A62 0000000000004C4D 0000000000000000 0000000000000000 bjData.XML......................
2. â- problem with âRulerâ is IF you accidentally âdragâ few pixels when right-clicking (when measuring) , and then pop-up menu - pops up , OR you accidentally clicked on objective âtooltipâ when displayed ⌠that somehow breaks the normal operation of ruler âŚ
-preferable is to use the ruler , measure, when NOT SO MUCH objectives are displayed , so the chance of catching the tooltip with right-click is small ⌠anyway it works ok.ALL OKâŚ
CHEERS
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My man , I aint holding any grudge , I also wore diapers once ⌠probably⌠maybe not
Iâm simply trying to âpushâ you into (probably?) right course of action, since youâll end up in more trouble then asked for ⌠modding/editing BMS is like a box of chocolate⌠you never know what are you going to get
white_fang, thanks for the follow up and please know I took no offense whatsoever when you responded to my pleas earlier.
Iâm still trying to get a successful 4.34 TE conversion with MC. Falcasâ latest release greatly improved the conversion experience (so many more objective replacements specified by default), but I still have the mysterious Teams problem (assets owned by wrong force). Itâs no problem: Iâll either sort it on my own or a future MC release will no doubt fix it for me.
And I fully respect that BMS puts the study in âstudy simâ. I RTFM again and again, and I avoid mods and editing (of anything but TEs, using MC) like the plague. So I took your message to heart. My offer that you guys mute me was just in case youâve tired of my whining.
Myself, Iâm a very happy boy with the marvelous work of art that is 4.35. Best to you and all BMS senior members, you do fantastic work.