F-22 for Falcon BMS Creator: Fabrizio Fraccaroli. Myself.
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M here but NO-Go
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Hello all.
First, thanks for all who are interested in this work in progress. Thanks for the gentlemen who are pushing me to “don’t” give it up. Thanks for all of those who offered some help, they are always welcome.
I would like to make you know that I have found a solution for my problems. The cockpit is now, “WORKING”. Not all functions, I am working on them. There are till now, many switches and knobs( 3d model switches and knobs) rotating and turning and so on. I want to make a full clickable cockpit, and I am making my own tests here, but as I am not a good “pilot” and i am a little lazy reading the manuals, wich have too many pages ( oh God!) it will take a long time to be tested. BUT, I am going to release a first version (BETA TESTER version) I hope the people who download and starting flying this aircraft, please give some feedback.
All criticism and advices will be welcome, and I will try to fix everything that may be wrong.
You will notice that many things are missing, and many things might be in another place inside the cockpit. I will fix, and move all things according to the feedback.
I tried to make a cockpit that seemed to the real f22 cockpit, according to many pictures I have from internet. None of them are “Ilegal”, or classified, all of them are easy to be found on the net. I had to (put/place) many 3d switches and knobs that do not belong to the F22, but the F16 . If I did not make this, It would be very difficult to perform a “ramp start”.I will not post any picture today because I am connected to the internet through a very very SLOW mobile connection. Tomorrow, or in the middle of the week I put some pics, and perhaps, the download link. BUT REMEMBER, it is already a beta test, It is not finished.
Best regards Fabrizio aka Metalhead -
Glad you got you problem sorted. Nice to hear you are moving forward.
Great Job,
RAM22
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F-22 will be the only plane I fly upon completion.
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The F22 is ready to download. It is the first version. Beta test. There may be many things wrong, but it works very well in my computer.
Make a backup of you installation, as adviced by many peolple before install my moldes.
There are two guides inside the *.rar file, ine about how to install them in your computer, and another explaining the funcitionality of the cockpit.
I realy hope all of you enjoy my work. an d be Aware that it is too big in “file size”, so I do not know if it will decrease the “famous” frame rates in your computer.
I am really sorry if you don’t like my work. I tried to do my best. There will be updates, but I need to know that the F22 will work very well in your compouter too.
here is the link, and You will find it in the first post:
https://skydrive.live.com/redir?resid=71711A4E9599B260!262Please someone who is good making missions and videos, make them. I do not know how to make them.
Best regards
Fabrizio “Metalhead”please let me know if the link dont work.
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Are you joking? Good work.
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Just downloaded and had a look at the LODS. Amazing work metalhead, I wish I had your modelling skills. A bit more work might be needed in the future in the interior textures! Keep it up!
Pepe
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+1 BUT…
- For L1 is really too much Ply. ~100k is really FPS killer. ~50 max for me.
- Gear extensions is good but not enough
- Nose gear light is not done
- Need delete missiles and bombs in bays.
I didn’t check the pit yet.
BUT hey m8! Thats really good for first times. You wanna see my first times models? I don’t think so
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@ Metalhead: Think also that, if you want your work included into BMS stock install one day, you must fully comply with requirements… 100k polys is faaaar toooooo much … 50k is still far too much … you must reach 30k maximum.
Please take a look here : https://www.benchmarksims.org/forum/showthread.php?7220-Modelling-Organisation
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@ Metalhead: Think also that, if you want your work included into BMS stock install one day, you must fully comply with requirements… 100k polys is faaaar toooooo much … 50k is still far too much … you must reach 30k maximum.
Please take a look here : https://www.benchmarksims.org/forum/showthread.php?7220-Modelling-Organisation
I told… 50k is “for me”
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I LOVE IT. A reason to fly BMS again, game was getting stale. Anyways two problems. I am familiar with LOD Editor and have followed your steps and implemented the cockpit, switches, wings etc… it all works. However ingame my aircraft skin is literally black with the HSD on it the RWR. All my MFDS are on my plane skin which is black. I have put in your dds files to no avail. Probobly something I overlooked but help on that matter would be great. Also My TrackIR doesnt seem to work in your pit. Is there another thing Im missing or not implemented.?
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ok fixed both issues. But it appears the first skin set on the F-22 is going to to stay un-skinned? And in regards to the RWR are we just suppose to use an MFD to substitue or is that something we will be able to use on one of the other MFDS in the future. (we Shouldn’t be detected or shot at by anything in BMS anyways)
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I LOVE IT. A reason to fly BMS again, game was getting stale. Anyways two problems. I am familiar with LOD Editor and have followed your steps and implemented the cockpit, switches, wings etc… it all works. However ingame my aircraft skin is literally black with the HSD on it the RWR. All my MFDS are on my plane skin which is black. I have put in your dds files to no avail. Probobly something I overlooked but help on that matter would be great. Also My TrackIR doesnt seem to work in your pit. Is there another thing Im missing or not implemented.?
I am sorry about the textures are black, the rwr not showing and other bugs.
I will try to explain how to fix some of these errors, except track IR, I do not know nothing about it. I even do not have anyone at home.
I was tired in the middle of the night when I wrote those manuals, explaining the functionality and the installation.
First: about the black skin. open the lod editor, in the ct records page, click vehicles and find the f22, wich is the ct 166. parent 1331, click in the normal button. find in the parent page something related to “skin set” and change the value “2” by “1” just 1 skin set. It I believe, will fix the black skin.
Second: the rwr don’t showing. Open the BMSconfig file inside the folder “user” open it with notepad. Find something related to “RWR back on the mfd’s” set it from 0 (zero) to 1. It will fix the rwr issue. It will be showed in the mfds.
Now I am in the public internet, I am not at home, and I can’t remember exacly the names of some files, so if you do not find the config file I meant here, tomorrow i will write the correct name. I will come here prepared.
About the model have 100 k, I will try to reduce it , but I need to know how to use the 3dsmax first.
The model was drew using AC3D by inivis, and when I exported the model from ac3d to 3dsmax, it was exported with all triangles, I need to know how to delete the edge beteween two triangles and make the surface squared. It will reduce the amout af polygons by half( I believe) -
I need to know how to delete the edge between two triangles and make the surface squared. It will reduce the amount of polygons by half( I believe)
Incorrect. A square is made up of two triangles. Triangle count will not be changed.
Regards
Dave -
Thank you my friend Fabrizio for your hard efforts.
Looking forward to this great project mate and keep it high, yes you can do that ;)!
Your friend Nikos.P.S. My friend Fabrizio, about that “The model was drew using AC3D by inivis, and when I exported the model from ac3d to 3dsmax, it was exported with all triangles, I need to know how to delete the edge beteween two triangles and make the surface squared. It will reduce the amout af polygons by half( I believe)” just ask my friend and partner Cemil “611-eagle”, he can help you in 3dsmax for sure ;).
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I am going to release a first version (BETA TESTER version) I hope the people who download and starting flying this aircraft, please give some feedback.
Hello to you, Fabrizio.
Congratulations for your well detaliled work, first of all. Then, please count on me too for some testing work and impressions about after.
Returning your regards,
Gianni a.k.a. “Jackal”
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Incorrect. A square is made up of two triangles. Triangle count will not be changed.
Regards
DaveThanks for you reply. I understood.
Can you teach me how to reduce the amout of polygons in the aircraft model for a number that will match the requirements of the comunity?
I have read something about using an “Optimize modifier”, but I am afraid it will damage the model appearance.Other thing: I added the F4switches for “aircraft decals” and the F4switch number 10 for engine heat animation. That when we increase the throttle to the max afterburner, and the engine chamber turns from dark to light yellow, simulating the “heat” It worked , but in the "max stage of the afterburner, it disappear, do you know why? what am I doing wrong?
About the aircraft decals, I believe I can not test it single player, and I do not have Z-bias in my 3dsmax, I did not find it. I found just “render control” and I do not know what is it for.
I have the 2011 version of 3dsmax, and installed the last version of the 3dsmax lod exporter, I noticed some changes, but I did not find changes in the manual. Will you update the manual?
Regards Fabrizio -
The Seat is blocking vision behind you and to the left and right.
By the way you were correct with the overheating process I think I left the other switches alone and it seems ok for now.
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about the seat blocking the vision, I will see what I can do for it, maybe change the location of the eye point in the 3dsmax , moving the model a little bit down.
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Ahh crap! I thought I fixed it but mid mission shortly after take-off the engine overheat again and shut off. I’m at a loss. This doesn’t happen in the F-15 or F-16 im not sure whats going on.