Cockpit display extraction
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Many thanks 117Lap for your time to fully explain how you got the rtt client working
You have pointed me in the general direction to have a play :bow
Kind Regards
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if you have freezes with ‘set g_bExportRTTTextures 0’ please feel free to deliver a bug report: https://www.benchmarksims.org/forum/showthread.php?35644-How-to-make-a-bug-report
I’m still getting sporadic ctd’s with and without MFDE running( I don’t use RTT). with a minimum extraction(RWR,flaps,trim,and compass). I checked my bExportRTTTextures and it is zero, so I’ll update my Bug Report.
Meanwhile, while in config I noticed-
set g_nRTTExportBatchSize 2 // This determines how often the shared texture memory area (if it is enabled) will be updated (every Nth frame, default/min is 2)
Someone had written elsewhere about the issue being the shared files reader can’t keep up, or something to that effect, be it MFDE,RTT, or YAME. Could changing the Batch size help (ie: perhaps “slow it down”) -
I’m still getting sporadic ctd’s with and without MFDE running( I don’t use RTT). with a minimum extraction(RWR,flaps,trim,and compass). I checked my bExportRTTTextures and it is zero, so I’ll update my Bug Report.
Meanwhile, while in config I noticed-
set g_nRTTExportBatchSize 2 // This determines how often the shared texture memory area (if it is enabled) will be updated (every Nth frame, default/min is 2)
Someone had written elsewhere about the issue being the shared files reader can’t keep up, or something to that effect, be it MFDE,RTT, or YAME. Could changing the Batch size help (ie: perhaps “slow it down”)If you are on U1 these CTD are not related to any Extraction these have been fixed with U1.
The current official TvT Event revealed some new CTD bugs one related to grahical issues which wuill be adressed with U2 -
If you are on U1 these CTD are not related to any Extraction these have been fixed with U1.
The current official TvT Event revealed some new CTD bugs one related to grahical issues which wuill be adressed with U2Yes, the CTDs in MP (Campaign) have made using 4.35.1 a non-starter for me, back to 4.34.4 until U2 and we will try again… all good!
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Might be that a bug that only hits users with a certain Graphics setup. I personally didn’t have a CTD in 4.35.1 so far
Gesendet von meinem SM-G930F mit Tapatalk
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Might be that a bug that only hits users with a certain Graphics setup. I personally didn’t have a CTD in 4.35.1 so far
Gesendet von meinem SM-G930F mit TapatalkCould well be, just flew 5 4.34.4 Balkan’s MP missions in a row with 0 issues. So much more fun when its not CTD’ng every mission! I’m fine with 4.34.4 for now.
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Hi everyone, I’m looking for the monitors that fit Thrustmaster mfds. I’m building a cockpit and I’m not sure where or what to buy. Any help would be appreciated.
Thanks, Rhino -
Hi everyone, I’m looking for the monitors that fit Thrustmaster mfds. I’m building a cockpit and I’m not sure where or what to buy. Any help would be appreciated.
Thanks, RhinoI use the 8" Lilliputs in Portrait mode with double-sided tape to hold the TM bezels in place but for an actual cockpit people are using LED panels, etc. I would think you would be better off asking on the cockpit builders forums, tons of info there…
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Thanks for the info Icer. Much appreciated.
Rhino
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Icer, I also found this website
(http://www.driven-technologies.com/) don’t know if you have seen it but they are made to fit. Check it out.Rhino
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Make sure you’re sitting down when you get a price quote…
…here’s another one -
http://www.panelproductsinc.com/PanelProducts/F-16-Panels.html
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Fisrt of all in order to give a recommendation is the question how should the displays be driven. Throught GPU so VGA/DVI/HDMI/DP or USB.
For USB these are specialy made to fit Cougar MFD panels