Link 16 things you want in the next update
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Looks good…when I squint.
Same thing you say when you unzip your fly…!
Bravo.
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The ability to set in flight failures anytime remotely without a script (instructor station) like tacview remote controll module
The same can be used to change the fuel-weather on the go. -
The ability to set in flight failures anytime remotely without a script (instructor station) like tacview remote controll module
(I am working on exactly that…)
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I would like to be able to command the AI, eg. my AI wingman or AI element, to ground refuel if we have landed at a forward air base. Like we are able to do using the Ground ATC menu page when in a taxi zone
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Same thing you say when you unzip your fly…!
Bravo.
That’s maybe why the score says zer0 ?
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I noticed in Korea and in all new theaters Tornado 3d model misses the refuel parts, and if it’s possible in the Italian one the stencils on right tail are upside down. I know they are just stupid details and priorities have more value than these issues.
Best regards
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May a 3D high definition map (at last) be included in this present list?
If not too hard to be implemented in Falcon, of course.My one cent.
With best regards.
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i’d like to see you guys put a documentary on the main menu of the process of the beginning till now.
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Ability to set an axis with a “toggle switch” optional action at any end, corresponding to on/off switch. Will be useful for individuals having real hardware potentiometers/rotaries without such a switch feature, but in need for that action in-game. There are some; 3rd part software having such options, would be powerful to have it embedded in bms.
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Eye-Fly camera enhanced with axis options.
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May a 3D high definition map (at last) be included in this present list?
If not too hard to be implemented in Falcon, of course.My one cent.
With best regards.
…I’d settle for a 2D, medium resolution, moving map.
And instead of trying to conform BMS to the map, I’d also settle for conforming the map to BMS…
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Please do not waste time on other flyable aircraft. This is a F-16 simulator! I pisses me off when people want more than what the focus of a simulator is. Then they complain because it is not up to standard of what has improved on the actual aircraft the sim is supposed to be. Same thing in Arma3 That is an infantry simulation. The tanks and helis and airplanes were supposed to be AI components to increase the infantry immersion.
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Please do not waste time on other flyable aircraft. This is a F-16 simulator! I pisses me off when people want more than what the focus of a simulator is. Then they complain because it is not up to standard of what has improved on the actual aircraft the sim is supposed to be. Same thing in Arma3 That is an infantry simulation. The tanks and helis and airplanes were supposed to be AI components to increase the infantry immersion.
improving 3d models is not a waste of time IMO. Adding new models improves the realism. I think the Team at the moment is focused on terrain engine anyway.
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Please do not waste time on other flyable aircraft. This is a F-16 simulator! I pisses me off when people want more than what the focus of a simulator is. Then they complain because it is not up to standard of what has improved on the actual aircraft the sim is supposed to be. Same thing in Arma3 That is an infantry simulation. The tanks and helis and airplanes were supposed to be AI components to increase the infantry immersion.
It really pisses me off when some try to tell others how to enjoy said sims. You can fly and do whatever you want in BMS or ARMA. You do you and let them do them.
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I would like to be able to command the AI, eg. my AI wingman or AI element, to ground refuel if we have landed at a forward air base. Like we are able to do using the Ground ATC menu page when in a taxi zone
+1
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Please do not waste time on other flyable aircraft. This is a F-16 simulator! I pisses me off when people want more than what the focus of a simulator is. Then they complain because it is not up to standard of what has improved on the actual aircraft the sim is supposed to be. Same thing in Arma3 That is an infantry simulation. The tanks and helis and airplanes were supposed to be AI components to increase the infantry immersion.
I mean, BMS has already evolved into something much more then the original Falcon 4 game which yes was only focused on the F16. But like I said, BMS evolved into so much more, I don’t see why it can’t evolve into something that focuses on other aircraft besides the F16. The viper will always be the highlight of the show, but that doesn’t mean BMS has to only be a viper sim. I enjoy the extra flight models and appreciate the people that offered their free time to make them for my enjoyment. I don’t think “waste of time” are appropriate words to use as people put a lot of effort and hard work to make those models, and they did it on their own time for FREE! You do you, if you would only like to fly the viper that’s you but me personally I’m gonna go fly the other planes as well as a Viper.
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Well said. Personally, I couldn’t agree here more.
Let’s put Falcon to its limits, instead… and after, let’s go even beyond to set more challenging goals.
My one cent.
With best regards to all.
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As always, anything is possible!
Now the team priority is elsewhere and I am sure that 99% of you guys will like it…
So let’s see later if we have the time / energy to tackle other avionics and planes.Meanwhile, I see a lot of wishes already answered (that’s all I’ll say!)
Cheers
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Hope the engine data is/can be updated on the Danish F-16 MLU’s. The PW200 has been replaced by the PW220 for years now.
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improving 3d models is not a waste of time IMO. Adding new models improves the realism. I think the Team at the moment is focused on terrain engine anyway.
I’d rephrase to: “the team is focused anyway”.
Sent from my MI 5 using Tapatalk
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would like a cruise missile that could be intercepted.
a block 70 F-16
SDB 53 that can be used by the F-16