Multiplayer - UHF emission/reception KO
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I had players frequently time out from IVC connections after I opened that port, which resolved after it was closed again (probably due to it not being open on both ends).
Yes we open both ends. Apparently this really does something.
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netstat -a -o ```on Windows, to see what processes are listening on which ports.
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I also seem to have problem with the IVC when human AWACS is available.
I have set “outsiders = all”
Run F1 / F2 check in 2D without problem at all with all players.
On server side the host could see my transmit log so believe IVC is working properly.
But once in 3D, i could not hear human AWACS at all.
I have however no problem to hear every one that is in 3D game on both UHF / VHF.
It is weird that i don’t understand what went wrong that i could not hear human AWACS.
Human AWACS is connected onto IVC externally by the way to avoid attenuation problem over distance & frequency are confirmed the same.
Anyone know the possible solution or what could have gone wrong? -
Another interesting issue is that when i play AWACS and connect IVC externally, i am unable to hear anyone during the F1/F2 check in 2D.
However once everyone enters 3D while i stay in 2D with F4 radar, i am able to hear UHF again & everything works properly.
Just could not understand the logic behind. -
Same here.
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@lorikeolmin said in Multiplayer - UHF emission/reception KO:
I’m curious – why that port?? The IVC code doesn’t touch it so far as I know.
The rationale I was given is the use of that port by teamspeak’s SDK.
Which SDK?? There is the TS SDK and the plug-in SDK – the two are quite separate. IVC is built with the TS SDK and unless there’s something undocumented going on there, it doesn’t use that port unless you tell it to (via the lib API for creating server instances). The IVC code doesn’t include that port number anywhere so I think it’s a red herring.
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@thomas-hawk said in Multiplayer - UHF emission/reception KO:
Regarding U6 KO, this means I was unable either to emit or receive communications, with two exceptions : when my flight lead or the other flight leader spoke, I could hear them.
I hope this is clearer ^^.
Is the problem still persisting for you?? That explanation does start to clarify but there are still a lot of unknowns in there. For example, are you talking about human flight lead and human other flight lead?? And do you mean that “emit” means you can’t send a message to the AI or can’t be heard by other human players??
I’d really need to know what all players were on as far as frequencies were concerned. There are a lot of variables unaccounted for… Consider, it’s possible that if a human flight lead were talking on UHF GUARD then you should hear them but unless you were both on the same UHF primary frequency you could not talk to him. IOW, within the parameters you describe I can think of at least one “working as designed” scenario that matches.
Not trying to be difficult here – more like needing to know more to try and help more specifically. IVC works for the majority most of the time – not something we hear a lot of functional concerns about in the normal run of things. Which is not to say “it’s you!” so much as: take heart, it can probably be made to work if we can figure out the hitch.
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@philip40912 said in Multiplayer - UHF emission/reception KO:
I also seem to have problem with the IVC when human AWACS is available.
I have set “outsiders = all”
Run F1 / F2 check in 2D without problem at all with all players.
On server side the host could see my transmit log so believe IVC is working properly.
But once in 3D, i could not hear human AWACS at all.
I have however no problem to hear every one that is in 3D game on both UHF / VHF.
It is weird that i don’t understand what went wrong that i could not hear human AWACS.
Human AWACS is connected onto IVC externally by the way to avoid attenuation problem over distance & frequency are confirmed the same.
Anyone know the possible solution or what could have gone wrong?This is a separate problem – can we start a separate thread for it please??
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@boxer I don’t know. “I was told”, I tried. Good results on the fly. There’s a before and an after. Coincidence? Maybe.
Only problem we have now is one specific guy not hearing human AWACS using F4radar. Still have to try without FW and AV.
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@boxer said in Multiplayer - UHF emission/reception KO:
@thomas-hawk said in Multiplayer - UHF emission/reception KO:
Regarding U6 KO, this means I was unable either to emit or receive communications, with two exceptions : when my flight lead or the other flight leader spoke, I could hear them.
I hope this is clearer ^^.
Is the problem still persisting for you?? That explanation does start to clarify but there are still a lot of unknowns in there. For example, are you talking about human flight lead and human other flight lead?? And do you mean that “emit” means you can’t send a message to the AI or can’t be heard by other human players??
I’d really need to know what all players were on as far as frequencies were concerned. There are a lot of variables unaccounted for… Consider, it’s possible that if a human flight lead were talking on UHF GUARD then you should hear them but unless you were both on the same UHF primary frequency you could not talk to him. IOW, within the parameters you describe I can think of at least one “working as designed” scenario that matches.
Not trying to be difficult here – more like needing to know more to try and help more specifically. IVC works for the majority most of the time – not something we hear a lot of functional concerns about in the normal run of things. Which is not to say “it’s you!” so much as: take heart, it can probably be made to work if we can figure out the hitch.
Hi Boxer,
Sorry for the late answer ! I must say I never experienced such weird behavior from IVC neither before nor after this issue.
To answer specifically to your questions, when I talk about flight leaders, I talk about human ones. Concerning emitting, both IA and human could’nt hear me except into intraflight.
One more information who could be relevant (or not…) : during this multiplayer flight, one of the player, playing the role of Leader Package, could’nt see me in 2D screen (when selecting my flight, he could see other human players callsigns but not mine). Whatmore, when he once switched to the VHF frequency of my flight in 3D, he could not hear. And I could not hear him. I didn’t share thoses infos in my first post as I had no idea it was happening when I declared this incident.
Best,
Hawk -
OK, thanks for the extra info. I’m still really at a loss to suggest what might be happening there. Particularly if you aren’t experiencing the same problem consistently. I’d have to imagine that there was something slightly different about that flight compared to your normal experiences that fed into the outcome but we don’t really have enough insight to piece together what that was. I agree that apparent game connection issues in addition to IVC problems could be significant.
I guess all I can suggest now is keep an eye on it and see if the problem crops up again.
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@boxer said in Multiplayer - UHF emission/reception KO:
OK, thanks for the extra info. I’m still really at a loss to suggest what might be happening there. Particularly if you aren’t experiencing the same problem consistently. I’d have to imagine that there was something slightly different about that flight compared to your normal experiences that fed into the outcome but we don’t really have enough insight to piece together what that was. I agree that apparent game connection issues in addition to IVC problems could be significant.
I guess all I can suggest now is keep an eye on it and see if the problem crops up again.
Thanks for your patience, there is no drama. Should this situation arise once more, I’ll give you a more comprehensive feedback . By the way, I have done 3 MP flights without any problem since. I’ll keep U posted.
Best,
Hawk