F-18 Hornet WIP
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@Radium said in F-18 Hornet WIP:
So it means that soon 3dsMax support will be over.
I never said that…
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@Radium said in F-18 Hornet WIP:
@Aragorn No you don’t get it :
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I absolutely hate everything about Blender, from ergonomy of modeling to material management or unwrapping… Everything of Blender is to me rubbish and messy.
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Since Blender is a freeware, my fear that one day, dev team decides to make it the software of choice for BMS.
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Then, especially with upcoming PBR and other 3D modeling assets, 3dsmax may become obsolete, and we may not be able to update models that were made in the past.
So, my worry is not really about Blender itself, it’s more the probability that 3dsmax could become obsolete.
Radium
My friend you are too much worried. We have an exporter from 3DMax to BML and we will keep support it as long as possible, depends mostly on maintaining the exporter for supporting newer 3DMax versions. Blender support is a cool thing that seems like wanted by many, we will support both! The internal model format of BMS must anyway be fast and efficient so we can’t use a 3D program format, and must have exporters, so as long as these exist, there is no reason (nor will) to loose support.
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Hello,
Sorry for being worried about that . I misread the lastest post, understanding that 3dsMax would become obsolete.
If both exporters are maintained, that’s really perfect !
It would then please both communities.
Again, sorry for my misunderstanding.
Radium
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Fixed some errors in the mesh, its making its way there
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@Radium - Have you tried DAZ Studio? It’s free, you can free-model with it, and it’s much simpler to use than Blender…may work for you.
All Blender may be doing for you (really) is giving you more options for file Export types - need to cross-check.
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@okayasugf - that’s shaping up to be a Super Hornet, alright!
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@Stevie i’ve used it but it doesnt have all the addons that i need during my modeling workflow, so i stick with blender because it works pretty good for what i need, plus more tutorials on blender than daz 3d lol
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@okayasugf - I’ve seen some stuff on doing accurately toleranced 3D prints using Blender…can’t wait to try that. Need a 3D printer first.
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@Stevie lol i don’t understand your post… I feel very fine with Sketchup Pro and 3dsMax I don’t need any kind of other 3D software.
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@Stevie yeah i made a darth vader 3d print a while ago using blender
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@Radium - only that every package has it’s advantages and disadvantages when it comes to their user interfaces and options. I’ve known people to to model some details in one package and then Export the item into the main package they want to use for the overall project - but this only works if the secondary one can Export a compatible file for Import. I know Blender has a lots of file type options for Export/Import, others have fewer.
This is one of the ways one can use an animation package for 3D printing - simply Export the model as a .stl. But the issue becomes how well you can do measuring in the animation package, and how that translates to your printer. Evidently Blender can also do a pretty good job with CAD/CAM, but it takes some trickery.
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@okayasugf - Yeah…but the “trickery” comes if you want to do something close toleranced, like parts for a gearbox, or other items that need to fit together in a device. Blender can do that, but it requires some extra work.
I’m thinking more in an Industrial sense - we have a big Stratasys 3D printer at work, and use it to print on-the-fly tooling for working on RL jets - drill guides, clamps, fixtures, and such. We have some seriously strong filaments - a carbon fiber one that’s my fav. It can be machined, hold functional threads…but it does also wear the print nozzles, and we have to make sure to keep them maintained. Blender can do this sort of work, but there’s extra stuff to do to make it print within thousandths or ten thousands of an inch.
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@Stevie But… I don’t look for anything !
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Great start, and thanks for the effort!
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@Radium - I was just making a suggestion for hybrid workflow based on someone (and I don’t recall who…) saying they hated Blender.
Personally, I don’t mind Blender…but what I really want is a real CAD/CAM package - like Soildworks or AutoCAD. But Blender is FREE!
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@Stevie Yeah ! but as long BMS team maintain 3ds exporter, then, everything is perfect !
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@Radium - Yup - gotta work within the system!
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@drtbkj real problem will be the 4 mfds, since i do not know how to do DOF and switches
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@okayasugf Hi, When you get to that point we would definitely want the OFM Tech Brains involved(it’s above my Tech Pay Grade ) However, if you go to x/4.37/data/your theater/art/ckptart you’ll find folders for every jet. If you plug the 3dbutton.dat file you’ll find there into https://www.mediafire.com/folder/98dz4uoku1g13/Hotspot+Visualizer you can see where the hotspots are. You would just need to line the HS’s spatial coordinates
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@okayasugf - if BMS actually supported the aft seat displays, I should think working up Super Hornet displays might be a bit easier…maybe not…
…keep in mind there are actually five displays in the front seat - L/R DDI, UFCD, MPCD, and the Engine Display.
…plus the Standby instruments.