F-22 for Falcon BMS Creator: Fabrizio Fraccaroli. Myself.
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F-22 will be the only plane I fly upon completion.
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The F22 is ready to download. It is the first version. Beta test. There may be many things wrong, but it works very well in my computer.
Make a backup of you installation, as adviced by many peolple before install my moldes.
There are two guides inside the *.rar file, ine about how to install them in your computer, and another explaining the funcitionality of the cockpit.
I realy hope all of you enjoy my work. an d be Aware that it is too big in āfile sizeā, so I do not know if it will decrease the āfamousā frame rates in your computer.
I am really sorry if you donāt like my work. I tried to do my best. There will be updates, but I need to know that the F22 will work very well in your compouter too.
here is the link, and You will find it in the first post:
https://skydrive.live.com/redir?resid=71711A4E9599B260!262Please someone who is good making missions and videos, make them. I do not know how to make them.
Best regards
Fabrizio āMetalheadāplease let me know if the link dont work.
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Are you joking? Good work.
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Just downloaded and had a look at the LODS. Amazing work metalhead, I wish I had your modelling skills. A bit more work might be needed in the future in the interior textures! Keep it up!
Pepe
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+1 BUTā¦
- For L1 is really too much Ply. ~100k is really FPS killer. ~50 max for me.
- Gear extensions is good but not enough
- Nose gear light is not done
- Need delete missiles and bombs in bays.
I didnāt check the pit yet.
BUT hey m8! Thats really good for first times. You wanna see my first times models? I donāt think so
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@ Metalhead: Think also that, if you want your work included into BMS stock install one day, you must fully comply with requirementsā¦ 100k polys is faaaar toooooo much ā¦ 50k is still far too much ā¦ you must reach 30k maximum.
Please take a look here : https://www.benchmarksims.org/forum/showthread.php?7220-Modelling-Organisation
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@ Metalhead: Think also that, if you want your work included into BMS stock install one day, you must fully comply with requirementsā¦ 100k polys is faaaar toooooo much ā¦ 50k is still far too much ā¦ you must reach 30k maximum.
Please take a look here : https://www.benchmarksims.org/forum/showthread.php?7220-Modelling-Organisation
I toldā¦ 50k is āfor meā
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I LOVE IT. A reason to fly BMS again, game was getting stale. Anyways two problems. I am familiar with LOD Editor and have followed your steps and implemented the cockpit, switches, wings etcā¦ it all works. However ingame my aircraft skin is literally black with the HSD on it the RWR. All my MFDS are on my plane skin which is black. I have put in your dds files to no avail. Probobly something I overlooked but help on that matter would be great. Also My TrackIR doesnt seem to work in your pit. Is there another thing Im missing or not implemented.?
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ok fixed both issues. But it appears the first skin set on the F-22 is going to to stay un-skinned? And in regards to the RWR are we just suppose to use an MFD to substitue or is that something we will be able to use on one of the other MFDS in the future. (we Shouldnāt be detected or shot at by anything in BMS anyways)
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I LOVE IT. A reason to fly BMS again, game was getting stale. Anyways two problems. I am familiar with LOD Editor and have followed your steps and implemented the cockpit, switches, wings etcā¦ it all works. However ingame my aircraft skin is literally black with the HSD on it the RWR. All my MFDS are on my plane skin which is black. I have put in your dds files to no avail. Probobly something I overlooked but help on that matter would be great. Also My TrackIR doesnt seem to work in your pit. Is there another thing Im missing or not implemented.?
I am sorry about the textures are black, the rwr not showing and other bugs.
I will try to explain how to fix some of these errors, except track IR, I do not know nothing about it. I even do not have anyone at home.
I was tired in the middle of the night when I wrote those manuals, explaining the functionality and the installation.
First: about the black skin. open the lod editor, in the ct records page, click vehicles and find the f22, wich is the ct 166. parent 1331, click in the normal button. find in the parent page something related to āskin setā and change the value ā2ā by ā1ā just 1 skin set. It I believe, will fix the black skin.
Second: the rwr donāt showing. Open the BMSconfig file inside the folder āuserā open it with notepad. Find something related to āRWR back on the mfdāsā set it from 0 (zero) to 1. It will fix the rwr issue. It will be showed in the mfds.
Now I am in the public internet, I am not at home, and I canāt remember exacly the names of some files, so if you do not find the config file I meant here, tomorrow i will write the correct name. I will come here prepared.
About the model have 100 k, I will try to reduce it , but I need to know how to use the 3dsmax first.
The model was drew using AC3D by inivis, and when I exported the model from ac3d to 3dsmax, it was exported with all triangles, I need to know how to delete the edge beteween two triangles and make the surface squared. It will reduce the amout af polygons by half( I believe) -
I need to know how to delete the edge between two triangles and make the surface squared. It will reduce the amount of polygons by half( I believe)
Incorrect. A square is made up of two triangles. Triangle count will not be changed.
Regards
Dave -
Thank you my friend Fabrizio for your hard efforts.
Looking forward to this great project mate and keep it high, yes you can do that ;)!
Your friend Nikos.P.S. My friend Fabrizio, about that āThe model was drew using AC3D by inivis, and when I exported the model from ac3d to 3dsmax, it was exported with all triangles, I need to know how to delete the edge beteween two triangles and make the surface squared. It will reduce the amout af polygons by half( I believe)ā just ask my friend and partner Cemil ā611-eagleā, he can help you in 3dsmax for sure ;).
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I am going to release a first version (BETA TESTER version) I hope the people who download and starting flying this aircraft, please give some feedback.
Hello to you, Fabrizio.
Congratulations for your well detaliled work, first of all. Then, please count on me too for some testing work and impressions about after.
Returning your regards,
Gianni a.k.a. āJackalā
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Incorrect. A square is made up of two triangles. Triangle count will not be changed.
Regards
DaveThanks for you reply. I understood.
Can you teach me how to reduce the amout of polygons in the aircraft model for a number that will match the requirements of the comunity?
I have read something about using an āOptimize modifierā, but I am afraid it will damage the model appearance.Other thing: I added the F4switches for āaircraft decalsā and the F4switch number 10 for engine heat animation. That when we increase the throttle to the max afterburner, and the engine chamber turns from dark to light yellow, simulating the āheatā It worked , but in the "max stage of the afterburner, it disappear, do you know why? what am I doing wrong?
About the aircraft decals, I believe I can not test it single player, and I do not have Z-bias in my 3dsmax, I did not find it. I found just ārender controlā and I do not know what is it for.
I have the 2011 version of 3dsmax, and installed the last version of the 3dsmax lod exporter, I noticed some changes, but I did not find changes in the manual. Will you update the manual?
Regards Fabrizio -
The Seat is blocking vision behind you and to the left and right.
By the way you were correct with the overheating process I think I left the other switches alone and it seems ok for now.
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about the seat blocking the vision, I will see what I can do for it, maybe change the location of the eye point in the 3dsmax , moving the model a little bit down.
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Ahh crap! I thought I fixed it but mid mission shortly after take-off the engine overheat again and shut off. Iām at a loss. This doesnāt happen in the F-15 or F-16 im not sure whats going on.
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Hi Metalhead,
I need to know how to delete the edge beteween two triangles and make the surface squared. It will reduce the amout af polygons by half( I believe)
have a look:
Cheers
Biker -
Ahh crap! I thought I fixed it but mid mission shortly after take-off the engine overheat again and shut off. Iām at a loss. This doesnāt happen in the F-15 or F-16 im not sure whats going on.
I have testing The F22, and this āoverheatā stopped happening here in my computer, I do not know what is going on either. Maybe flight model issue. As the F22 was very low utilized by the comunity because of a cockpit does not exist, It may have problems that we do not know. I figured out when I switched on the EPU, it was overheated, and I stopped using EPU. I did not know that I could not use it , except in emergencies. The same happened when I fly with either mil power or afterburner every time, so I keep the throttle between 85, 90 % when cruise, and if necessary mil power and AB.
It need to be tested much more, till we find the problem, but I will make you know that I never change anything in the Flight model file, even a ācommaā or a ādotā.
only the 3d model. Please, talk to someone who understand a lot the flight model file, this person, may find the problem, I am not able to do that.
The F15 and F-16, are large used by the comunity, since the beginning of falcon 4, both probably had errors in the past, and was fixed.
Thanks
Best regards
Fabrizio -
I figured it out for certain this time. Normally in the F-16 you have to set the ENGINE FEED! to normal. On review of your pit and manual I didnāt see you reference this on your call backs. And when in the pit if you macro engine feed to normal and switch it. The AAR lights switch on the left panel I believe becomes active. In summation the AAR switch is the engine feed knob turn it or you will fall out of the sky. Donāt worry metal we will make this raptor pit infamous. Lol again thanx for all your work