Eurofighter Typhoon Cockpit Overhaul and Enhancement Project
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@Scorpion82 Ahh copy that regarding the canopy. These are my numbers:
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@Fieters-0 said in Eurofighter Typhoon Cockpit Overhaul and Enhancement Project:
@Scorpion82 Ahh copy that regarding the canopy. These are my numbers:
In your case, 2 should to be 9536 and 3 9535. I had the same mistake.
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@Dardo_01 said in Eurofighter Typhoon Cockpit Overhaul and Enhancement Project:
In your case, 2 should to be 9536 and 3 9535. I had the same mistake.
Can report a good fix. Thank you very much
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Glad that you have solved the issue, suspected it were these numbers, @Dardo_01 beat me to it.
I have good news, as I have now created an updated package. More about it in the next post, to which I’ll link to from the opening post as well.
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Gentlemen,
I have created an updated version of the Eurofighter Cockpit Package version 1.2.1.
The difference between this and the previous v1.2 is that I have completely revised the structure of the EFCP to make it more userfriendly. Based on the experience above, and I suppose the one or other may struggle with it as well, the following changes have been introduced:
1.) There is now an “Installations” folder included. Herein you’ll find two Zip files named EFCP_4.37.2.zip and EFCP_4.37.3.zip.
2.) I have included Parent subfolders numbered 11000 through 11005 and the DDS image files are now numbered 11001 through 11007. These parents and dds numbers should not be used in any existing theater and therefore don’t interfere. That means you save yourself the lengthy manual process of model texture assignment changes and parent folder creation! It is nevertheless your responsibility as a user to verify the actual usage of parent numbers and dds numbers in your target theater!
3.) If you have verified that the above mentioned parent and dds numbers ARE NOT IN USE, you can simply extract the EFCP_4.37.3.zip on the target directory. For the EFCP_4.37.2.zip you first need to extract the 3D database and then extract the ZIP onto the target theater and thereafter rebuild the 3D database.
4.) Only if the numbers are already used, or if you want to add the cockpit to other variants of the aircraft, for example the Balkans theater includes some additional variants, you have to perform some manual work.
5.) To ease the process I have included an excel spreadsheet where you can enter the renamed DDS files and parent folder numbers and it updates the texture slots and 3dckpit.dat entries. You simply mark and copy the entries into the respective files. You’ll find the new excel spreadsheet and the Texture import “TXT” files under the EFCP\TOOLS folder now.
6.) For further details refer to the Installation Guide under EFCP\Docs, which has been considerably updated and includes a CASE 1 Installation procedure (EFCP Default Parent/DDS numbers unused) and CASE 2 Installation procedure (EFCP Default Parent/DDS numbers are used or additional variants to be covered)
The link to the new version is in the opening post.
Best regards
Scorpion -
Just a progress update on the cockpit. Having worked a bit on the external model with @Manos1981 permission, I have now returned to working on the cockpit.
In line with the model work a mirror data update has been performed. The seat pan in the cockpit model has been altered (some minor adjustments still needed) and I have started to work on the DWP captions, adjusting the existing ones to properly align with the display. I have implemented the “Canopy not locked” and “Seat Not Armed” captions into Typhoon’s left MHDD, mimicing the equivalent captions shown on the real aircraft’s ACUE start-up format.
Some development test screen shots:
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Any request for new callbacks? (will not promise, just asking )
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thanks for asking. At the moment there are enough existing switches that I need to work on.
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@Scorpion82 let us know if you have any non confidential information that you want to share.
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@Scorpion82 the delta-canard wings are not enough forward…
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thanks, I know but that’s currently low on my agenda. The cockpit model and cockpit wings model are not the best match. Might be fixable within the wings model.
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Just a small update on the WIP addition of new cockpit indications.
Top image shows the “Refueling Probe” RDY caption and the Softkey highlight bars for fuel transfer norm and primary engine control lane (L1). Centre images shows probe reftracted (no RDY caption) and forward fuel transfer and secondary engine lane (L2) selected. Bottom image shows the “APU” (JSF running light) caption. I have implemented more already, but this just as some examples.
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@Scorpion82 i’d say this would be easier with a new cockpit 3d model, but pretty amazing what you’ve achieved without 3d modelling
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Not sure about this. The new indicators functionality is implemented into the cockpit display model anyway and not into the main cockpit model.
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Left MHDD Softkeys finished (those that are of relevance). Note the PFL warning related to the manual flyup disabled (GCA/OFF - OFF highlighted). I have changed the highlight bars color to be not that dominant and better matching with the label colors.
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Work In Progress DASS format. RWR functions essentially done. ECM still requires some investigation, essential functions work however. Chaff and Flare readouts are now implemented and functional. Centre shows custom “Missile Launch Warning” symbol.
Left Glareshield is making progress in terms of Subsystem Key, Autopilot and Moding Key functions. But there is still some work to do.
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Small update.
DASS Format and DWP are for the time finished. Captions through lamp test.
DASS Format, all indications visible are dynamic!
Current Dedicated Warning Panal configuration
Miscellaneous captions across the cockpit.
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Really, great work
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Outstanding
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extraordinary !!!