Ice’s Falcon BMS Profile Updated for BMS 4.37
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@linknet Not doing the benchmark TE yet as the problem has been presenting itself in the AAR TEs and I want to keep it consistent there. On that TE, I get 160-200+fps according to the BMS framerate counter. MSI AB says 140-200+fps with a 1% low of 92 and 0.01% low of 63, both of which occur during the start of recording and mostly no change during the mission. When the stuttering occurs, I’m at around 190-200fps according to the framerate counter in BMS.
If you think this is a GPU load problem, I’ll see about reducing my settings and see if that helps.
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@Atlas said in Ice’s Falcon BMS Profile Updated for BMS 4.35 U3:
@linknet Not doing the benchmark TE yet as the problem has been presenting itself in the AAR TEs and I want to keep it consistent there. On that TE, I get 160-200+fps according to the BMS framerate counter. MSI AB says 140-200+fps with a 1% low of 92 and 0.01% low of 63, both of which occur during the start of recording and mostly no change during the mission. When the stuttering occurs, I’m at around 190-200fps according to the framerate counter in BMS.
If you think this is a GPU load problem, I’ll see about reducing my settings and see if that helps.
@Atlas - You get 160-200 FPS sitting on the Taxiway in The Benchmark TE?? This is what I get with most settings maxed out, and my system is fairly potent?
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@Atlas said in Ice’s Falcon BMS Profile Updated for BMS 4.35 U3:
@linknet Not doing the benchmark TE yet as the problem has been presenting itself in the AAR TEs and I want to keep it consistent there.
@Icer See above
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@Atlas said in Ice’s Falcon BMS Profile Updated for BMS 4.35 U3:
@Atlas said in Ice’s Falcon BMS Profile Updated for BMS 4.35 U3:
@linknet Not doing the benchmark TE yet as the problem has been presenting itself in the AAR TEs and I want to keep it consistent there.
@Icer See above
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@Icer quick test, just sat on the ramp…
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Hi there!
Is someone working on updating this profile to 4.36 state (new charts, etc.)?
Cheers
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@Atlas said in Ice’s Falcon BMS Profile Updated for BMS 4.35 U3:
@Icer quick test, just sat on the ramp…
Ok, that makes more sense as I was running on the taxiway, this is when I drop in the dead jet on the ramp…
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@Icer Is it better to test on the ramp or on the taxiway or on the runway start? I may do this testing later on.
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@Micro_440th Not at the moment.
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@Atlas Do you have Vertical Sync checked in the BMS graphics settings? Since 4.35 this seemed to have a significant impact on any lag in Helios, but I have no idea why.
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@linknet said in Ice’s Falcon BMS Profile Updated for BMS 4.35 U3:
@Atlas Do you have Vertical Sync checked in the BMS graphics settings? Since 4.35 this seemed to have a significant impact on any lag in Helios, but I have no idea why.
I will say I did not and got the lag, but reinstalling and creating a new profile solved it for me…
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@linknet I’ve not seen the need to turn it on so it has never been turned on. Are you saying turning it on will help?
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@Atlas said in Ice’s Falcon BMS Profile Updated for BMS 4.35 U3:
@linknet I’ve not seen the need to turn it on so it has never been turned on. Are you saying turning it on will help?
I’ve never used Triple Buffering either…
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@Atlas I’m saying that turning it on helped some people, the only way is to try it. Not sure about triple buffering which I don’t think is necessary.
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@linknet @Icer ok, I’ll try both on/off for vsync and triple buffering.
In the meantime, I’ve got this log from my recent tests. About 2 or 3 cycles of climbs and dives here and aside from a bit of a framerate drop from 200+ to 160, I really can’t see anything that looks like the culprit for the lags. The times when the framerate drops, no CPU usage or CPU temp effects, RAM usage is the same. Some cores seem to be doing more work than others but still the usage on those cores do not really seem to sync up with anything from the framerate drops.
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Found the culprit — some issue maybe with high framerates??
I turned on vsync and that fixed all the issues. Tried with triple buffering on and off and didn’t seem to make a difference, so vsync was the key. Stable 120fps all throughout my 3 cycles of climb/dive and Helios was smooth like butter, so smooth I could cry!!
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@Atlas I should have suggested it before since there are various times that this has arisen in this thread and that has been the solution. The trouble is I assume that everyone has read everything but the thread is now so long that it’s now virtually impossible to do that.
I think it must be an internal issue with BMS since 4.35 whereby it fails to update shared memory on a regular basis without vertical sync being enabled. The only people who could answer that would be the BMS developers
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@Micro_440th I’ve simply copied and pasted the 4.36 charts into the C:…\Helios\Images\FalconBMS Images 4.35\Charts folder. And self-modified where needed with the new 4.36 Keyfiles.
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@linknet Could’ve saved me some time for sure but don’t worry about it! The thread is TL;DR territory for sure!
I’m just so, so, so happy that Helios is smooth as butter now! On to training and more fps testing!
A bit of interesting stuff here – seems like vsync/triple buffering on or off doesn’t do much for fps penalty, at least for my specs. This was taken using the benchmark TE, ramp start, and sat on the ramp for about 5 minutes or so to let the game run a bit. Average fps is the same, 1% and 0.1% low almost exactly the same, min fps slightly lower, max fps almost the same.
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I am trying to alter this profile for 4.36, but am experiencing a problem:
In HELIOS I cannot bind following Key Bindings.
- SimExtlMasterOff
- SimExtlMasterCovertAll
- itemSimExtlCovertAC
- SimExtlCovertForm
The only one I see is SimExtlMasterNorm
PS. All these binding are bound to a key in my keyfile and are visible in Falcon BMS 4.36.
Has anyone experienced the same problem?