Middle East Theater 128 for 4.37
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@SpbGoro
WELCOME!!!To the club
btw… So , magic number is ~4500 ? (reliable-ish) … hmmm, multiplayer??? hmmm
I know how to reduce number of parents effectively.
Remove standalone taxiway/runway signs and make them same parent with different decals (skin). - you get 100-200 parents.
Similar what has been done with plane tail numbers and ship numbers in units.
Of course … needs to be done by coders -
@white_fang said in Middle East Theater 128 for 4.37:
btw… So , magic number is ~4500 ? (reliable-ish) … hmmm, multiplayer??? hmmm
Well, in my case, it worked quite reliably.
Unfortunately, I don’t know how it will be at other theaters. -
An update has been released. “Middle East Theater 128 for 4.37 for Update 3.”
Download links in the first forum post.P.S.
To remove snow, it is recommended to set the weather settings to the season “summer”
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@SpbGoro Thank you very much
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Amazing - I know what I’m doing tomorrow
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@SpbGoro Thank you so much!
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@SpbGoro Thank you! Amazing project!
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The teather is ready for 4.37U3.1 ? i cannot enter to BMS with teather
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@AlejandroFAV-0 3.1 did not have any data associated with it. Just the alternate launcher and the editor
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In the next version, some Missiles will have a launch delay.
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Hi finished the 4.37.2 US vs Iran campaign captured all towns for win but it said Iran wins and records as loss. Looks like it is backwards.
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@Hubert3000 said in Middle East Theater 128 for 4.37:
Hi finished the 4.37.2 US vs Iran campaign captured all towns for win but it said Iran wins and records as loss. Looks like it is backwards.
Thanks.
Apparently I mixed up the binding of the text part in the trigger. I’ll check later. Not critical. -
Hi there,
im a verry Big fan of that Theater, but after 40hrs, i got a CTD during a Mission to Basra in the Iran-Iraq Campaign. I saved the Mission, but the CTD occurs every time a few miles before the Target.
I have this crash log.
================================== CRASHLOG =====================================
Falcon BMS.exe caused an EXCEPTION_BREAKPOINT in:
00000000D2983B19 KERNELBASE.dll, RaiseException()+105 byte(s)
Exception handler called in CRT Invalid Parameter Handler.
BreakpointBytes at CS:RIP: 0F 1F 44 00 00 48 8B 8C 24 C0 00 00 00 48 33 CCRegisters:
RAX=0x0000000039b0ec60 RBX=0x0000000000000000 RCX=0x0000000521280040 RDX=0x00000000045aaf80
RSI=0x0000000000000000 RDI=0x0000000000000000 RBP=0x0000000000000000 RSP=0x0000000015bbfc80
RIP=0x00007ffed2983b19 FLG=0x0000000100000206
R8=0x0000000004608ed5 R9=0x0000000071237740 R10=0x00007ffecf1818f3 R11=0x0000000000000000
R12=0x0000000000000000 R13=0x0000000000000000 R14=0x000000000000ffff R15=0x00000000000000a8
CS=0x0033 DS=0x002B SS=0x002B ES=0x002B FS=0x0053 GS=0x002BCall Stack:
0033:00000000D2983B19 KERNELBASE.dll, RaiseException()+105 byte(s), Parameters(0x000000000505D840 0x0000000000000000 0x0000000000000000 0x0000000000000000)
0033:0000000004529823 Falcon BMS.exe, bms_invalid_parameter_handler()+35 byte(s), E:\BMS\bms-code\FALCLIB\ehandler.cpp, line 1374, Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x00000000045A43D2)
0033:0000000004F3A5DD Falcon BMS.exe, _invalid_parameter_internal()+97 byte(s), minkernel\crts\ucrt\src\appcrt\misc\invalid_parameter.cpp, line 114+28 byte(s), Parameters(0x00000000248FA018 0x0000000015BBFE40 0x00000000097E1FA0 0x0000000000000068)
0033:0000000004F3A532 Falcon BMS.exe, _invalid_parameter()+82 byte(s), minkernel\crts\ucrt\src\appcrt\misc\invalid_parameter.cpp, line 125+23 byte(s), Parameters(0x00000000248FA018 0x00000000248FA090 0x00000000248D2E10 0x0000000000000011)
0033:0000000004F3A681 Falcon BMS.exe, _invalid_parameter_noinfo_noreturn()+25 byte(s), minkernel\crts\ucrt\src\appcrt\misc\invalid_parameter.cpp, line 139, Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000009)
0033:00000000044BD1FA Falcon BMS.exe, std::vector<SectorBatch *,std::allocator<SectorBatch *> >::~vector<SectorBatch *,std::allocator<SectorBatch *> >()+90 byte(s), C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.37.32822\include\vector, line 767+5 byte(s), Parameters(0x0000000000000013 0x0000000000000000 0x00000000097E1FA0 0x0000000000000009)
0033:00000000045EE9F7 Falcon BMS.exe, bp::MainWorkerPool::poolThread()+359 byte(s), E:\BMS\bms-code\Graphics\Bluebox\Engine\WorkerPool\WorkerPool.cpp, line 625+49 byte(s), Parameters(0x00000000BF26AC7B 0x00000000BF26AC7B 0x00000000EEC7EE59 0x00000000EEC797DF)
0033:00000000D4BE7C24 KERNEL32.DLL, BaseThreadInitThunk()+20 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000)
0033:00000000D510D721 ntdll.dll, RtlUserThreadStart()+33 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000)Top of Stack:
0x0000000015BBFC80: 0000000000000000 0000000000000000 0000000000000000 0000000004F5C3CA …
0x0000000015BBFCA0: 0000000080000003 0000000000000000 00007FFED2983B19 0000000000000000 …;…
0x0000000015BBFCC0: 000000007E566C30 0000000004F5C4FF 0000000000000000 0000000000000019 0lV~…
0x0000000015BBFCE0: 0000000000000000 0000000015BBFCF0 0000000400000004 000000007E566C30 …0lV~…
0x0000000015BBFD00: 00000000097D9028 00007FFED50F3C70 0000000015BBFCF8 0000000015BBFD00 (.}…p<…
0x0000000015BBFD20: 0000000000000000 0000000004F5C969 00000005B0940EB0 0000000000000000 …i…
0x0000000015BBFD40: 00004725766AC175 0000000000000005 0000000000000000 0000000004529823 u.jv%G…#.R…
0x0000000015BBFD60: 000000000505D840 0000000000000000 0000000000000000 0000000000000000 @…
0x0000000015BBFD80: 0000000000000000 0000000004F3A5DD 0000000000000000 0000000000000000 …
0x0000000015BBFDA0: 0000000000000000 00000000045A43D2 0000000000000000 0000000000000000 …CZ…
0x0000000015BBFDC0: 0000000000000009 0000000004F3A532 00000005248FA018 0000000015BBFE40 …2…$…@…
0x0000000015BBFDE0: 00000000097E1FA0 0000000000000068 0000000000000000 0000000015BBFE00 …~…h…
0x0000000015BBFE00: 000000007E566C30 0000000000000000 0000000000000001 00000000051AFA90 0lV~…
0x0000000015BBFE20: 00000000005B7FD0 0000000000000001 00000005248FA000 00000000045ECA00 …[…$…^…
0x0000000015BBFE40: 0000000000000000 0000000004F3A681 00000005248FA018 00000005248FA090 …$…$…
0x0000000015BBFE60: 00000005248D2E10 0000000000000011 0000000000000000 4A5C4C6C4A5FB8CE …$…_JlL\J
0x0000000015BBFE80: 4A5FB8CE46864D66 00000000044BD1FA 0000000000000000 0000000000000000 fM.F…_J…K…
0x0000000015BBFEA0: FFFFFFFF00000000 0000000000000009 0000000000000013 00000000045EE9F7 …^…
0x0000000015BBFEC0: 0000000000000013 0000000000000000 00000000097E1FA0 0000000000000009 …~…
0x0000000015BBFEE0: 0000000000002710 00000CC1EEC7EE59 000000000000567A 0000000000000000 .'…Y…zV…
0x0000000015BBFF00: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 …
0x0000000015BBFF20: 0000000000000000 00007FFED4BE7C24 00000CB4BF26AC7B 00000CB4BF26AC7B …$|…{.&…{.&…
0x0000000015BBFF40: 00000CC1EEC7EE59 00000CC1EEC797DF 0000000000000000 00007FFED510D721 Y…!..
0x0000000015BBFF60: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 …
0x0000000015BBFF80: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 …
0x0000000015BBFFA0: 0000000000000000 0000000000000000 000004E8FFFFFB30 000004D0FFFFFB30 …0…0…
0x0000000015BBFFC0: 0000000000000019 0000000000000000 0000000000000000 0000000000000000 …
0x0000000015BBFFE0: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 …================================================================================
TLS frame allocator:
98108 allocations with 140416296 bytes [0]
183611 allocations with 171713760 bytes [1]
Renderer command count: 16476
Object at RCX(0000000521280040)================================================================================
Compiler Options:
_MSC_VER=1937 WINVER=0x601 _WIN32_WINNT=0x601 _WIN32_WINDOWS=0x601
NTDDI_VERSION=0x6010000 _WIN32_IE=0x800 ANSI _M_AMD64 AMD64 _WIN64 Release*Thanks for any ideas…and btw. thanks for youre Work anyway,
Cheers
Alex -
Can you send me the archived files of your save game situation? So that I can continue from this point.
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maybe you can check it.
This is the save file, take the 4th F-16 from the Strike flight, you can run the time until 12:15z , take the flight and heading to STP 7 (Target) at Basrah…CTD occurs about few miles before STP 7https://drive.google.com/file/d/1t4X5fHY9D-yS9kByk7wrWpaX_iugqdlC/view?usp=drive_link
BTW: flown this evening another Strike mission, without any problems.
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@AlexEDR37AandB said in Middle East Theater 128 for 4.37:
This is the save file, take the 4th F-16 from the Strike flight, you can run the time until 12:15z , take the flight and heading to STP 7 (Target) at Basrah…CTD occurs about few miles before STP 7
I fulfilled the conditions you described, at 12-15 I entered 3D, when approaching point 7 and the “Basra bubble territory”, 20 miles away, indeed, a stable CTD happens, I tried it >3 times in a row.
Here is a slightly edited save file, try to check whether there will be a CTD, observing the conditions you described for approaching point 7.
https://drive.google.com/file/d/1mO0aD7m_LHTpv-cxwNuRMwgl6o6On2iF/view?usp=sharing
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Hi,
thanks for youre support. Check in 35miles before STP7 and i reach the Target Area without any problems. So no CTD occurs. But, what was now the problem with my save file? -
@AlexEDR37AandB said in Middle East Theater 128 for 4.37:
Hi,
thanks for youre support. Check in 35miles before STP7 and i reach the Target Area without any problems. So no CTD occurs. But, what was now the problem with my save file?The problem is not your save file
The story went like this:
First, in your save file, through the mission commander, I deleted all flight packages located near Basra. But this did not change the situation with stable CTD.
Then, I noticed that in Basra there were many battalions in manual control mode, I began using the mission commander’s tools to remove the battalions, moving them away from the “Basra bubble” about >60 miles away. After that, I again tested entering the 3D world according to your conditions.
First, I moved (removed to the northeast) Iranian tank battalions from the Basra bubble. Stable CTD continued.
Then he removed the artillery battalions. Then HeadQuarters.Then, when it came to the Mech Battalions, I removed 3 battalions from Basra 60 miles away. (No. 2 Mech M113 Id 4241, No. 3 Mech M113 id 4302, and No. 5 Mech M113 id 4235).
After this, the CTD in the Basra area stopped.
Then i conducted an inspection of vehicles and tanks as part of the M113 Mechanized Battalions…In general, the problem was that, from old times the tank model “M48H taiwanese MBT” has 1 lod, but in the parent (831), it has the entry:
AddLOD = Model_0.LOD
AddLOD = 2
(This model in this theater is not from the original KTO)In 4-37-3, after conversion.
The second line in this form added a model of the F-16 cockpit as a second lod/bml file for the M-48 tank, and when the player flies into the “bubble” zone of action of this battalion, then all sorts of strange things happen with the CTD. -
Attached is the patch file for the M-48.
Delete folder No. 831 along the path:
Add-On Mideast128\TerrData\Objects\Models\
Unpack folder No. 831 from the archive into the same directory:
https://drive.google.com/file/d/1-K3sSZPVHa2ZDP-1zWMWKHBq6qeRkKjh/view?usp=sharingThen, please check how your save file that you sent here for test will work.