[VR] "My legs are small and my cockpit is tiny" fix
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@The_Nephilim said in [VR] “My legs are small and my cockpit is tiny” fix:
@Snake122 said in [VR] “My legs are small and my cockpit is tiny” fix:
@The_Nephilim you add it to your Falcon BMS User.cfg. line number does not matter.
oh I thought it was already there in the update?? NP will add. thnx
Let me know your thoughts. I will hold off until your feedback.
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I use 0.9 now for my Pico4
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Hi,
more than tiny/big, don’t you think we are really far from ICP ? even in 200% scale ?
thanks
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@dureiken nope!
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@Dracfalcon said in [VR] “My legs are small and my cockpit is tiny” fix:
@The_Nephilim said in [VR] “My legs are small and my cockpit is tiny” fix:
@Snake122 said in [VR] “My legs are small and my cockpit is tiny” fix:
@The_Nephilim you add it to your Falcon BMS User.cfg. line number does not matter.
oh I thought it was already there in the update?? NP will add. thnx
Let me know your thoughts. I will hold off until your feedback.
well have not tested it as of yet but if the limit is 1.0 I am unsure if that will be big enough to what I see? IDK Just seems to small when I put it down to 125% with SteamVR…
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@The_Nephilim said in [VR] “My legs are small and my cockpit is tiny” fix:
@Dracfalcon said in [VR] “My legs are small and my cockpit is tiny” fix:
@The_Nephilim said in [VR] “My legs are small and my cockpit is tiny” fix:
@Snake122 said in [VR] “My legs are small and my cockpit is tiny” fix:
@The_Nephilim you add it to your Falcon BMS User.cfg. line number does not matter.
oh I thought it was already there in the update?? NP will add. thnx
Let me know your thoughts. I will hold off until your feedback.
well have not tested it as of yet but if the limit is 1.0 I am unsure if that will be big enough to what I see? IDK Just seems to small when I put it down to 125% with SteamVR…
There is no limit 1.0, set it 0.5 and you have large pit…
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Yeah, long tiome VR flier with DCSW and this steam setting option makes no diff. I think we have a ways to go yet.
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@Mower it does. You just have to know how to sneak up on it. Start a flight. NOW open SteamVR and set settings for your world scale for BMS. For some reason it only works when BMS is running and in 3D.
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@rubbra said in [VR] “My legs are small and my cockpit is tiny” fix:
@Mower it does. You just have to know how to sneak up on it. Start a flight. NOW open SteamVR and set settings for your world scale for BMS. For some reason it only works when BMS is running and in 3D.
He didn’t read above, no reason he reads under .
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@Dee-Jay said in [VR] “My legs are small and my cockpit is tiny” fix:
@LorikEolmin said in [VR] “My legs are small and my cockpit is tiny” fix:
ttings, and enable world scale, or whatever it’s calle
I had great hopes on that one …
… I tried …
Unfortunately … this is no bueno at all.
I don’t know if you ever climbed on an F-16 cockpit for real (or any other jet like M2000 (?) … it is much much narrower that that.
By default, to me, F-16 cockpit is probably ok.
But I agree … something is strange with legs.However … World Scale at 125% make the cockpit way too much big to look real.
IRL, you have the nose almost literally in the HUD … no need to extend the arm to reach the MFDs … etc …
When I scale it 125%, I need to fully extend my arms to have the feeling that I am reaching the OBS buttons.To me … and according to my souvenir on F-16 cockpit, (pic above) something is definitively off here. I can’t tell exactly what (?)
I just tried this with Index (it’s easiest and closest for me to use right now) and your photo looked almost exactly like what I saw with the world scale at 124%. It instantly hit me how much closer the UFC/ICP and HUD were - which is great as sometimes my main problem with the HUD at default values is getting the HUD data in view - this alleviates that immediately. However, the sim pit is noticeably wider than the photo’s here show it to be.
I’ll try Quest & Pico 4 later - with the resolution fix as well, as although the Pico displays clear text labels etc, the Index has clear front and aux panels but very blurry side panel text labels (at 150% res set in SteamVR), so that resolution setting may save the day for using the Index and it’s better FOV.
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my two cents ^^
I’m 1m70
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@Fullnegi I wish you could have gotten a bit more from eyepoint perspective, but congrats on sitting in the real deal, it’s always a cool feeling! And your pics are still helpful.
But now that you’ve done it:
A. how do you feel about the pilot legs in VR?
B. RL size of the MFDs?
C. RL closeness of the ICP?
D. RL width of the HUD?
I think those are all things you that get skewed from flat screen BMS and they are causing some of the differing expectations of BMS VR… -
I remember the cramped “feel” of the 'pit.
I sat in a Viper once (AB in Belgium), and all I could think was how CRAMMED IN that I felt.
I am 178cm and slim, but - it felt cramped.
That is something that no VR can replicate.
I guess a home-pit is required for the “squeeze”. -
@Snake122 I also have my own home-cockpit, and access to an old trainee shell, so i have different point of references actually.
To answer you (and once again, that’s my VERY 2 cents, from my subjective point of view).
A. how do you feel about the pilot legs in VR?
A little thick but nothing shocking.
It is especially that the legs are very “straight”, but that’s because it’s a dummy model.
There is a “wooden log” effectB. RL size of the MFDs?
They look a little smaller to me in VR.
You can compare with Thrustmaster MFDs IRL.C. RL closeness of the ICP?
That’s pretty it. Place your left arm 45° down, 45° to the left , then bend your arm at 100°, and you got your ICP under your fingers.
Just like you are touching the top of your steering wheel in car.D. RL width of the HUD?
Like the MFDs, a bit smaller. Maybe more distant parts seems smaller in VR than IRL.I presume these impression are highly correlated with the FOV of course.
Personally, i don’t feel squeezed in a F16 cockpit. Actually, i feel like i’m high, as the seat cushion is really strong and the console are at the same height than my butt.
I’m a glider pilot myself, and i feel way more squeezed in a glider than F16 cockpit.
Don’t forget that the most part of your top body is “out” of the cockpit frame.
To compare, in a glider, the canopy frame comes up almost at my shoulder.Also, there is a lot of space in F16 compare to other aircraft cockpit (like Mirage).
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This thread is important to bring alive again.
Flying the new Eagle in VR, the size of the cockpit is really off. The main instrument panel looks gigantic and the seating position is just at the edge of the seat al also feels too low. Ofc the pilot body is missing but the everything in VR looks huge compared to flying the Viper. It needs adjustment.
I can’t screenshot this due to the nature of VR. -
@b0bl00i While I agree that the BMS VR F-15 feels a little close on the seat, due to its required nose diameter for its radar dish size, I would point out the F-15 is famous for feeling spacious (“Cadillac” is often used to describe it) and especially the ADI instrument is specifically the standard next size up from the F-16’s ADI/instrument case. It should feel bigger and more spacious than the F-16. That is one of the hardest things for I think you all to understand, fighter cockpits feel very different, no standard expectations and hard to carry across until you sit in them.
VR, when done right, should carry that across. DCS has had longer to do this and for the most part it works well. If you have it, download the A-4 community mod and get in it, then the Viper, etc. I think it does a A-4 mod does really good job of carrying across a famously tight quarters cockpit (pilots often bounced their heads of the canopy with its also famous full roll rate). Yes there is work to be done, but I think BMS is getting close to this. Yes, the F-16 feet are a little off and I think that’s due to modeling, but I would say again, the MFDs feel right to me. They are small and relatively distant in the real thing. The ICP is the right size, but needs more depth to it maybe, etc. They’ll get there with the right 3d modeller.
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@Snake122 please Snake, have patience… the team have listened !
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@qawa and there’s my #1 suspect! Again, I want to be clear, I feel like there is less wrong with the BMS cockpits than some in this thread. They truly are a great start. But to be fair to those in this thread that want the 125% scaling on the Viper cockpit, etc., it’s still your sim experience, do what you like! I just don’t want a unrealistic expectation that there is a “standard” feeling cockpit across different aircraft.
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@Snake122 I just talk about F15C, yes there is too much distance between the pilot seat and the front cockpit… I’ve fixed this… and added pilot legs with kneepads… there are team members that works on the kneepads pages. So nothing from me about F16 or VR… isn’t my job… so ignore my message if it is outside the discussion, please
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As one of the people who started this, I feel like we can’t make ourselves clear on describing the issue. In my case I will blame it on English not being my first language.
Is not a matter of preference or expectations. Is -probably- a matter of configurations and set-ups that result in the F-16 cabin being too small and the F-15 one being too big.
I play many other VR games so I know how your virtual dimensions have to be and in this case is not right. In the F-15 you feel like a 12-year-old and in the F-16 you feel like a giant. I’m not talking about MFD distance or size, but the flight controls are just too small, as everything else in the cabin is. Changing the scale solves this and, considering only few of us have this issue, I don’t think the devs have to do much about it other than, If possible, adding the scale option in-game so is easier for us to change it instead of having to do it outside the game.