Chase view: headache guaranteed!
-
Your trackIR commands external view.
-
@LorikEolmin if by “chase view” the OP actually means “chase view”, then mouse movement and track ir doesn’t affect it.
-
@danaos75 said in Chase view: headache guaranteed!:
@LorikEolmin if by “chase view” the OP actually means “chase view”, then mouse movement and track ir doesn’t affect it.
Wrong.
-
Exterior view makes me super cross-eyed in VR, Similar effect to the HUD.
Dunno if that’s what the OP is referring to.
Reverb G2
-
Don´t know if @suhkoi69 means this strange behaviour. In Orbit view (0) Track-Ir and mouse movement coexist without problems. In Chase view (9) image starts to flicker if you look at the airplane from above stretching your neck.
-
@LorikEolmin i am not. Chase view (9) behaves exactly like@ @bbostjan describes above. In non VR, mouse or track ir movement.
-
@danaos75 said in Chase view: headache guaranteed!:
@LorikEolmin i am not. Chase view (9) behaves exactly like@ @bbostjan describes above. In non VR, mouse or track ir movement.
You shouldn’t lose too much time on that, I tried by myself.
-
Is it normal that the trackIR is activated to move the camera position while I didn’t check this option in the setup…
-
@suhkoi69 said in Chase view: headache guaranteed!:
Is it normal that the trackIR is activated to move the camera position while I didn’t check this option in the setup…
Since 4.36.x, it seems to either control rotation around the aircraft or around your POV, which makes this box a double use actually. Something’s always on.
-
@LorikEolmin I stand corrected sir. You are correct with Track IR enabled on external view, “headache guaranteed”. @suhkoi69 your can disable this, as I have with "set g_bExternalTrackIROrientation 0 " on user config file. I had it disabled from 4.36.