F-18 Hornet WIP
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@Radium said :
Never heard about that ! It’s clearly not in the plans of anyone as far as I know it
@MaxWaldorf said:
Blender will be supported at some point but not just yet…
We’re working on it… -
@Aragorn ok, that’s really sad, this just killed my day.
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@Radium
Regardless of software used, I doubt that anything is ever going to compete with your modelling skills.Although Blender will broaden the scope of submissions, your examples of modelling will still illuminate 3DSmax as the “go-to”.
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@Aragorn No you don’t get it :
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I absolutely hate everything about Blender, from ergonomy of modeling to material management or unwrapping… Everything of Blender is to me rubbish and messy.
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Since Blender is a freeware, my fear that one day, dev team decides to make it the software of choice for BMS.
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Then, especially with upcoming PBR and other 3D modeling assets, 3dsmax may become obsolete, and we may not be able to update models that were made in the past.
So, my worry is not really about Blender itself, it’s more the probability that 3dsmax could become obsolete.
Radium
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@Radium - there are features of two very different model Hornets in your primitive. The Inlets are definitely shaped like a Super Hornet.
The LEXs are shaped like a Legacy A-D model - with the compound curves. The LEX on a Super has a single continuous curve.
Not sure which you are trying to model - a Super, or a Legacy. Here’ a couple example 3-views -
Super Hornet:
http://www.aviastar.org/pictures/usa/mcdonnel_superhornet.gif
Legacy Hornet:
http://www.aviastar.org/pictures/usa/mcdonnel_hornet.gif
Note the differences in the inlets in particular. Plus the Super is a lot bigger aircraft, in general.
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@Stevie no need to go further Stevie you don’t understand what I am saying. Modeling doesn’t work the way you think it does.
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@Radium - I’ve used Blender…and Poser, and DAZ Studio, and Bryce, and a few others. We may work different, but I know how it works.
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@Stevie In this case, let’s wait for okayasugf first results, to make critics
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@Radium supporting free software is important for the growth of BMS…
We can’t continue to pay personal licenses for something that isn’t professional usage…
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I forseen it.
So it means that soon 3dsMax support will be over.
I better rush to finish everything before I can’t work anymore because there is no way I will use Blender by any means.
Copy that.
Radium
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@Stevie you’re right, im going for the super hornet, but its still in the primitive stage. intakes are fine for the super hornet if thats what looks off to you
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@Radium thats not how it is radium, i’ve used 3dsmax on a friend’s account and it is the premier 3d modelling software. Nothing will beat 3dsmax in production quality. But the whole need of blender support is for primitives(buildings,ground targets) and if possible in the future, whole airframes. But i still think we are a long way off from that. Your 3d models will and always will be the standard and an inspiration. I took up 3d modeling just because of your highly impressive work for the BMS community. So don’t worry about blender support as it will never overtake professional workflows. I feel it is a messy software myself even after using it for a whole year. But for beginners it is easier to get into.
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@Stevie
i think this is what you’re looking for, the camera angle was misleading haha -
@MaxWaldorf - Agreed. And I particularly HATE subscription based software.
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@okayasugf - Ok - yes. This is a Super Hornet…specifically an F/A-18E model. Not a Hornet.
I’ve been working on RL Hornet Series jets for 30+ years, so Hornet vs Super Hornet mean two specifically different things to me!
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@Stevie
just finished the nozzles -
@okayasugf - Progress!
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@Radium said in F-18 Hornet WIP:
So it means that soon 3dsMax support will be over.
I never said that…
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@Radium said in F-18 Hornet WIP:
@Aragorn No you don’t get it :
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I absolutely hate everything about Blender, from ergonomy of modeling to material management or unwrapping… Everything of Blender is to me rubbish and messy.
-
Since Blender is a freeware, my fear that one day, dev team decides to make it the software of choice for BMS.
-
Then, especially with upcoming PBR and other 3D modeling assets, 3dsmax may become obsolete, and we may not be able to update models that were made in the past.
So, my worry is not really about Blender itself, it’s more the probability that 3dsmax could become obsolete.
Radium
My friend you are too much worried. We have an exporter from 3DMax to BML and we will keep support it as long as possible, depends mostly on maintaining the exporter for supporting newer 3DMax versions. Blender support is a cool thing that seems like wanted by many, we will support both! The internal model format of BMS must anyway be fast and efficient so we can’t use a 3D program format, and must have exporters, so as long as these exist, there is no reason (nor will) to loose support.
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Hello,
Sorry for being worried about that . I misread the lastest post, understanding that 3dsMax would become obsolete.
If both exporters are maintained, that’s really perfect !
It would then please both communities.
Again, sorry for my misunderstanding.
Radium