ATTENTION: action needed for U3 update
-
@musf Theater?
-
Emf 1.07 in Eskişehir Airbase Turkey with F-4 Phantom
When i am number 4 in four ship and number 2 in two ship flight it goes well otherwise my back numbers dont taxi (when i am leader with my 2 and when i am 3 my number 4 and also i am leader with my number 2 3 and 4) -
@musf can you also try this in KTO to check if it is not theater related?
-
“your bug is so fat… that when she jumps for joy… She gets stuck.”
“Okay thank you.”
-
@musf said in ATTENTION: action needed for U3 update:
Hi İs this fix resolve take off problem?
When I choose leader of a flight my other numbers dont taxi and take off after me in TEOk did you instruct them a specific formation for take off?
If not they will chose Pair take off , but only if runway is large enough
If not large enough they will take off one by one
-
Great job, Guys. Quick Fix!
-
Do we need to start a new campaign after introducing this fix?
-
@spotdott nope
-
I tried this bug is only happens in Emf Eskisehir airbase the comm channels ground ,tower and departure are missing and dtc dont accept written new frequencies.Only frequencies that were shown in brifing section alternate base polatkan airstrip near the main base. I think main base frequencies and near airstrips frequencies crashing eachother. For other bases in emf turkey theatre and kto is good my numbers following me in taxi
-
@seifer said in ATTENTION: action needed for U3 update:
set g_sPriorityFixes “-76”
I noticed that behavior with four F-15s trying to land in overhead. The lead landed but the three had problems and the ATC called them
-
@alfred said in ATTENTION: action needed for U3 update:
@seifer said in ATTENTION: action needed for U3 update:
set g_sPriorityFixes “-76”
I noticed that behavior with four F-15s trying to land in overhead. The lead landed but the three had problems and the ATC called them
Even with the line added?
-
-
@seifer said in ATTENTION: action needed for U3 update:
@alfred said in ATTENTION: action needed for U3 update:
@seifer said in ATTENTION: action needed for U3 update:
set g_sPriorityFixes “-76”
I noticed that behavior with four F-15s trying to land in overhead. The lead landed but the three had problems and the ATC called them
Even with the line added?
If the leader landed this is unrelated with the original issue the flag solves
More likely a FM issue or a airbase issue
Stock install? Stock theater ?
-
@lorikeolmin said in ATTENTION: action needed for U3 update:
ODS, let me try and redo it now & what happens
-
@seifer said in ATTENTION: action needed for U3 update:
@alfred said in ATTENTION: action needed for U3 update:
@seifer said in ATTENTION: action needed for U3 update:
set g_sPriorityFixes “-76”
I noticed that behavior with four F-15s trying to land in overhead. The lead landed but the three had problems and the ATC called them
Even with the line added?
no not yet, i have to try with new line, i was just reporting a similar problem as posted
-
fortunately I didn’t delete the file. Yes, definitely the problem is fixed and the four F-15Cs that were asking for overhead landing did land in the way it is meant. That was an interesting fix, thank you very much.
-
Hi,
Yesterday i fly four ship f16s. I set element for RTB.
I make overhead approach with ai wingman.
AI wingman crash on base final 1 mile out for runway 18.
Ai wingman was not out of fuel.Latest U3 update with add code
Base: Kunsan
Campaign: Iron Fortress -
@viper_falcon I think there are occurrences where AI get stuck at slow speed and crash.
Something reworked in 4.36
-
@maxwaldorf said in ATTENTION: action needed for U3 update:
@viper_falcon I think there are occurrences where AI get stuck at slow speed and crash.
Something reworked in 4.36
Never seen that on a f16
Are you sure this AC was undamaged ?
-
@mav-jp Not sure if was damaged.
Maybe and triple-A hit, but get no reports of ai wingman that was damaged.
Maybe and ai bug.