NVG fix U2
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for any reason after U2 the minimun ambient light was set to 0.01, that means the night is totally dark and NVG can’t capture enought light.
go to Falcon BMS 4.35\Config search for the falconbms.cfg file (MAKE A BACKUP FIRST), edit with notepad++ and search for the line #90, it looks like this “g_fAmbientmin 0.01”, set to 0.10 and save it, try a night mission
you seem to miss the point of it
The ambient light has been adjusted because now it’s dependant on MOON
as in real, moon is a key factor of night mission preparation : no moon and flying by night is more difficult
the ambiant light is dependant on moon elevation and phases of course
moon and stars ephemeris are 100% accurate so for proper mission preparation look at your calendar date and use dedicated website to see what moon will be and at what time.
if you dont like realism you can of course adjust your settings like you did
that way everyone is happy
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you seem to miss the point of it
The ambient light has been adjusted because now it’s dependant on MOON
as in real, moon is a key factor of night mission preparation : no moon and flying by night is more difficult
the ambiant light is dependant on moon elevation and phases of course
moon and stars ephemeris are 100% accurate so for proper mission preparation look at your calendar date and use dedicated website to see what moon will be and at what time.
if you dont like realism you can of course adjust your settings like you did
that way everyone is happy
I get the moon factor, but anyway you can make the spotlight or another call back not tied to the BATT/main power? Real world the pilot would have a flashlight or lip light, probably NVG green these days… …which I guess in it’s own way NVGs simulate currently even though they shouldn’t due to the focus issues. But even as a work around, the BMS NVGs with a dark night are harder to see switches than a real life light.
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I get the moon factor, but anyway you can make the spotlight or another call back not tied to the BATT/main power? Real world the pilot would have a flashlight or lip light, probably NVG green these days… …which I guess in it’s own way NVGs simulate currently even though they shouldn’t due to the focus issues. But even as a work around, the BMS NVGs with a dark night are harder to see switches than a real life light.
spot light could be battery independant i guess
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Hhmmm… another one interesting matter learned, one more particularly focused to realism.
Thanks a lot for having discussed also this.
With best regards.
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If we are going for realism a flashlight with a red or green filter would be better save the night vision or how about the option to change the filter from white to green or red.
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If we are going for realism a flashlight with a red or green filter would be better save the night vision or how about the option to change the filter from white to green or red.
I think any one that has NVGs today is going to be green, not as friendly to your natural adjusted night vision as red, but red is I think just as glaring as white under NVGs. So you have white for preflight or times you need to see actual colors and NVG friendly green for look under the NVGs in the cockpit (remember not using NVGs to look inside IRL). Red might still be handy to have for historic aircraft pre-NVGs.
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Does helmet have its own battery pack (in RL) or is it plugged into a/c for power?
It seems odd to me that helmet-mounted NVG works without batt, but a simple $2 flashlight wouldn’t.
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Does helmet have its own battery pack (in RL) or is it plugged into a/c for power?
It seems odd to me that helmet-mounted NVG works without batt, but a simple $2 flashlight wouldn’t.
Other way around, NVGs are battery powered with their own packs, normally mounted in the back of the helmet as a counterweight. The “spotlight” in BMS is simulating the adjustable white light spotlights that are a bit of a legacy thing in modern cockpits in some ways since they are too bright for NVGs. IIRC the spotlight is by the “towel rack” arm rest on the right side, can’t remember if there is one on the left. I’ll see if I can find some pictures.
EDIT: It’s actually mounted behind the towel rack above the inlet anti-ice panel but is movable with a clamp:
https://www.xflight.de/pg_org_par_rgc_floodlight.htmIt wouldn’t surprise me come to think of it of there is a newer NVG friendly one that has another mode. That website shows what I believe is two versions with one having a lot more controls for dimming and spot vs flood. But in general, at least Mav-JP is open to making that call back act more as a flashlight with its own power than the “spotlight” hooked up to aircraft power.
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But the other hand, most of the airfield should be an apron light or inside the hangar light to help start everything in the cockpit to ready to go. And it should be enough to catch light for the NVG to if need it. Or the light pollution of the near cities also help for the NVG.
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But the other hand, most of the airfield should be an apron light or inside the hangar light to help start everything in the cockpit to ready to go. And it should be enough to catch light for the NVG to if need it. Or the light pollution of the near cities also help for the NVG.
Mhhh this could be interesting idea changing ambiant light with city proximity or airbases lights around
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But the other hand, most of the airfield should be an apron light or inside the hangar light to help start everything in the cockpit to ready to go. And it should be enough to catch light for the NVG to if need it. Or the light pollution of the near cities also help for the NVG.
Not sure about combat ops if apron light etc. would be on, but in peace time, yes there is probably enough light and tacticle feedback to find the switches you want in position before interior lighting line air source, eng feed, and batt/power.
While what you are saying about NVGs to work does hold some truth if it is a overcast and moonless night somewhat, again we should start to get out of the mindset of using the NVGs to look inside. Probably all 4.35 will be fine, but if a future release is doing things right, when you look inside everything will be blurry in the NVGs because as I understand it you set the focus before you even get into the jet and don’t touch it. When looking inside you look under the NVGs to look at MFDs, locate switches, etc. To see how this should work, unfortunately check out DCS.
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in combat environment it doesn’t count so much, because if the front is so close to be effective the airfield light it is very bad, normally they will be dislocated to the a further base from there earlier , because the aircraft maintenance need to be a safe zone to do their job.
or if they will be doing so, they can be use a mobile low intensity light source around the plane until it will be launched by the mechanics -
you seem to miss the point of it
The ambient light has been adjusted because now it’s dependant on MOON
as in real, moon is a key factor of night mission preparation : no moon and flying by night is more difficult
the ambiant light is dependant on moon elevation and phases of course
moon and stars ephemeris are 100% accurate so for proper mission preparation look at your calendar date and use dedicated website to see what moon will be and at what time.
if you dont like realism you can of course adjust your settings like you did
that way everyone is happy
ok ok i got it now, thanks for your reply
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you seem to miss the point of it
The ambient light has been adjusted because now it’s dependant on MOON
as in real, moon is a key factor of night mission preparation : no moon and flying by night is more difficult
the ambiant light is dependant on moon elevation and phases of course
moon and stars ephemeris are 100% accurate so for proper mission preparation look at your calendar date and use dedicated website to see what moon will be and at what time.
if you dont like realism you can of course adjust your settings like you did
that way everyone is happy
where i turn on the spotlight?
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i found the key for Spotlight (Shift+S) but it doesn’t work if battery switch isn’t OFF, so i can’t see anything with the stock values for “minimun ambient light”, i can’t see where is the battery switch, is there any solution for that???
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Keybind the batt switch. If you are pressing it with the mouse, you can see it slightly better with the NVGs on.
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Keybind the batt switch. If you are pressing it with the mouse, you can see it slightly better with the NVGs on.
you are right dude, thank you
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i found the key for Spotlight (Shift+S) but it doesn’t work if battery switch isn’t OFF, so i can’t see anything with the stock values for “minimun ambient light”, i can’t see where is the battery switch, is there any solution for that???
Shift+Alt z (to switch on the battery)
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Related to the seeing in cockpit issue, are the lights on other aircraft amplified at night similar to how smart scaling helps the ability to see aircraft during the day? The lights are very difficult to see in formation and they blend with the stars. In real life exterior lighting can be seen clearly for many miles. In no moon conditions this would be even more so. In bms the lights are difficult to see, even using night vision, and the craft themselves are invisible (even lights from civilization would enable one to see better).
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you seem to miss the point of it
The ambient light has been adjusted because now it’s dependant on MOON
as in real, moon is a key factor of night mission preparation : no moon and flying by night is more difficult
the ambiant light is dependant on moon elevation and phases of course
moon and stars ephemeris are 100% accurate so for proper mission preparation look at your calendar date and use dedicated website to see what moon will be and at what time.
if you dont like realism you can of course adjust your settings like you did
that way everyone is happy
Wanted to revisit this after we just got done with an extremely brutal night MP session last night (with Cloudless) where it was all we could do to stay in formation. I understand what you are saying Mav-JP about black hole nights, but I have a possible point of realism order back. The aircraft lights look just like stars with and without NVGs. Natural vision you are going to be able to tell at a certain range that it is aircraft lighting and not stars, this doesn’t seem to be the case currently. Also for NVGs if the lights aren’t set to covert (something BMS doesn’t model yet in 4.35), wouldn’t the aircraft lighting be noticable brighter than the stars and even at times get the Halo effect you see in NVGs? I would agree that .10 makes the night too bright for a black hole night, but on the flipside .01 makes it really hard to see other aircraft.
Also, to me, the full moon seems almost too bright But that may just be me going from the black hole to the full moon and the difference being more noticable.
One other thing, the KC-135s flood lights would randomly shut off on us momentarily, making the sight picture in the black hole night go away at seemingly the most frustrating times.
EDIT:
Here seems to be a good website for moon phase, set/ride and percent illumination: https://www.timeanddate.com/moon/south-korea/seoul