JanHas Models & Skin Thread -Compatible with 4.36
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@Migbuster yes but the Block 40 in Korea or Balkans does not have them.
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@Migbuster said in JanHas Models & Skin Thread -Compatible with 4.36:
SDANG have the only US Block 40s with AIFF antennas I have seen so far.
iirc we have that tail squadron in block 30 and not 40 in the db, i mean of course in official db.
Cheers
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@dema I guess the only way to accurately depict that would be to have 2 versions of the Block 40 and Block 42…one with AIFF and one without AIFF
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@cougar56th said in JanHas Models & Skin Thread -Compatible with 4.36:
@dema I guess the only way to accurately depict that would be to have 2 versions of the Block 40 and Block 42…one with AIFF and one without AIFF
Can be done with type 21 poly’s…? Have the poly’s there and let a texture decide if the AIFF is shown. If not a transparent section on that texture. My only worry is the shading… will a invisible poly create a shade…
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@JanHas I guess it could be tried. I didnt know you could do that with textures.
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There is an issue with the F-16I textures. The F-16DG Block 40 IAF uses textures 4248 and 4247, but so does Jan Has F-16I. I am going to fix it for the skin pack, but just know that there is an issue and hopeful Jan Has will find some not used textures for these for the F-16I
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@cougar56th indeed! Noticed myself installing the f16 sufa from janhas.net
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I thought LV6 is final version for years. Are you plan to release LV7? That’s a fantastic news!
Is that possible to tell us which parts will be changed in LV7? -
@cougar56th
Hello cougar greetings… The page
https://www.janhas.net/obm.htmlAre all those mods compatible with version 4.33 U5?
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@AlejandroFAV-0
No, they are only to be used with 4.36. -
@NIL Do you know any place where you can find mods for Falcon BMS 4.33?
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@AlejandroFAV-0 Write to JanHas, he might still have those in storage. You can contact him on this mail address: [email protected]
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@AlejandroFAV-0 said in JanHas Models & Skin Thread -Compatible with 4.36:
@NIL Do you know any place where you can find mods for Falcon BMS 4.33?
I have them, all are more than 5GB. What exactly do you need?
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@NIL Ok i send message
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@Raptor Yes no problems…
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@NIL The email does not exist
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@AMOU-LILYETTO 8266 is for the 3ddb_builder when you re-build the 3ddb. It goes in your 3ddb_builder/textures folder.
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@AMOU-LILYETTO it needs to be converted to a bmp if it’s a dds
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Hello all, does anyone have the 421st FS tail flash for Janhas Blk 40CM Model for 4.36.3? Janhas used to have it, pls help thanks.
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@AMOU-LILYETTO said in JanHas Models & Skin Thread -Compatible with 4.36:
@cougar56th Do I need to change the suffix, bmp becomes dds?
I have another question. The installation instructions say to put an empty texture folder, but the texture I found in the BMS is not empty. Where do I need to create a new texture file?JanHas helped me get my installation sorted out:
The Textures folder you created should be in the same directory as the Parents and Textures folders.
As for changing the suffix, no. Just put 8266.bmp into the Textures folder. And that should be the only file in that folder.
I believe when you run Build_DB.bat, the Textures and the other folders and files get compressed into:
KoreaObj.HDR
KoreaObj.LOD
KoreaObj.Tex.These you copy/ paste into Falcon BMS 4.36\Data\TerrData\Objects