AV-8B Carrier operations
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@Stevie Yup, it doesn’t. But iirc I’ve read in the documentation that in BMS it only has arresting wires and the Harrier has a “hook” so that the AI can land. As they can only land conventionally and not vertically.
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@Kavelenko Never said it cannot be done. Just that you’re not expected to do so because the hook isn’t there for the player, but for the AI.
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Guys, easy on the stick.
Yes player’s Harrier can land VTOL , AI can not, so it use “invisible” hook.
Even player can use that invisible hook , just use keyboard to activate , … no point if you’re landing VTOL., BUT!, not recommended when landing VTOL as the hook will latch to wire and pull plane backwards - possibly KIA.Yes, there’s still that problem of plane “jumping” forward on touchdown even if moving exactly 0kts relative to WASP speed. - it is an old problem (not bug?) of BMS 4.35 - but it wasn’t in 4.34 and lower. - reason - unknown - maybe surface, fm.dat - anti skid code? - carrier landing code?
(that’s why it is called JUMP-JET , duh )- btw, todo , try landing on Roosevelt and/or Enterprise, different type carrier , see if only wasp problem, see if she “jumps” forward there …
Suggest “simulate” rev-thrust with nozzles full front , activate parking brake on touchdown, if using pedals , consider braking very early, - it happens all very quickly - but you will stop somewhere around bridge if landed on stern spot 8/7/6, - sorry , for now just this workaround - until that is resolved some day.
- er, why not open a bug ticket, eh? - to give them something to work on
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@Kavelenko - yes. I always reference RL. This is supposed to be a sim, not a game…
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Little off-topic : I am so happy to see people playing with my Wasp class !!!
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Thank you all for you comments, this is what makes BMS so great. And a extra thank you to Radium for the Wasp carrier!
Tested to land on the other carriers and the same thing hapends . Forward motion when wheels hit the ground and the reverse when doing a vertical takeoff. Not happening on land based operations.
Is it possible to stop the movement of the carrier? Would be interesting to see if that could be the problem. -
@Mange said in AV-8B Carrier operations:
Thank you all for you comments, this is what makes BMS so great. And a extra thank you to Radium for the Wasp carrier!
Tested to land on the other carriers and the same thing hapends . Forward motion when wheels hit the ground and the reverse when doing a vertical takeoff. Not happening on land based operations.
Is it possible to stop the movement of the carrier? Would be interesting to see if that could be the problem.Mange, Somewhere in the 4.34-35 era. my MP group had trouble spawning on to the carrier. There was a config entry that we put in that stopped the carrier, and it solved that problem. I’m curious if that would help with this issue. It may have been 4.34 because I can’t find it in either the 35 or 36 config. Perhaps someone still has it
Radium, I use the Wasp all the time. Not only have I been doing testing both the Harrier and the F-35B, but it’s in my new campaign
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@drtbkj Then, I have a question ! What do you think of runway lights. Should I modify them ? I feel they are too brighty and flashy.
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@Radium I think the runway lights are critical for night operations or inclement weather situations, you can barely see them from 4 Nm out, if its possible to adjust the brightness according to ambient lighting that would be nice, otherwise its good as it is imo.
Radium are you aware that the trigger point for ATC/LSO operations on the Wasp has moved to position 5 on the deck? it was position 6 in 4.35.3
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@Radium I’m so thankful for everything you do, your models are fantastic. Finally getting the Wasp in BMS was so exciting. It looks great and works great too.
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@Radium They may seem a bit bright on deck, but like I agree with Kavelenko that they come in handy when landing, especially in weather.
Mange, getting back to your original question, a friend of mine has provided the Config entry to make the carrier stationary. It is set g_bMPMovingCarriers 1. Set it to zero for stationary. Keep in mind that this was a 4.34 config, we don’t know if it will work in 4.36 -
@drtbkj Great, thank you! I will try that.
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@drtbkj … but kinda LOL I guess … a whole decade was dedicated to make possible having moving carriers in MP … now ya’ll want to make them stationery again , even in SP
Personally, I wouldn’t go that far, as I’ve learned to cope with “jumpjet” (bug) problem, bit scary, but doable, just don’t land at the first half of the Wasp, there’s plenty of room to stop the Harrier on deck
Just my 2 kopeyke
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@white_fang Found an interesting comment on quora related to landing the Harrier that got me thinking and now I’m landing it with very little roll. I didnt think it would make much difference actually but here it is:
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@white_fang Im not saying i prefer having a stationary carrier, i only wanted to see if the fault was caused by the movement. It is like you say that we need to live with it untill someone can figure it out. But it would be more realistic if the jet didnt juped forward at landing .
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@drtbkj Thank you, but it did not solve the problem .
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@Kavelenko I’ve noticed that too.
My process is:
- request taxi
- taxi to position 5.
- request take off
- turn around and taxi to stern and line-up for takeup.
Once i’m properly cleared for TO, my wingman/wingmen are cleared as well, so they’ll taxi up and launch after I take off.
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@white_fang said in AV-8B Carrier operations:
@drtbkj … but kinda LOL I guess … a whole decade was dedicated to make possible having moving carriers in MP … now ya’ll want to make them stationery again , even in SP
Personally, I wouldn’t go that far, as I’ve learned to cope with “jumpjet” (bug) problem, bit scary, but doable, just don’t land at the first half of the Wasp, there’s plenty of room to stop the Harrier on deck
Just my 2 kopeyke
I concur, Compadre. However, if you can’t make it work any other way… It was a game changer in our MP issue. However, as Mange has reported it didn’t work, we’re back to square one anyway.
Speaking of game changers, Vyrago, I too am a big fan of Kavelenko’s TBTS (Taxi Back to Stern.) In fact, you can set the nozzles to 110 and simply back up without having to turn around.
BTW, I’ve been testing the F-35 B in 4.36, and TBTS works for it, too -
@Kavelenko HA! , really good find, … I’ve seen that on numerous clips and was asking myself why do they “drop” the plane , as clearly can be done - smoother, with smoother throttle reduce.
But, of course there is reason for that.… so this, and ground effect - engine thrust being bounce back into the airframe, … similar to helicopter’s ground effect
@Stevie also said also one interesting thing, … tires - because of thrust, surface below got heated so on touchdown they would do some rolling forward , not much, just to clear area of touchdown, however , haven’t found any yt video with that technique.
- that could because of this technique you found on quora, cut the thrust early, so no heating of surface too much