BMS 4.36 DEV SERIES - AGM 65L
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Nice job from the devs, simple and practical maverick use, well done guys!!!
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just wondering why the “blow dome cover” for the D has been removed in 4.36. I needed to uncage in 4.34+ but now once in WP page I can see a video image already and without uncaging?
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@Alfred read the 4th post on here.
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@Stevie said in BMS 4.36 DEV SERIES - AGM 65L:
@Tumbler31 - check out the VRS Superbug (man, I hate that stupid name…) AGM-65E model. They have the best one I’ve seen so far. In fact, they are my fav Hornet overall really -
https://forums.vrsimulations.com/support/index.php/AGM-65E_Laser_Maverick
When it comes to MAVs it’s pretty much going to work the same way for all, other than for how the actual HOTAS setup is built. Look over all the sims out there, and pay more attention to function over style. Never overlook other sims as good references!
AGM65L we’re polished a bit in u1, do let me know what you think
- Fix HUD info (ttg, slant range, DLZ etc), which is now the same as normal AGM6
- Fix WPN MFD info (DLZ, OSB labels)
- Fix interval of laser code, previous was pretty fast making code changes a hit or miss
- update mechanisation
- missile starts caged
- uncaging in PRE/VIS will slave missile to SPI indicated by S on MFD
- uncaging in BORE will start a 10x10deg scanning pattern
- TMS up after re-caging in BORE will allow GPI slewing
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@Tumbler31 - just reading what you indicate:
- no PRE or VIS mode for a laser seeker.
- no BORE mode for a laser seeker - only CAGED, SLAVED, or scanning.
- no “DLZ” for MAV - only an IN RNG cue…that I’m aware of…
I’ll be sure to check it all out.
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I’m not seeing the TD box in the HUD. After point tracking the tgp on a target, with a yellow box in keyhole, with an “S”, in PRE mode, and everything set up correctly. If I use the HMCS and look at the target over the canopy rail, then I do see the cue over the target on the ground. Perhaps U1 has caused this to happen. After 4.36 came out, and in the videos, there was a square TD box on the ground looking through the HUD. Thanks, T
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@Trippp72ndVFW - you should actually see two indications:
- TD box for where the TGP is pointing the laser
- upside down triangle indicating where the MAV seeker is pointing.
Once locked, the two should overlay each other. Should see this in the HUD, Helmet, and FLIR video.
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Thanks to the team for 4.36.3 Looking forward to flying with it.
First looks shows the AGM65L still very broken in this patch compared with 4.36 .
While the missile can track the laser inside an (unknown to the pilot) weapons envelope, there’s no slaving/tracking symbology on the WPN page, or in range release cues to assist the pilot. And laser code cannot be adjusted from the MFD. In boresight mode, it can be slaved to the HUD cue, but the HUD cue cannot be ground stabilised. (Would the laser even slave to the boresight? )
Hoping AGM6L gets some ‘love’ for the next patch.
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I leave @Tumbler31 answer this one.
Between fiction and reality, I can’t say…
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@Fish44 - a lasr Mav should not have a “boresight” mode. It’s either locked, Slaved, or scanning - in one of two scan modes/patterns.
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@Stevie said in BMS 4.36 DEV SERIES - AGM 65L:
@Fish44 - a lasr Mav should not have a “boresight” mode…
Thats what I would expect.
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@Fish44 - I think aas close as one could get to “boresight” would be CAGED…however, that will get he missile looking straight ahead off the pylon, and not coincident with the FPM.
I’m also not positively sure if the missile is allowed to enter track while CAGED if it should happen to pick up some energy…like coming over the top on a pop-up roll in. I’ll have to look into that.
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“…And laser code cannot be adjusted from the MFD…”
What you mean ? I had no problem to change the AGM-65 laser code in the weapon MFD page in training 14 mission.
Do you refer to something else ?
Best,
Eric. -
@ericfa2a That’s the TGP pod laser code. But the weapon laser code cannot be adjusted. It is a feature of that weapon system and was present (though a little cumbersome) in 4.36.
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@Fish44 - the weapon laser code should be able to be changed for each individual missile, the TGP, or all at once - based on pilot selection. If this is not the case, then a fix is needed.
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@Fish44 said in BMS 4.36 DEV SERIES - AGM 65L:
@ericfa2a But the weapon laser code cannot be adjusted.
Have you watched the video that’s post 1 of this thread which outlines how to change the laser code of the missile?
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Our wing as part of the categorization process we fly the Block 15 until the pilot obtains another higher category and we have done dissimilar tests and doing buddy lasing does not give any indication looking with an AGM65L from a block 15, one cannot even change the code that is looking for the AGM-65L, in BORE mode the cursor does not move to put the code in unlock and change it, but nevertheless without any indication, the friend does buddy lasing all the time and we put our plane in eye distance parameters and the AGM-65L goes out and searches for the target.
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@Fish44 Sorry Fish, I am not talking of the DED page code.
I am talking about the weapon MFD page as it’s written in the DASH 34 manual page 238.
What do you mean about TGP code ? Isn’t the TGP the only way to put the laser on a target ?
@VIPER-0 you must slew the GPI to the L letter and TMS Up to change it in U, again as in the DASH-34 manual page 238 explains.
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@ericfa2a said in BMS 4.36 DEV SERIES - AGM 65L:
@Fish44 Sorry Fish, I am not talking of the DED page code.
I am talking about the weapon MFD page as it’s written in the DASH 34 manual page 238.
What do you mean about TGP code ? Isn’t the TGP the only way to put the laser on a target ?
@VIPER-0 you must slew the GPI to the L letter and TMS Up to change it in U, again as in the DASH-34 manual page 238 explains.
In Block 15 with AGM-65L the GPI not move, in any mode.
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@VIPER-0 OK, Thanks for the clarification. I haven’t in mind the difference between blocks. And I don’t use block-15 for now.