Mission Commander beta release
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@LorikEolmin Currently checking the WDP S-J save. Someone asked about that
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@Falcas said in Mission Commander beta release:
@LorikEolmin Currently checking the WDP S-J save. Someone asked about that
And I know we both love this person :D.
And just a little clue coming from someone elseâs brains: wouldnât MC default to TvT database? And removing TvT would then have an effect? Because, guess whatâŚ
EDIT: this is not about converting, more general use with saves.
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@LorikEolmin
MC defaults to what you have used the last time.
What you can do is check your theate.lst file.
Internally this file got a bit messed up and KTO got kicked from the first line. TvT should always below the normal KTO.
This was already fixed internally, but I have no clue what the status is in the released 4.36 version -
@Falcas Transmitting.
EDIT: yeah transmitting and I cannot check right now, but it rings a serious bell, I wouldnât be surprised to see TvT first line when I get home.
EDIT2: for me at least, itâs not above KTO.
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Check what you are doing⌠you are NOT following the steps correctly.
At the top of MC you can see MC is pointing to the KTO database.
You are trying to convert a mission from 4.35 which has Balkans as active theater. See step 3. This is where you can also see the output is going to 4.36 KTOâŚNo wonder you are getting issues.
Steps need to be followed exactly else it doesnât work
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Could you do a dummy check on my procedure as well, if you see something fishy:
The exception I get is shown as well.
The TE file being used is here:
https://drive.google.com/file/d/12P-RhCFw0HYDwU9xqXw6PXEOuDQPQWQI/view?usp=sharing -
@Logic try putting the file you want to convert in the same folder. I had to copy a TE I have been trying to convert from itâs orginal folder into the 4.36 install location before it worked for me. Trying to go from the 4.35 install location to the 4.36 install location gave me the issues you are having.
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Well noâŚ
Leave 35 files in 35 installation and when the conversion is over, point to the right 36 folder âŚ
The conversion for my theaters was straight forward. The only problem was doing the changes in database to match 4.36 changes (but thatâs more for theater creators to worry about it)
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Would someone who has had success at an MC conversion of 4.35 to 4.36 .tac files be kind enough to share with me the resulting contents of your âMC/Conv/Koreaâ directory?
Iâve tried everything in this thread, and still no joyâŚ
I just get a succession of these error dialogs, then the dreaded Exception:
Thanks much, Sloth
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The problem I am having MC always opens with TVT set as the theater. The theater.lst is always listing the TVT theater first. I am referring to the theater.lst file in the Falcon BMS 4.36\Data\TerrData\TheaterDefinition location.
When I change it to list Korea KTO.tdf first MC opens correctly with the correct theater, but even if I make the file read only once I run BMS and close it and then open MC the TVT theater loads and the theater.lst file has the TVT theater listed first again. I have KTO set in BMS.
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@Slothrop exactly my experience too. Same messages, same crash
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@Slothrop @jayb @Falcas
I am seeing the exact same error as both of you. I have ensured that KTO is the active theater in both 4.35U3 installation and 4.36 installation. 4.36 is properly pointed to in MC (see screenshot below). The proper old version is being accessed (4.35U3 Launcher.exe). A simple TE was the selected old file âTE_BMS_TC2_1_ILS Practice.tacâ. I saw 6 "Caution Boxes, each advising that "Objective 0 (or 1 or 2 or 3 or 4 or 5) " Could not find Objective Name. NameID is larger than text table. The NameIDs listed in those Caution Boxes are repeatable on every failure (See example above in Slothropâs screenshot). Then I get the Unhandled Exception Error - âSystem.IndexOutOfRangeException: Index was outside the bounds of the Array.â I have tried straight conversions of various TEs I made from KTO 4.35U3 to KTO 4.36 with and without copying the 4.35U3 Korea.idx and Korea.wch files into 4.36 âŚdata\campaign\ folder. Every result is the same - unhandled exception error, IndexOutOfRange.I also tried switching Theaters on both 4.35U3 and 4.36 to Balkans and tried to convert another very simple TE. Same result (one popup Objective Select box was different from what I saw in KTO attempts - it said that Pula Airbase was not a land object and asked if I wanted to reselect the object). In any event, the conversion failed with a âSystem.IndexOutOfRangeException.â - same error as when I attempted KTO conversions.
TLDR: Conversions are not working for me from 4.35U3 TEs to 4.36. I never get to the âSave Asâ popup.
If anyone cracks the case on this one, sure would be appreciated.
Regards,
Tomcattwo
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@Tomcattwo Speak it, brother!
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Hereâs what worked for me, 4.36.0 and 4.35.3, MC 0.5.19.667
Each step has a reason to be.
CAM = campaign file (saveX.cam). Maybe TE too, didnât try.
In BMS 4.35, set theater as required (only tried KTO and LKTO)
In BMS 4.36, set theater as required
copy korea.wch and korea.idx from 4.35 campaign folder to 4.36 campaign folder. They donât replace anything (Thank you SpbGoro)Open MC
Open Te_New in 4.36 (required theater)
in Objectives - Advanced, export Objectives CSV to file
Set BMS location to 4.35
close MC (I think itâs safer)
This Te_New objectives list should be useful for all the campaigns or TE of the theater.open MC
open 4.35 CAM
in Objectives - Advanced: export Team occupation to file
in Units - Advanced - export all units to file
set BMS location to 4.36
close MCOpen MC
Convert tabs, set earlier version to 4.35
Open CAM
Prompts will appear. For KTO Fukuoka Admn, choose !DMS something 25. For the rest, it should be easy. Osan something is hidden in the Depot section.
Give required save name for CAM
Open created 4.36 CAM
In Objectives, delete all objectives
Import Objective CSV for Campaign
Use 4.36 Te_New Objectives CSV file and 4.35 CAM Team occupation file
In Units - Advanced, import all units using 4.35 CAM units file
In Map, use Filter and check for every colour that there isnât forgotten (newly added in 4.36) objectives on the wrong sides.
Set wrong side manually for each objective (draw boxes to make it faster)Save your file without ticking any 73-100-103 box BUT BEFORE, you should always: Units - Advanced - Rebuild Squadron Info (for general MC use actually).
EDIT: for TE: workaround in https://forum.falcon-bms.com/post/342794
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@LorikEolmin Great guide Lorik, thank you for typing it up
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@LorikEolmin Didnât work for me. (with a TE)
Did it for you, @jayb ?
Still same exception. -
@Logic Have not tried yetâŚ
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I work it around
The difference between saveX.cam, te_new.tac on one hand, and the other saves on the other hand, is that the latter ones donât contain the objectives in the files themselves in 4.35. Your 4.35 TE will look into 4.35 te_new, and your campaign saves contain a reference to the appropriate 4.35 saveX they were saved from.
Apparently, current MCâs version doesnât want to be involved with TE or CAM saves from 35, only with saveX or te_new.
You can work it around by pretending your TE is te_new: it must be named te_new.tac. It wonât contain the objectives, so have you to paste the original 4.35 te_new objective and your teams occupation files in it. Then MC will process the conversion from 4.35 to 4.36. You can rename it as you save it.
It means every TE must be disguised and obj/occupation painted, as the te_new.
And no, no, it doesnât work if you donât do that, no need to come and say âGuys, it works fine as it isâ with points of suspension.
EDIT: Ah Falcas by the way, this explanation of my experience might be of any help? or at least I hope so. Not sure where you are about it but interest appreciated as always =).
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@LorikEolmin thank you for the detail. I am trying to convert TEs and there a few things I donât understand.
@LorikEolmin said:
Apparently, current MCâs version doesnât want to be involved with TE or CAM saves from 35, only with saveX or te_new.
You can work it around by pretending your TE is te_new: it must be named te_new.tac. It wonât contain the objectives, so have you to paste the original 4.35 te_new objective and team occupation files in it. Then MC will process the conversion from 4.35 to 4.36. You can rename it as you save it.
It means every TE must be disguised and obj/occupation painted as a te_new.
How do I extract the objectives and team occupation from 4.35 te_new.tac and then âpaste the original 4.35 te_new objective and team occupation files inâ to the 4.35 .tac that has been renamed to te_new.tac using Mission Commander?
I think I understand the concept, but donât know the procedure in MC to do the paste/paint into the renamed 4.35 .tac
Any help you can provide would be greatly appreciated - your step by step guide for. CAM conversion was excellent - perhaps a step by step for TE conversion? Thanks in advanceâŚ
Regards,
Tomcattwo
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