Solved FPS optimization for campaigns
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@MaxWaldorf said in FPS optimization for campaigns:
Remove the multiple environnement mapping if you can’t handle…
hi! Max, where is the “multiple environnement mapping” ? i can’t find it. it’s in the config file?multiple environnement mapping
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@JOKER_duke said in FPS optimization for campaigns:
@MaxWaldorf said in FPS optimization for campaigns:
Remove the multiple environnement mapping if you can’t handle…
hi! Max, where is the “multiple environnement mapping” ? i can’t find it. it’s in the config file?multiple environnement mapping
In the third post.
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For me object detail on the setup–>graphics tab on BMS is a major fps killer. I now have the slider to object detail 1. @airtex2019 can you confirm? Apparently that slider has to do with LOD per distance. But I really can’t see the difference from inside the cockpit.
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@danaos75 I have never messed with that slider, tbh. But yes, that is what I’d expect it to mean.
My top worry would be, does it impact visibility of bogeys/friendlies, at distance?
Something to experiment with.
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The environmental mapping setting is really effective, 30fps on the ramp, 45 in the air on d1h1. Thanks for the help. Curious, the config states that reflections on glass are effected by this setting ; anything else?
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@airtex2019 done the experimenting. You are correct. Don’t touch that slider! https://forum.falcon-bms.com/post/360903
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@danaos75 said in FPS optimization for campaigns:
For me object detail on the setup–>graphics tab on BMS is a major fps killer. I now have the slider to object detail 1. @airtex2019 can you confirm? Apparently that slider has to do with LOD per distance. But I really can’t see the difference from inside the cockpit.
Hi
Some say with object detail 1 you cant see contacts unless well inside 5nm. Yesterday I tried an AAR TE and the tanker suddenly pop up at 5nm! But not a single pixel but several pixels with the shape of a tanker.
I will return to object detail 7 for the moment
Regards
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@Caldero yes my friend. If you look at my post right above yours, I came to the same conclusion! I now also have it at 7.
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Hi again
Correction: i did more testing (Quest 2 VR, Balkans theater) and I think I was wrong: To see the tanker at 5 nm I have to set the object detail to 7, if I set it to 1 I can only see the tanker at 1 - 2 nm!
Anybody can confirm this?
Best regards
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@Caldero said in FPS optimization for campaigns:
Hi again
Correction: i did more testing (Quest 2 VR, Balkans theater) and I think I was wrong: To see the tanker at 5 nm I have to set the object detail to 7, if I set it to 1 I can only see the tanker at 1 - 2 nm!
Anybody can confirm this?
Best regards
For 1-2 nm, I confirm.
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I can see enemy aircraft from 9nm even on object detail at 1
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@Dragasath said in FPS optimization for campaigns:
I can see enemy aircraft from 9nm even on object detail at 1
Your computer has a good sight.
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tanker at 9.3Nm (this is without VR zoom by the way)
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@Dragasath said in FPS optimization for campaigns:
tanker at 9.3Nm (this is without VR zoom by the way)
Your computer has a very good sight.
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obviously a lot depends on FOV. I like flying at 100° fov but even on my 4k monitor, big planes like tankers don’t become a pixel until inside about ~12nm.
At some point I thought the premise of Smart Scaling was that objects would still render at least 1 physical pixel, at any reasonable distance they should be visible. But it doesn’t seem to be true… at least not for 4k and/or wide FOV.
Or maybe I’m just not capable of seeing 1 dark pixel on a 4k display.
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@danaos75 thank you! I’ll stop aimlessly scanning for contacts I know are there and wondering why the hell I cant find them visually until they are putting an Archer up my pipe!
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