OFMKTO 1.6 for BMS 4.37
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Good Day, All.
Farazparsa, it’s been very stable in testing, but post the crashlog here and we’ll certainly take a look at it.
Silent, the best answer to your “it’s a Meteor post” is -not really. The 120D flight model (misdata) file did start as the Meteor. You could call that it’s template. However, it was then heavily modified with the best real world 120D performance data we could get. To you, and All…“Let me make a comment about the AIM-120D that is included, as we actually gave it some thought. Although anything can be improved, we feel it’s flight model is realistic. But, we wondered if some might see it as a “cheater missile” (although we honestly feel it is NOT). So, we didn’t go crazy with putting it on all jets that could realistically carry it . We left that to the User. It’s easy to add via the Editor. Just add it to your jets Squadron Stores then hardpoint(s) for your jet.”
This was from the Mafia Journal thread, and we still stand by it. I would estimate it’s “reality” at about 90%. However, now that OFM 1.6 is out, more people can test. We’re not done with this project, yet. -
@drtbkj Thank you for your hard work on ofm theaters.️
about you mentioned: we thought it’s a cheater missile…
no mate as much as you can improve and update database to the modern airops and loadouts is perfect to me.
i would love to play with Aim120D and meteor.
honestly I don’t like Aim120B and Aim120C at all because i think those missiles are kinda Outdated missiles.
thank you and your team i realy appreciate it.️ -
Thank you very much for your hard work! The new installation, I think there will be more people flying. I will share this joy.
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Good Day, All. If you check post #1 you’ll see a link for today’s OFMKTO 1.6 Hotfix2, replacing the older Hotfix.
We did things a little different this time, exploring the use of Mega Links. So, let us know how you like them -
@drtbkj Thank you for updating the legacy!️ I’m gonna install this new hotfix and check if it crashes again i will report back to you.
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@drtbkj hello again Mate.
i installed the new hotfix2 for OFM KTO and it still crashes playing about 20 minutes in every campaign.
where can i get the crash logs? -
@Scorpion82 mate this new EF Cockpit and model looks insane! thanks️
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@drtbkj Great many thanks for this, I was really looking forward for OFM release
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@farazparsa said in OFMKTO 1.6 for BMS 4.37:
@drtbkj Thank you for updating the legacy!️ I’m gonna install this new hotfix and check if it crashes again i will report back to you.
Hi, Faraparsa. We are indeed looking into this issue.
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@drtbkj
hi mate
there is also a new visual bug added to OFMKTO after hotfix2…
AIM120D lock on shows GO STT ON HUD! like it’s a fox1 missile… -
@farazparsa Hi. Yes , we’ve seen that in testing, too. We solved the 120D “guidance” problem, but the solution brought this with it! We’re looking at it… The good news is that even though the HUD looks like you’re shooting a Sparrow, the missile does act as a Slammer
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@drtbkj
keep up the good work.
there is only one issue to fix and that is crashing in campaigns after about 30 minutes of gameplay as navy squadron on carrier.
i noticed something new about this issue and that is even if you don’t go for Takeoff and watch the campaign going on the map if you set time to 64X forward after about 20 minutes of campaign going on bms will crash. -
@farazparsa said in OFMKTO 1.6 for BMS 4.37:
@drtbkj
keep up the good work.
there is only one issue to fix and that is crashing in campaigns after about 30 minutes of gameplay as navy squadron on carrier.
i noticed something new about this issue and that is even if you don’t go for Takeoff and watch the campaign going on the map if you set time to 64X forward after about 20 minutes of campaign going on bms will crash.We think we have that licked
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thks a lot!!!
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@farazparsa in general 16x is the recommended maximum for BMS campaign time compression. That may or may not be the source of the crash but even if it doesn’t crash BMS, the calculations will not be done properly.
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@Snake122 it’s not about time compression actually if you even take off and go for a mission on carrier bms will crash after about 20 or 30 minutes of gameplay.
i just advised skipping the time for testing cause even if you don’t go for take off and watch the campaign going on the map it will definitely crash after 30 minutes… -
@drtbkj outstanding!
what was the problem? -
@farazparsa said in OFMKTO 1.6 for BMS 4.37:
@drtbkj outstanding!
what was the problem?I’m not the Tech Brain of the Mafia , but as it was explained to me we think there may be 2 factors. There may be certain object(s)(we suspect the F-35B ) that if you get in that object’s bubble( that being a certain distance from the object) is causes a fault. Those faults accumulate as the game progresses causing the ctd.
Anyway, I’ve been afk for a few days, but hopefully will learn more tomorrow
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Nice work guys.
I see a LOT of Your’s hard work and appreciate it very much
Ive just started playing and testing it and found many great things but also what i found is little bit strange
I mean on every other theater there are wingtip contrails on most of planes but here they disappeared.
It is a bug or it was intentional? -
@pgk007 they probably got rid of it because of the difference between wingspan in new models.
just a guess