F-18 Hornet WIP
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@Stevie you’re right, im going for the super hornet, but its still in the primitive stage. intakes are fine for the super hornet if thats what looks off to you
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@Radium thats not how it is radium, i’ve used 3dsmax on a friend’s account and it is the premier 3d modelling software. Nothing will beat 3dsmax in production quality. But the whole need of blender support is for primitives(buildings,ground targets) and if possible in the future, whole airframes. But i still think we are a long way off from that. Your 3d models will and always will be the standard and an inspiration. I took up 3d modeling just because of your highly impressive work for the BMS community. So don’t worry about blender support as it will never overtake professional workflows. I feel it is a messy software myself even after using it for a whole year. But for beginners it is easier to get into.
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@Stevie
i think this is what you’re looking for, the camera angle was misleading haha -
@MaxWaldorf - Agreed. And I particularly HATE subscription based software.
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@okayasugf - Ok - yes. This is a Super Hornet…specifically an F/A-18E model. Not a Hornet.
I’ve been working on RL Hornet Series jets for 30+ years, so Hornet vs Super Hornet mean two specifically different things to me!
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@Stevie
just finished the nozzles -
@okayasugf - Progress!
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@Radium said in F-18 Hornet WIP:
So it means that soon 3dsMax support will be over.
I never said that…
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@Radium said in F-18 Hornet WIP:
@Aragorn No you don’t get it :
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I absolutely hate everything about Blender, from ergonomy of modeling to material management or unwrapping… Everything of Blender is to me rubbish and messy.
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Since Blender is a freeware, my fear that one day, dev team decides to make it the software of choice for BMS.
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Then, especially with upcoming PBR and other 3D modeling assets, 3dsmax may become obsolete, and we may not be able to update models that were made in the past.
So, my worry is not really about Blender itself, it’s more the probability that 3dsmax could become obsolete.
Radium
My friend you are too much worried. We have an exporter from 3DMax to BML and we will keep support it as long as possible, depends mostly on maintaining the exporter for supporting newer 3DMax versions. Blender support is a cool thing that seems like wanted by many, we will support both! The internal model format of BMS must anyway be fast and efficient so we can’t use a 3D program format, and must have exporters, so as long as these exist, there is no reason (nor will) to loose support.
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Hello,
Sorry for being worried about that . I misread the lastest post, understanding that 3dsMax would become obsolete.
If both exporters are maintained, that’s really perfect !
It would then please both communities.
Again, sorry for my misunderstanding.
Radium
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Fixed some errors in the mesh, its making its way there
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@Radium - Have you tried DAZ Studio? It’s free, you can free-model with it, and it’s much simpler to use than Blender…may work for you.
All Blender may be doing for you (really) is giving you more options for file Export types - need to cross-check.
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@okayasugf - that’s shaping up to be a Super Hornet, alright!
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@Stevie i’ve used it but it doesnt have all the addons that i need during my modeling workflow, so i stick with blender because it works pretty good for what i need, plus more tutorials on blender than daz 3d lol
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@okayasugf - I’ve seen some stuff on doing accurately toleranced 3D prints using Blender…can’t wait to try that. Need a 3D printer first.
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@Stevie lol i don’t understand your post… I feel very fine with Sketchup Pro and 3dsMax I don’t need any kind of other 3D software.
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@Stevie yeah i made a darth vader 3d print a while ago using blender
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@Radium - only that every package has it’s advantages and disadvantages when it comes to their user interfaces and options. I’ve known people to to model some details in one package and then Export the item into the main package they want to use for the overall project - but this only works if the secondary one can Export a compatible file for Import. I know Blender has a lots of file type options for Export/Import, others have fewer.
This is one of the ways one can use an animation package for 3D printing - simply Export the model as a .stl. But the issue becomes how well you can do measuring in the animation package, and how that translates to your printer. Evidently Blender can also do a pretty good job with CAD/CAM, but it takes some trickery.
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@okayasugf - Yeah…but the “trickery” comes if you want to do something close toleranced, like parts for a gearbox, or other items that need to fit together in a device. Blender can do that, but it requires some extra work.
I’m thinking more in an Industrial sense - we have a big Stratasys 3D printer at work, and use it to print on-the-fly tooling for working on RL jets - drill guides, clamps, fixtures, and such. We have some seriously strong filaments - a carbon fiber one that’s my fav. It can be machined, hold functional threads…but it does also wear the print nozzles, and we have to make sure to keep them maintained. Blender can do this sort of work, but there’s extra stuff to do to make it print within thousandths or ten thousands of an inch.
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@Stevie But… I don’t look for anything !