MidEast theater 128 segments (for 4.35 U3)
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nice to Kuwait towers is now 3D, looks pretty nice. KU International airport need to be parallel runways not as it is now. Also, some runways flicker too much.
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KU International airport need to be parallel runways not as it is now. Also, some runways flicker too much.
Thanks, I know, but I don’t have such a model.
At the moment, the standard BMS Airbase 01_19 / 18_36 (CT 1399) with city textures is used. -
A small cosmetic addition that makes the PAK map colorful and shimmery.
Link https://drive.google.com/file/d/1ytApNtAVzPypRbHNhE7GvYsxnpIjeNZO/view?usp=sharing
Extract the contents of the archive to the path specified below, overwriting the files.
Add-On Mideast128\Art\resource
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I cannot download this fix. It needs email logon. Is it possible to fix this? The theater itself went okay with downloading
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I cannot download this fix. It needs email logon. Is it possible to fix this? The theater itself went okay with downloading
Deleted
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juts a comment, the F-16Cs and their arsenal is being very strict in this theater. My thought about this is realism, in order to make the theater realistic the F-16 variants are restricted to certain ones and we can’t modify that using mission commander. All that is fine except realism must also be applied to the red side. In desert storm the red side did not own SA11 or SA5. They did own SA2, SA3, SA6, SA8, SA9, SA13, and some self propelled SAMs. So can we please have it more realistic by eliminating SA11s and SA5s?
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juts a comment, the F-16Cs and their arsenal is being very strict in this theater. My thought about this is realism, in order to make the theater realistic the F-16 variants are restricted to certain ones and we can’t modify that using mission commander. All that is fine except realism must also be applied to the red side. In desert storm the red side did not own SA11 or SA5. They did own SA2, SA3, SA6, SA8, SA9, SA13, and some self propelled SAMs. So can we please have it more realistic by eliminating SA11s and SA5s?
The SA-5 air defense system has not been in Iraq since the very beginning of the theater’s transition to the 128-segment format.
SA-11, here I missed, yes, I agree, to replace it. -
The SA-5 air defense system has not been in Iraq since the very beginning of the theater’s transition to the 128-segment format.
SA-11, here I missed, yes, I agree, to replace it.correct, I guess I meant to say that about the 64. SA5s are removed indeed in 128-segment, thank you very much.
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Great theater, how do you add it to Weapons Delivery Planner and get Mission Commander to see it? Helios CPD doesn’t load the map either… loads Korea as default.
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Great theater, how do you add it to Weapons Delivery Planner and get Mission Commander to see it? Helios CPD doesn’t load the map either… loads Korea as default.
the map can be loaded but you can’t add squadrons in new airbases, and you can’t add any block above 40. Any block below 40 will not carry aim-120s.
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Great theater, how do you add it to Weapons Delivery Planner and get Mission Commander to see it? Helios CPD doesn’t load the map either… loads Korea as default.
Mission Commander sees this theater as well as other theaters (when they are selected as the main ones), there is no difference here.
If there was a switch between theaters, the “Refresh map” button helps.About Weapons Delivery Planner - I can’t say anything, I don’t use it like that.
P.S.
At the moment, I found a problem, the player’s use of Mirage-3 and Phantom aircraft leads to CTD, I will soon release a corrected version of the theater. -
I don’t like the fact that the F-16s fly from certain airbases. For example, F-16C blk40 only Minhad airbase, you can add a squadron to another airbase (same jet) but there is no way of assigning missions to that new squadron (can we change please?). Also, is it true that F-16C blk 30 can’t bear aim-120s and that only aim-7s can be loaded on 3 & 7?
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I don’t like the fact that the F-16s fly from certain airbases. For example, F-16C blk40 only Minhad airbase, you can add a squadron to another airbase (same jet) but there is no way of assigning missions to that new squadron (can we change please?). Also, is it true that F-16C blk 30 can’t bear aim-120s and that only aim-7s can be loaded on 3 & 7?
And where should the F-16 40 take off in Desert Storm?
The point is that the scenario is Desert Storm. as close to real as possible.
F-16C block40 421st TFS/388th TFW “Black Widows”, tail code “HL” - Al Minhad AB, United Arab EmiratesF-16C block40 4th TFS/388th TFW “Fightin Fuujins”, tail code “HL” - Al Minhad AB, United Arab Emirates
F-16A 10/15 - Al Kharj AB ([Prince Sultan Air Base) Saudi Arabia
F-16 25 - Al Dafra AB United Arab Emirates
F-16 30 - Doha AB, Qatar
F-16 40 - Al Minhad United Arab Emirates
Most of the aircraft are located at airfields - according to the available documentation, link:
https://dstorm.eu/pages/en/usa/f-16.htmlThe availability of Aim-7 and Aim-120 in limited quantities for the most modern F-16 block40 at that time is a “fictional assumption” for a variety of gameplay.
Weapon which the F-16 Desert Storms is used. https://dstorm.eu/pages/loadout/f-16.htmlPS.
And most importantly, through the mission commander and DB editor, you can change any squadron and move to any airfield., even add the F-22 and Eurofighter -
Mission Commander sees this theater as well as other theaters (when they are selected as the main ones), there is no difference here.
If there was a switch between theaters, the “Refresh map” button helps.
About Weapons Delivery Planner - I can’t say anything, I don’t use it like that.
P.S.
At the moment, I found a problem, the player’s use of Mirage-3 and Phantom aircraft leads to CTD, I will soon release a corrected version of the theater.Thx SpbGoro, I hadn’t tried Mission Commander and you are correct, it loads the map and data just fine. Now i’m hoping to find a procedure\parameters for having WDP list the map (adding it to Theater.xml), and for Helios to see it… The WDP listing from WDP\Database\Theater.xml for Kuwait is below, just need the settings for <deflat>and below… Alfred - I don’t use MC to add squadrons, only to resupply if i’m out of something I deem critical to our success…
EDIT: In Helios only the “Kuwait_128” map seems to work and i’m unsure if it’s correct at this point…
<theater num=“13”>- Will make Num\ID\Base 16, next incremental number for a new addition
<id>13</id>
<base>13
<name>Kuwait</name> - Will make Name\NameIdx\Map all Mideast128
<nameidx>Kuwait</nameidx>
<map>Kuwait</map>
<location>\Add-On Kuwait\Campaign</location> - Will make it Add-On Mideast128
<deflat>25.09686</deflat> - No idea from this point down…
<deflong>42.11698</deflong>
<thrsize>0</thrsize>
<height>3358699.5</height>
<width>3358699.5</width>
<north>35</north>
<south>25</south>
<east>54</east>
<west>42</west>
<theater></theater></theater></deflat> -
And where should the F-16 40 take off in Desert Storm?
The point is that the scenario is Desert Storm. as close to real as possible.
F-16C block40 421st TFS/388th TFW “Black Widows”, tail code “HL” - Al Minhad AB, United Arab EmiratesF-16C block40 4th TFS/388th TFW “Fightin Fuujins”, tail code “HL” - Al Minhad AB, United Arab Emirates
F-16A 10/15 - Al Kharj AB ([Prince Sultan Air Base) Saudi Arabia
F-16 25 - Al Dafra AB United Arab Emirates
F-16 30 - Doha AB, Qatar
F-16 40 - Al Minhad United Arab Emirates
Most of the aircraft are located at airfields - according to the available documentation, link:
https://dstorm.eu/pages/en/usa/f-16.htmlThe availability of Aim-7 and Aim-120 in limited quantities for the most modern F-16 block40 at that time is a “fictional assumption” for a variety of gameplay.
Weapon which the F-16 Desert Storms is used. https://dstorm.eu/pages/loadout/f-16.htmlPS.
And most importantly, through the mission commander and DB editor, you can change any squadron and move to any airfield., even add the F-22 and Eurofighterwhat about F-16C Block 30 from incirlik Turkey? these will attack from the North and their position is very strategic in winning the campaign. By the way, I couldn’t do any change with mission commander, what’s the secret?
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what about F-16C Block 30 from incirlik Turkey?
This airfield is thirty miles to the west, outside the current 128 segment map. Doesn’t fit into the format.
I couldn’t do any change with mission commander, what’s the secret?
Launch Mission Commander.
Open scenario “SAVE0.cam”
Select the “units tab” > “squadrons”.
Select the required squadron.
Change the type of aircraft or move to the airbase.Then select the “advanced options tab”, press the “fix squadrons roster” button.
In the end push “SAVE”.
Start a new campaign. -
it worked now right after my reply, I don’t know why it didn’t the first time. Perhaps new airbases can’t be added but new aircafts can be added in preassigned airbases. Anyways, I’ll try to play tough and do it the realistic way. We do need block 10 by the way.
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Thx SpbGoro, I hadn’t tried Mission Commander and you are correct, it loads the map and data just fine. Now i’m hoping to find a procedure\parameters for having WDP list the map (adding it to Theater.xml), and for Helios to see it… The WDP listing from WDP\Database\Theater.xml for Kuwait is below, just need the settings for <deflat>and below… Alfred - I don’t use MC to add squadrons, only to resupply if i’m out of something I deem critical to our success…
EDIT: In Helios only the “Kuwait_128” map seems to work and i’m unsure if it’s correct at this point…
<theater num=“13”>- Will make Num\ID\Base 16, next incremental number for a new addition
<id>13</id>
<base>13
<name>Kuwait</name> - Will make Name\NameIdx\Map all Mideast128
<nameidx>Kuwait</nameidx>
<map>Kuwait</map>
<location>\Add-On Kuwait\Campaign</location> - Will make it Add-On Mideast128
<deflat>25.09686</deflat> - No idea from this point down…
<deflong>42.11698</deflong>
<thrsize>0</thrsize>
<height>3358699.5</height>
<width>3358699.5</width>
<north>35</north>
<south>25</south>
<east>54</east>
<west>42</west>
<theater></theater></theater></deflat>These data above could be useful to be used, eve if with some adjustments, in TacView too, I guess…
thanks for sharing, dear Icer.
Awaiting our Goro’s kind confirm about the last one, of course.
With best regards.
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This post is deleted! -
Updated version. Links in first post.
- Fixed an issue where the player’s use of Mirage-3 and Phantom aircraft leads to CTD.
- Added Iranian strategic facilities and an air base to Kish Island.
- KU International airport now has 2 parallel runways.
- Removed SA-11 Iraq battalion.
- PAK map now colorful and shimmery.