F-18 Hornet WIP
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BMS currently supports only two MFDs. I’d recommend to implement the centre MFD in the same way as it’s the case with the current F/A-18C cockpit. For the UFCD I would opt for a kind of static texture for the buttons with DED implementation. The engine/fuel display can be implemented to a certain extend.
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@okayasugf - Up Front Control Display (UFCD)…it’s a Super Hornet!
And it will be tricky, because it can also function as another DDI, and do most of any display that a DDI can do.
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Fist of all , Sorry @okayasugf to interrupt the topic. Your model is a good start , keep it going.
@Radium I agree with you in the bad handling blender. it’s pain in the ass .I also hate that I can use almost all fingers to have to push for a button combo for one modifier. And also I need to memorize them . In 3dsmax I can use only the mouse and 3 button to make a model , everything easy to access on the side panel.
And Also Agree with you if somebody have a familiar other program then very hard to migrate to it.But
The blender has some big advantage
First is free If somebody wants to make a legalized project they don’t have to for the softver licence to pay .
there everything can make it in only one program. built in animating riggng and PBR painting modul. node based material editor etc.
You don’t have to pay and learn another program to do so.
And I don’t have any clue for the python programing, but with Chat GPT I am able to make with them an addon tu make the life easier in blender.
You can ask help to make an addon from somebody who doesn’t familiar in blender only in python ,because it is not program scpecific like max has
If the BMS fiully support to import model from blender, then some user can join to make a new or replace old models in game faster without any cost
It needs less space on the hard drive
backward compatible the model formatI hate also to move from 3dsmax, but I have to make it, if I want to shift a free workflow for hobby purpose. Or if I would like to sell somethind and have to pay tax .
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@repvez By my side, it’s different.
- I have a legal license of 3dmax 2014. Therefore, I have no reason to move to Blender.
- I hate having to press : ctrl+shift+F8+K+one finger in the ass to perform actions on my verteces
- It may look a rich solution, but I paid for everything on my computer. And you know what ? Everything works so well. I run away from all freeware that also gave me so much issues in the past. So many hours to rework Open Office docs to have something professional… Two computers destroyed with a so called “security software” named Malwarebytes, mine my ex girlfriends, that was supposed to optimize the system" So many hours at work to try to cut out bitmaps for some presentations on Gimp, while I would have only needed 15s on Fireworks CS6 at home. So many hours trying to figure out how to get libraries to make some software work (that finally never worked on my computer)… So, when I hear “freeware”, I usually runway so far away. Of course some freewares work very well like Materialize… There is a counter example, Jedi Survivor, that work like shit on my computer with so many freezes and CTDs.
- It’s been years that I use the trio Sketchup, 3dsMax and Fireworks and built all my workflow with these three softwares. I have no intention to learn something else.
For this reason, I mat look as a anti Blender, and you now what… Yes I am !
Nevertheless, I wish all the best for those who like this software, I am only talking about myself.
Radium
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@Radium i will most likely make one because this model is intended for 4.38 though i have no idea with the implementation of cockpit mfds ingame, i will model them and texture them but no idea about the implementation ingame
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@okayasugf well. BMS is designed for 2 MFD. But it’s possible to populate other screens with instruments to make it look like a MFD. If you put 3 MFD, two will remain similar in fact. But for UFC, you can replicate F-16 ICP but with UFC graphics, as it looks a bit similar.
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@Radium can you send a screenshot of the f16 icp as ucp
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@Radium - actually, that DCS mod looks TOTALY wrong…and the Viper’s ICP doesn’t really map to how an F/.A-18 UFC or UFCD actually functions because an F/A-18 does not have a DED.
…I’ll also note that the center display in the DCS cockpit (the MPCD) is too small - the DDIs are 5"x5", and the MPCD is 6"x6". They are all bigger than Viper displays, and just about everyone out there has been getting this wrong!
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@Stevie you know what ? I leave this thread. I try to help this guy but it seems that you know everything better than me or want to explain how retarded I am. whatever I say.
Good luck with Blender and this project, sorry for his creator.
Radium
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work on the engines
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@okayasugf Keep on trucking!
I would not presume to tell you what is and isn’t possible, but I’ve been thinking about the 'pit, and working within the framework of BMS and Viper avionics.
Here’s my 0.02…
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I don’t think we can duplicate that the SH UFC is actually another mfd. I believe we need to stay at 2. So, looking at the UFC as on this image, what if you make the center column (T/R, etc.) the system on hotspots, the right column the hotspots that are on the 5 round buttons we have, and compress the keyboard a bit. If so, could that top left box be the “DED”?
2) I can’t think of what you’d want to do with the L/R MFDs
3) IFEI- What we have isn’t bad. However, if you get it to look like this and be functional, I will buy you lunch
4) As for the AMPCD (low center MFD) . If you get a moving map on it I will not only buy you lunch, I’ll buy you a bottle of your favorite adult beverage! -
@drtbkj said in F-18 Hornet WIP:
- IFEI- What we have isn’t bad. However, if you get it to look like this and be functional, I will buy you lunch
If we somehow get the original maker for the IFEI then i might be able to cook something with the techies at OFM.
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another update to the nozzles. -
@drtbkj said in F-18 Hornet WIP:
- As for the AMPCD (low center MFD) . If you get a moving map on it I will not only buy you lunch, I’ll buy you a bottle of your favorite adult beverage!
not sure about that lol, unless we have some code for that already in falcon
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@drtbkj - now THAT looks a lot more like it!!!
…BTW - you can also nix the RWR Azimuth Indicator - they put a blank plate there, and the Indicator is now a format on the DDI. One of the problems with doing a Super Hornet cockpit is that there have been a few iterations on the configuration of them - trying to point you at good references, as you have a real opportunity to get it right!
A REAL good reference for Super Hornet displays is the users manual from the old Janes Super Hornet sim…it’s dated compared to the modern jet, but it’s pretty accurate for its time.
…and +1 as you say about the MPCD!
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@okayasugf - this one’s a great one!
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ambient occlusion test -
Can the super hornet enthusiasts provide me with good cockpit and ejection seat reference pics. i cant seem to find reliable sources. all angles would be preferable for a good one-to-one.
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@okayasugf - the Super hornet seat is the SJU-17/Mk. 14 NACES.
Good basic pics here:https://www.ejectionsite.com/sju17seat.htm
Also, some good shots of a very good replica:
https://www.neoengress.com/naces-ejection-seat
…and of course, THE reference - the Super Hornet NATOPS; look at the Foldouts for both the seat and the cockpit. Remember that dimensionally, the DDIs are 5"x5", and the MPCD is 6"x6":
https://info.publicintelligence.net/F18-EF-000.pdf
Unfortunately, I don’t have any pointers to dimensioned drawings for the seat…or the pit. You’ll have to scale.