visibility criteria not applied in game for FMAPs generated by F4Wx
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in my last topic, I understood the interaction between Fog Altitude & Visibility criteria.
New fog feature is not implanted on FMAPS generated by F4wx : I noticed that all of FMAPs generated by F4Wx have a only the void map of fog ( where fog altitude is zero everywhere) …
So the consequence is that visibility maps are never applied in game with current FMAPs generated by F4Wx -
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@suhkoi69 that’s an issue with F4WX …
Nothing to do with BMS support…
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@MaxWaldorf yes but no also …we have all been used to using the FMAP models generated automatically by F4Wx …
F4Wx is mentioned in the docs like this: “This application used real-world GRIB data taken from around the globe (obviously matching the BMS terrain) and converts the real weather data into the BMS Fmap format. This is where the complexity of the Fmap model really shines and can result in very immersive Fmaps.”Ok maybe F4wx is not up to date but if fog altitude data cannot be collected, although this is a step forward for realistic rendering for BMS, it will be still impossible to generate realistic weather.
so my question : is there a way to find manually fog altitude data manually ? now , I see only one current workaround is to put in Weather Commander an average consistent altitude for the fog on the entire map, just to activate the rendering on the visibilty…
Furthermore, this fog & visibility information is also not included in the current BMS documents.
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@suhkoi69 then you would need to edit the fmap with weather commander and save it again… That’s the only official tool we provide so far…
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@MaxWaldorf said in visibility criteria not applied in game for FMAPs generated by F4Wx:
then you would need to edit the fmap with weather commander and save it again… That’s the only official tool we provide so far…
that’s what I guessed
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@suhkoi69 said in visibility criteria not applied in game for FMAPs generated by F4Wx:
in my last topic, I understood the interaction between Fog Altitude & Visibility criteria.
New fog feature is not implanted on FMAPS generated by F4wx : I noticed that all of FMAPs generated by F4Wx have a only the void map of fog ( where fog altitude is zero everywhere) …
So the consequence is that visibility maps are never applied in game with current FMAPs generated by F4WxIt shouldn’t be this way
F4Wx does not have fog elevation , normally bms
Detects that F4Wx uses an old version of Fmap and apply automatically a default fog altitude setting like 5000 ft or soThe mistake would be if F4Wx has incremented its Fmap file version without implementing the fog elevevation
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One of the fmaps generated by BMS from a F4Wx fmap.
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@LorikEolmin said in visibility criteria not applied in game for FMAPs generated by F4Wx:
One of the fmaps generated by BMS from a F4Wx fmap.
So the last f4wx includes fog elevation right ?
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@Mav-jp said in visibility criteria not applied in game for FMAPs generated by F4Wx:
@LorikEolmin said in visibility criteria not applied in game for FMAPs generated by F4Wx:
One of the fmaps generated by BMS from a F4Wx fmap.
So the last f4wx includes fog elevation right ?
“Generated by BMS”. Loading a F4Wx fmap gives a global zero.
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@LorikEolmin said in visibility criteria not applied in game for FMAPs generated by F4Wx:
One of the fmaps generated by BMS from a F4Wx fmap.
I don’t understand « generated by bms from a f4wx «
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@Mav-jp said in visibility criteria not applied in game for FMAPs generated by F4Wx:
@LorikEolmin said in visibility criteria not applied in game for FMAPs generated by F4Wx:
One of the fmaps generated by BMS from a F4Wx fmap.
I don’t understand « generated by bms from a f4wx «
This is not a “10100.fmap” generated by F4Wx file. It’s a file generated while using F4Wx fmaps with MapsAutoUpdate enabled. This is a “mission cam” fmap file, generated by saving in BMS.
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@LorikEolmin interesting ! I didn’t know…but does it only work for campaign ? Right?
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@Mav-jp I only tried for TE in loading juste one FMAP file and no default fog value seemed me to be put while FMAP generated by F4wx had zero fog value everywhere ….
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@suhkoi69 said in visibility criteria not applied in game for FMAPs generated by F4Wx:
@LorikEolmin interesting ! I didn’t know…but does it only work for campaign ? Right?
No…
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@suhkoi69 said in visibility criteria not applied in game for FMAPs generated by F4Wx:
@Mav-jp I only tried for TE in loading juste one FMAP file and no default fog value seemed me to be put while FMAP generated by F4wx had zero fog value everywhere ….
Sorry i don’t understand what you mean
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@LorikEolmin said in visibility criteria not applied in game for FMAPs generated by F4Wx:
@Mav-jp said in visibility criteria not applied in game for FMAPs generated by F4Wx:
@LorikEolmin said in visibility criteria not applied in game for FMAPs generated by F4Wx:
One of the fmaps generated by BMS from a F4Wx fmap.
I don’t understand « generated by bms from a f4wx «
This is not a “10100.fmap” generated by F4Wx file. It’s a file generated while using F4Wx fmaps with MapsAutoUpdate enabled. This is a “mission cam” fmap file, generated by saving in BMS.
Have you opened the 10100.Fmap and compared it with the saved mission_name.fmap ?
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@Mav-jp said in visibility criteria not applied in game for FMAPs generated by F4Wx:
@LorikEolmin said in visibility criteria not applied in game for FMAPs generated by F4Wx:
@Mav-jp said in visibility criteria not applied in game for FMAPs generated by F4Wx:
@LorikEolmin said in visibility criteria not applied in game for FMAPs generated by F4Wx:
One of the fmaps generated by BMS from a F4Wx fmap.
I don’t understand « generated by bms from a f4wx «
This is not a “10100.fmap” generated by F4Wx file. It’s a file generated while using F4Wx fmaps with MapsAutoUpdate enabled. This is a “mission cam” fmap file, generated by saving in BMS.
Have you opened the 10100.Fmap and compared it with the saved mission_name.fmap ?
As said earlier, “Loading a F4Wx fmap gives a global zero.”
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@LorikEolmin totally agree …
Th FMAP is only read but no change is applied by BMS in game …it is still globally zero -
@suhkoi69 said in visibility criteria not applied in game for FMAPs generated by F4Wx:
@LorikEolmin totally agree …
Th FMAP is only read but no change is applied by BMS in game …it is still globally zeroI disagree.
EDIT: if you mean BMS doesn’t change the 10100 fmap, then of course not, unless you manage to save under that name (TE name 10100).