MidEast theater 128 segments (for 4.35 U3)
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MidEast theater (former Kuwait) in 128 segments. Includes: UAE, Bahrain, Qatar, Iraq, Kuwait, Iran, Saudi Arabia. 4.35-3 full compatible. Continuation of the topic: https://www.benchmarksims.org/forum/showthread.php?37874-Kuwait-Theater-tester-version-2-(434U1)
- The database was transferred from the BMS 4.35. Сampaign/mission files (save0/te_new/instant) converted to version 103.
- Сompleted and the restoration of the location of the structure in: Cities, towns, villages, factories, intersections, radars, depots, military bases, power plants. Units/object models and skins. File “theater.map” re-created in dem2terrain, with precise positioning.
- Also added new objects and tiles for factories, army bases, depots, power plants and Iraqi aibases.
Add-On Mideast128 4-35-U3v9
Link to Google disk: https://drive.google.com/file/d/1yFkqjix45WXfo1qhRrMVQyRKwFRDraGp/view?usp=sharing
Link to Yandex disk: https://disk.yandex.ru/d/nJV5QZM8LhrsHw-
Added Iraqi-Iranian campaign.
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Added new campaign “Invasion of Kuwait”.
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Added new campaign “Iraq Freedom/Telic”.
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The level of detail has been increased and the territory in the area of cities where hostilities are taking place have been updated: Khorramshahr-Ahvaz, Susangerd, Qofas, half-island Faw, Basra, Bandar-Khomeini.
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Added single missions from user Jackal.
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Information about WDP work (Autor Tomcattwo) : https://forum.falcon-bms.com/topic/21612/wdp-file-update-for-mideast128-4-35-u3-v9
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Added excellent sounds of ATC with real aibase names. Mod by Tomcattwo: https://www.benchmarksims.org/forum/showthread.php?41861-MidEast-theater-128-segments-(for-4-35-U1)&p=581895&viewfull=1#post581895
Known Issues.
- On some air bases - there may be a discrepancy between the texture and the direction number on the runway - the real direction.
- The territory of Iran is being finalized. Waiting for the terrain-editor update.
Some screenshots:
Special thanks:
The whole BMS team, for this wonderful simulator.
As well as Malc, the creator of the original Kuwait Theater.
And to all the brave guys who contributed and supported.-Special thanks for helping with the tiles:
Chuckles, Joe Labrada, Nuno Santos.- Special thanks for helping with the models and skins:
CCC1tw, Nove, Dema, Bloodhound161, luke777, Manos 1981, Radium.
- djzoom for _Navaids file
- Tomcattwo for “stations + ils file”.
_____________ PS. As usual, there is no installer. Installation instructions inside the archive
The folder “Add-On Mideast128” from the archive - must be copied to the directory: Falcon BMS 4.35\Data\
1. Open the text file theater.lst which is found in your …\Falcon BMS 4.35\Data\Terrdata\theaterdefinition directory.
2. Add the line to the bottom of the list.
Add-On Mideast128\Terrdata\theaterdefinition\Mideast128.tdf
3. Save the text file, start Falcon4 BMS 4, select Mideast128 from the list of available theaters.
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superb!
Adding theater-specific objectives/texture takes lots time and effort… and makes it truely unique!
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Congrats!
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another epic theater like EMF ! Now we can design Iran-Iraq war
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Amazing work!
The middle east is on fire! -
Very nice!
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Thanks for your hard work!
Random question, does this theater db still have the “nerfed” AIM-120s?
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Nice !!
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it’d be nice not to n. korean flag & dictator and have them replaced by the former flag & dictator of iraq
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Wow! Outstanding work guys. Any videos?
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Great!!
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@DUSTOFF17:
Thanks for your hard work!
Random question, does this theater db still have the “nerfed” AIM-120s?
Of course there is some Aim-120. Mainly for F-16C40 and F-15C.
This assumption is based on " Few F-15Cs had the new LAU-128A/A pylons with ADU-552 Missile Launcher Adapters installed with AIM-120 AMRAAM rockets towards the end of hostilities." https://dstorm.eu/pages/loadout/f-15c.htmlIn general, there is no problem here, you can always edit the pylons through the falcon editor.
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Weldone and a very big Thanks!
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a big thank you indeed
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yeah…!!! thx guys.
“2) The territory of Iran is being finalized. Waiting for the terrain-editor update.” Will this update allow the terrain to generate higher resolution?
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sorry but I am a bit lost here, are we having two versions of Kuwait theater? what is the difference between " MidEast theater 128 segments. v.4-35.1" and the click installer
" Kuwait 64 4.35.1" ? I also noticed that if I delete the 128 the 64 will experience CTD! -
sorry but I am a bit lost here, are we having two versions of Kuwait theater? what is the difference between " MidEast theater 128 segments. v.4-35.1" and the click installer
" Kuwait 64 4.35.1" ? I also noticed that if I delete the 128 the 64 will experience CTD!The new Kuwait 64 4.35.1 is independent directory with all lines and folders looking for text “Kuwait 64”.
Maybe the old might have conflicts idk. But the installer and uninstaller made for Kuwait 64 4.35.1, have no effect on 128 or vice versa. We knew there would be two versions, so this was addressed.Will double check to make sure since you mentioned… but this isn’t supposed to have any conflicts.
SpGoro dropped development of 64 seg to move his impressive efforts to a 128 seg. We just keep the 64 alive since it’s already so nice.
Added units are many from ccc . And there are three working campaigns from Chuckles in new 64.
Maybe soon share some SpGoro bases and objectives. But atm kto airbases only. -
Great project, well done, dear Goro!
May it be possible having an alternative download link, please? Google just seems too busy to allow it.
Thanks a lot in advance, with best regards.
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The new Kuwait 64 4.35.1 is independent directory with all lines and folders looking for text “Kuwait 64”.
Maybe the old might have conflicts idk. But the installer and uninstaller made for Kuwait 64 4.35.1, have no effect on 128 or vice versa. We knew there would be two versions, so this was addressed.Will double check to make sure since you mentioned… but this isn’t supposed to have any conflicts.
SpGoro dropped development of 64 seg to move his impressive efforts to a 128 seg. We just keep the 64 alive since it’s already so nice.
Added units are many from ccc . And there are three working campaigns from Chuckles in new 64.
Maybe soon share some SpGoro bases and objectives. But atm kto airbases only.so now SpGoro is still working on the 128? I noticed the map is bigger but not filled in the expanded regions
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so now SpGoro is still working on the 128? I noticed the map is bigger but not filled in the expanded regions
Yes that’s right. All this time I have been migrating the database from version 4-35-1 to 128 seg. In addition, now there is no convenient tool with which you can add objects. I’m waiting for the terrain editor update.
May it be possible having an alternative download link, please? Google just seems too busy to allow it.
Sorry, but there is no other link, I was hoping google drive is the fastest tool.
P.S.
I didn’t know that the google drive was overloaded.Okay, let’s do it, in the coming days I will finish with the updated dual highway tiles. And I’ll post an already updated version on the Yandex disk service.
Where the sequence of hanging weapons on pylons “bru-42-left-generic” will also be fixed. As well as a number of other changes.