AV-8B Carrier operations
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@drtbkj Then, I have a question ! What do you think of runway lights. Should I modify them ? I feel they are too brighty and flashy.
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@Radium I think the runway lights are critical for night operations or inclement weather situations, you can barely see them from 4 Nm out, if its possible to adjust the brightness according to ambient lighting that would be nice, otherwise its good as it is imo.
Radium are you aware that the trigger point for ATC/LSO operations on the Wasp has moved to position 5 on the deck? it was position 6 in 4.35.3
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@Radium I’m so thankful for everything you do, your models are fantastic. Finally getting the Wasp in BMS was so exciting. It looks great and works great too.
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@Radium They may seem a bit bright on deck, but like I agree with Kavelenko that they come in handy when landing, especially in weather.
Mange, getting back to your original question, a friend of mine has provided the Config entry to make the carrier stationary. It is set g_bMPMovingCarriers 1. Set it to zero for stationary. Keep in mind that this was a 4.34 config, we don’t know if it will work in 4.36 -
@drtbkj Great, thank you! I will try that.
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@drtbkj … but kinda LOL I guess … a whole decade was dedicated to make possible having moving carriers in MP … now ya’ll want to make them stationery again , even in SP
Personally, I wouldn’t go that far, as I’ve learned to cope with “jumpjet” (bug) problem, bit scary, but doable, just don’t land at the first half of the Wasp, there’s plenty of room to stop the Harrier on deck
Just my 2 kopeyke
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@white_fang Found an interesting comment on quora related to landing the Harrier that got me thinking and now I’m landing it with very little roll. I didnt think it would make much difference actually but here it is:
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@white_fang Im not saying i prefer having a stationary carrier, i only wanted to see if the fault was caused by the movement. It is like you say that we need to live with it untill someone can figure it out. But it would be more realistic if the jet didnt juped forward at landing .
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@drtbkj Thank you, but it did not solve the problem .
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@Kavelenko I’ve noticed that too.
My process is:
- request taxi
- taxi to position 5.
- request take off
- turn around and taxi to stern and line-up for takeup.
Once i’m properly cleared for TO, my wingman/wingmen are cleared as well, so they’ll taxi up and launch after I take off.
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@white_fang said in AV-8B Carrier operations:
@drtbkj … but kinda LOL I guess … a whole decade was dedicated to make possible having moving carriers in MP … now ya’ll want to make them stationery again , even in SP
Personally, I wouldn’t go that far, as I’ve learned to cope with “jumpjet” (bug) problem, bit scary, but doable, just don’t land at the first half of the Wasp, there’s plenty of room to stop the Harrier on deck
Just my 2 kopeyke
I concur, Compadre. However, if you can’t make it work any other way… It was a game changer in our MP issue. However, as Mange has reported it didn’t work, we’re back to square one anyway.
Speaking of game changers, Vyrago, I too am a big fan of Kavelenko’s TBTS (Taxi Back to Stern.) In fact, you can set the nozzles to 110 and simply back up without having to turn around.
BTW, I’ve been testing the F-35 B in 4.36, and TBTS works for it, too -
@Kavelenko HA! , really good find, … I’ve seen that on numerous clips and was asking myself why do they “drop” the plane , as clearly can be done - smoother, with smoother throttle reduce.
But, of course there is reason for that.… so this, and ground effect - engine thrust being bounce back into the airframe, … similar to helicopter’s ground effect
@Stevie also said also one interesting thing, … tires - because of thrust, surface below got heated so on touchdown they would do some rolling forward , not much, just to clear area of touchdown, however , haven’t found any yt video with that technique.
- that could because of this technique you found on quora, cut the thrust early, so no heating of surface too much