Santa's wishlist for BMS
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I would say the terrain too - and with that comes better (more believable) cities, forests, coastal areas, ocean. From far up they look ok, but they should look good up close as well.
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- missing a dedicated server which distribute all online flying data and runs on a linux server
- missing a feature to control the behaviour of AI aircraft for training purposes like maneuvre, weapons deployment, etc.
- missing data link like link16
- missing a realistic aircraft control feature for ATC and TC controllers
- missing the ability of AI a/c to fly tactical turns
- t.b.c.
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If it not related for the terrain then my Wishlist :
- list item new sound engine for the doppler effect echoes, and more source and range
- list itemPBR material support
- list itemMore dynamic light and shadows support (maybe raytracing)
- list itembetter physics for the damage
- list itemmore particle system support (flame, smoke, water, snow)
- list itemmore assets support (buildings , trees, none military traffic)
- list itemmore cities and streets from real area
- list itemopportunity to blow up only one building like a target according the scenario.
- list itemmore visible infantry to see the battle from above and help them
- list itemUp to date SDK for modder or tutorials
- list itemupgrade ejection system
- list itemnew clouds and weather system
- list itemone world map
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I guess I’d like to see BMS become Open Source, and WELL documented for 3rd party coders. I’d like to see BMS become far more modular and standardized, with adequate documentation for any developer to code models of any sort for addition to the sim.
Personally, I could give a whit about VR…but that’s just me. BMS does far more - and more real world - than anything else I’ve seen out there. I’d certainly like to see that continue, and continually improved upon.
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This is already great so far. But would be greater if we can have the backseat fully functional. (for training and WSO mission)
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I’d just really love to see native VR support. Even with current scenery engine that would be amazing.
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VR
PS: shadows still overkill FPS unproportional wild . from 35 to 92 fps in the benchmark TE just by shadows on/off is a bit much difference, lol
Great job the rest
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- Terrain
- Lighting/materials/shaders
- Weather
- Interior lighting controls
Not to be That Guy that just wants eye candy, but that’s it at this point. I’ve watched this community grow since AF and OF/FF days, and the simulation is as deep and accurate as I could ever want at this point. I appreciate added improvements, but it’s not what I really need. I need purdy.
As to terrain: far more detailed heightmaps, with non-tile non-blocky textures and coastlines. Being able to see farther than 5-10nm would be amazing. So much of the field of view right now is just gray/bluish mist that doesn’t look good or accurate to the real world.
As to lighting: it just looks washed out, low contrast, cold. Warming up direct sunlight, increasing contrast, HDR, bringing out highlights, including a modern bloom render, and giving the cockpit eflective materials + improved shadows (SSAO)… There’s a lot to be done here. The cockpits look plasticy, toyish, even the nicer models by the community, because it’s not being rendered as anything other than flat default material.
Dynamic water shaders would be a huge plus, too (waves what move). The current static shader looks fine as a static goes though.
As to weather: fully volumetric clouds for all layers. I’m guessing this is a long shot of long shots. Some day…
As to interior lighting: fine-grained control over lighting levels. HUD could use a little more dimmness at the low end too. There’s a lot of controls in that panel that do nothing, or have a binary function where an analog function would be better.
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AV-8B Harrier Cockpit upgrade perhaps?
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Has to be VR.
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@Kavelenko I haven’t been into the AV-8 pit, yet, but if the hotspots aren’t working, then https://www.mediafire.com/folder/7lmk0vn9ah3ay/AV8(ver.7.4.21-restored+hotspots+and+kneeboards) is a link for repairing the Harrier hotspots and other cockpit issues. It should work in 4.36. However, as I haven’t personally tested it, I recommend you save your original cockpit files.
If you need help with procedures, then this will help https://www.mediafire.com/file/5qjvs9l5y9p9c1y/BMS_Fighters_Manual_%25282%2529.pdf/file -
Same ground track as it is on right now tbh
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@drtbkj Thank you for the files, fixed the taxi/landing lights a treat. Where abouts is the hot spot for the Oxy Supply?
The AV-8B Harrier already had a few switches missing (green arrows) in the cockpit but now there’s another one missing in 4.36. (red arrow)
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If I had a wish for free, I would dare to ask if (- one day -) something could be done about the flat appearance of cities and villages.
Of course I am aware this is not Google Earth or MS FS, and that the realization of whole 3D-cities would be a monster of a technical challenge, not to mention the work connected to it.
But every time I watch ground units unimpressedly crawl over buildings, houses and gardens, it seems to me they are like running over a children’s “street carpet”.Especially when attacking ground units hiding in cities. As long as cities are simply “painted on the ground”, I think in some way it lacks the awareness for collateral damage. Something that intuitively tells the pilot, “No, you CAN’T drop CBU’s here.”
Of course, I am well aware that this is probably a project beyound technical possibilities, otherwise it would have already been done by those brave devs.
Just wanted to mention it because of Lorik’s direct question.
At the moment, I am overwhelmed with what we just got.
Thanks to all who made this gorgeous sim possible with all its details. -
@repvez said in On what grounds would you wish 4.37 to be developped?:
Europe theatre would be nice. And It would be nice also If it wouldn’t have a 128x128 limitation and this way we can use the whole Europe land. Everybody can use it same time . Most of the virtual squadrons would have its own airfield and they could visiting each other also like in the real world. Relocation for missions or trainings support.
ATO have issues even smaller theaters. N+1 times has been explained to you which this is pointless, especially that in a NATO vs WPACT or in most of conflicts the size of the theater would be too large and pointless.
In fact I guess there is an objective qty. limitation which such a large and dense map brings more and more problems…
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@repvez said in On what grounds would you wish 4.37 to be developped?:
If it not related for the terrain then my Wishlist :
- list item new sound engine for the doppler effect echoes, and more source and range
- list itemPBR material support
- list itemMore dynamic light and shadows support (maybe raytracing)
- list itembetter physics for the damage
- list itemmore particle system support (flame, smoke, water, snow)
- list itemmore assets support (buildings , trees, none military traffic)
- list itemmore cities and streets from real area
- list itemopportunity to blow up only one building like a target according the scenario.
- list itemmore visible infantry to see the battle from above and help them
- list itemUp to date SDK for modder or tutorials
- list itemupgrade ejection system
- list itemnew clouds and weather system
- list itemone world map
Combined with your wish for an insanely large theater this is even more “interesting”…
Even just a single point from your list is a monumental task. -
More Realistic… More Noisy Sounds… Smoke from the wing for demonstration teams. Smokewinder… And F-16D… an F-16D with a functional rear cockpit that can be used by 2 people
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Sounds! Not flown 4.36 yet but I find the 4.35 (and earlier) sounds to be lacking for the aircraft I’m flying. I used to have great 3rd party sounds for 4.32 but I’ve lost them and can’t find them now. It makes throttle control harder when you can’t hear the whine of the engine.
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@Tiger-0 said in On what grounds would you wish 4.37 to be developped?:
Sounds! Not flown 4.36 yet but I find the 4.35 (and earlier) sounds to be lacking for the aircraft I’m flying. I used to have great 3rd party sounds for 4.32 but I’ve lost them and can’t find them now. It makes throttle control harder when you can’t hear the whine of the engine.
BMS is trying to be realistic. And the sounds we have now are realistic. The inside of a modern fast jet is more air conditioning noise than any kind of engine noise. Add on to that a good helmet with ANR and it becomes quite a comfortable quiet environment, which is good because modern warfare dictates very long flights. I understand the feeling that it should be loud because that’s what you’ve seen in films etc, but that isn’t reality. Things have moved on a bit from the deafening roar of a Merlin during WW2.