WIP sounds mod
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Just put this mod on, really really liking it. More should try for sure
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hi this is sounds levels fix breathes warnings link text
@LorikEolmin -
@sheref said in WIP sounds mod:
hi this is sounds levels fix breathes warnings link text
@LorikEolminThank you, but I already made my settings as they were in 4.35.
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@sheref even with this files I don’t hear the breath of the pilot, if u can help me I will be very grateful.
I love your work with this sounds! -
@DedNinBirt make sure that you have the relative option checked on sound settings in the sim and that you have flipped the oxygen switch in your cockpit.
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@danaos75 ok i had mix the normal breathing sounds with the buzz.ogg file and the orignal breath file sound what u talking about it will work as o2 genrator sound by using the green switch breaths fast and slow .ogg working with new warning tone recorded from מבצע אופרה operation opera video from youtube … the new update will be soon with 3 or 2 mod for the helmet usage…sorry if my english is soo bad.
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@sheref Hi there, thanks for Mod. I have your 4.35 Version, just wondering what changes have been made to the sounds for 4.36 ?
Mud -
@sheref thank you for what you do, please don’t ever apologize ! we understand you
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If any real f16 pilot her … is this sounds is what u hearing with the helmet ?
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@sheref said in WIP sounds mod:
If any real f16 pilot her … is this sounds is what u hearing with the helmet ?
Yes. But this is only the audio loop. Environment is lacking.
The closest you can have is in video is (considering no earplugs):
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@Dee-Jay If I understand you correctly, the pilot can hear the engines inside the cockpit, even with the helmet
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@danaos75 yeah I have the option marked, and always put on the green switch for oxigen, I don’t know what can be, I tried remplacing the ogg files of breath with the original files of the game, and nothing, can’t hear the breath, and remplacing the f4sndtbl and nothing, I don’t want to be a bother.
Thanks! -
@DedNinBirt f4sndtbl.txt not working… f4sndtbl.textproto it will work … if u talking about normal breathing in this mod buzz.ogg
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@sheref thanks for your response! I will try this later
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@sheref said in WIP sounds mod:
@Dee-Jay If I understand you correctly, the pilot can hear the engines inside the cockpit, even with the helmet
Roughly like it already is in game.
I’ve used my own real jet experiences on french jets to tune the balance/equilibrium of volumes levels and sounds themselves has been developed by Jester in very close relation with one of our F-16 driver for the details (pitch/volume/RPM … etc …)
Without earplugs the pilot can a little hear the “engine” (actually what is the most audible is not the engine itself but the ECS air conditioning blowing air in cockpit, and the outside air flow on canopy) … More or less the same way you can hear your car engine if you drive with a motorcycle helmet on.
If you look for realism , there is not much to do on current cockpit sounds. All you can do is a matter of minor cosmetics, with 100% risk of breaking response curves originally defined by us which took months to properly set.
Speaking about sounds it is the code that would deserve modifications/overhaul to better handle the way sounds are filtered thought canopy, the way how loops are managed, maybe a spacial rendering allowing different samples whether you hear the front or rear section on left/right ears. … etc …
But to my pilot experience, if you are looking for hardcore realism, there is no need to change what is already existing.
Check out the articles we had on former BMS forum (which is missing on the new website) : https://www.benchmarksims.org/forum/content.php?145-Pump-Up-the-Volume
You can also find a lot of other discussions on the old forum about it. I’ve already spent “hours” explaining all of this.
To sum up, original sound has been developed by ppl who have real flight experiences, aiming a hardcore experience in BMS (considering some compromises to brings necessary physiological feedbacks such as vibrations/accelerations, but avoid making them to be overdone) … and they are not “fancy”.
…
Here is another very good video giving a good idea if what you can actually hear (and in some ways, feel) with helmet on and earplugs. On some high G maneuvers, the mask lets the cockpit sounds going through the mask microphone (source of the recording) because of its tightness :
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(new update … the link in first post)
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@Dee-Jay Second that. Pilot can hear “a little engine” … hope Art can’t hear ya
But then again… this is a British Jet
Sorry, I had to… no heart feelings , only joking
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new files upgrades will come soon …
- many effects add
- many fixes
- even nozzle stages sounds
- small steps to get full realistic external engine sounds
….many thanks for any help.
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Art Nalls Hawker-Siddeley Harrier Fleet for Sale!
https://warbirdsnews.com/warbird-articles/art-nalls-hawker-siddeley-harrier-fleet-for-sale.html
Selling it because it is TOO LOUD…?
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@white_fang said in WIP sounds mod:
@Dee-Jay Second that. Pilot can hear “a little engine” … hope Art can’t hear ya
But then again… this is a British Jet
Sorry, I had to… no heart feelings , only joking
I know this is a joke but, this is kind of what @Dee-Jay is pointing out. A lot of people end up getting an incorrect idea of what the inside of a jet sounds like, mostly because of the various recording methods and the idiosyncrasies of properly recording in general.
- If the gopro is mounted on something that vibrates, the mic records the vibration (not something the pilot hears, and not at all representative of the sound inside the cockpit)
- The gopro (or whatever camera is being used) generally has a terrible mic to begin with, it distorts the sound spectrum, or only records a small bandpass of the real sound input, or both
- If the gopro is right near an air vent, it picks up more white noise and high end than exists
- etc
The only way to record what a pilot hears would be to put two very high-quality lapel mics inside his/her helmet for stereo…and that STILL wouldn’t simulate the way that the cartilage of the ear/ear canal alters what ends up ultimately being perceived.