4.36 Screenshots
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Had a flight with a team member of my virtual unit last night. Great flight. We were set to shoot at some enemy aircraft, but they never came close to our CAP. So when station time were done, we headed home without a single missile was launched. Love the sights 4.36 brings us.
Ready to start
On route to our CAP point
Approach in formation
Formation touchdown
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@NIL 2nd last shot is gorgeous…!
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USAF 187th Fighter Wing
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Finally morning SEAD
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@sheref said in 4.36 Screenshots:
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Quick question, is there any reshade profile applied on those screenies?
I don’t remember BMS having such pronounced shadows in the pit.
It always felt a bit flat, due to lack of brighter highlights, deeper shadows. -
@Xeno no … it’s just my textures files , and i used the old bms glass effects from the engine folder … i report about losing this effects with the glass scratch … sorry for my english .
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@sheref
Those are awesome. So I guess some ambient occlussion was baked in?
Also this slight moire pattern on panel textures and scratches on HUD rail /me loves it.
Hopefully BMS will get some more advanced HDR/shadows/highlights in the pit in 4.37 or after. It’d give it new life it deserves, because your textures shows current 3D model is good enough. -
@Xeno may be if u love i will share my files with u
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@Xeno and as i said before good 3d modules with bad textures not enough
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@Arty Cudos to both. It’s awesome!!!
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@Jockey said in 4.36 Screenshots:
Is that an official skin? I don’t know how hard it is to fix, but it seems like the paintjob isn’t aligned on both sides of the vertical stabilizer.
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ON FINAL -
I spent an insane amount of time recently creating a massive TE. Here are a few screenshots from the trials to make sure it worked as planned.
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Goooood moooorniiiing … Sloveniaaaaa