New Texture Balkans
-
Fighting Falcon, you are such a tease:D Is there any chance you can give us a status update on your project?
-
Rudi,
Very good work and good looking textures. But to impress us all even further I would like to see some shots from the higher altitude and longer distances. Falcon is after all rather high altitude and good terrain work must withstand the test of higher altitudes and long range views.What I mean here whether the PR patches blend with each other and also blend well with regular tiles. I have tried myself countless photorealistic stuff and know from my experience, that what looks sometime good from close quarters is not always same from the longer range. Some of the textures are pretty noisy or clashing when looked from the distance. Also in distance views PR stuff often tends to become repetitious or not always that visually appealing like from close by.
I do not want to sound here as a smartass bent on criticising your good work. As you know I do some PR stuff too and by honest discussion what’s looking good and whats not, I am too are trying to learn something. I hope you understand and take it in constructive way. thank you.
-
Hi Polak, I hope no one thinks I am speaking out of line here, and I am sure the guys concerned will know better, BUT….I think Joe and Rudi are both using new techniques of supervariations and repeats to break up the patterns. From my own experience flying in the POH theater in the PR areas using these techniques, the results are good. Have you installed this and had a look? What they done is pretty clever. I have spent several hours going through the tiles and trying to work out from Monsters tool, how the tiles fit together and have not managed to work it out. Cheers, Mark
-
You now, sometimes I just try to be polite…:mrgreen:
LOL, you’re polite most all the time!!
Yeah Ted, I agree about the higher shots. Not trying to be critical but I can still spot repeats even on the low shows although the last posted shot does look good but it is low to the ground and can actually be a unique spot specifically with nary a repeat of very few well hidden ones. Not bad.
RAM22
-
-
Rudi,
Very good work and good looking textures. But to impress us all even further I would like to see some shots from the higher altitude and longer distances. Falcon is after all rather high altitude and good terrain work must withstand the test of higher altitudes and long range views.What I mean here whether the PR patches blend with each other and also blend well with regular tiles. I have tried myself countless photorealistic stuff and know from my experience, that what looks sometime good from close quarters is not always same from the longer range. Some of the textures are pretty noisy or clashing when looked from the distance. Also in distance views PR stuff often tends to become repetitious or not always that visually appealing like from close by.
I do not want to sound here as a smartass bent on criticising your good work. As you know I do some PR stuff too and by honest discussion what’s looking good and whats not, I am too are trying to learn something. I hope you understand and take it in constructive way. thank you.
@ Polak
-
Amazing work guys……
-
I think Joe and Rudi are both using new techniques of supervariations and repeats to break up the patterns.
Me think ITO-BMS has used that technique too (and Nevada among others) . Not pissing contest and this is not to say, that POH and this Balkan project is not on the cutting edge of terrain painting.
-
i cannot wait for this balkans version to be released. screens looking real nice! thanks. any report about status?
-
i cannot wait for this balkans version to be released. screens looking real nice! thanks. any report about status?
80% Scuby ….
-
@Fighting:
80% Scuby ….
That means you are very close…
Great news. Thank you my friend Rudy.
Nikos. -
Fighting Falcon, do you mind explaining (as far as i can remember, that is what you told me) … how did you “workaround” the L2 limitation of only 4096 unique tiles available by using “super-tiles” - as you described it - to cover the whole balkan theater with unique individual tiles??
Because if i understood you right and you really achieved this, it means that the first time with the 4096 limitation we can now cover more area with photorealistic non-repetivie tiles than just an island like guam or sicilia.
I know the reason why the devs limited the L0-L5 band to only L2, and that is:
- no more visually swapping (gfx) tiles on the ground (switching LOD ground-textures at distance barriers)
- and FPS improvement due to the lack of fartiles
But on the other hand they limited theater developement by a huuuge factor as L2 only allows 4096 unique tiles and a big theater with photorealistic tiles just requires more tiles (unique ones) as only 4096.
Yes, we can use max. 4,194,304 in total, but only 4096 unique ones due to THAT L2-limitation choosen by BMS, which leads automatically to repetitive textures on the ground.
So, either i am wrong and misuderstood you, or your really revolutionized theater-building in your own way.
-
@A.S:
Fighting Falcon, do you mind explaining (as far as i can remember, that is what you told me) … how did you “workaround” the L2 limitation of only 4096 unique tiles available by using “super-tiles” - as you described it - to cover the whole balkan theater with unique individual tiles??
Because if i understood you right and you really achieved this, it means that the first time with the 4096 limitation we can now cover more area with photorealistic non-repetivie tiles than just an island like guam or sicilia.
I know the reason why the devs limited the L0-L5 band to only L2, and that is:
- no more visually swapping (gfx) tiles on the ground (switching LOD ground-textures at distance barriers)
- and FPS improvement due to the lack of fartiles
But on the other hand they limited theater developement by a huuuge factor as L2 only allows 4096 unique tiles and a big theater with photorealistic tiles just requires more tiles (unique ones) as only 4096.
Yes, we can use max. 4,194,304 in total, but only 4096 unique ones due to THAT L2-limitation choosen by BMS, which leads automatically to repetitive textures on the ground.
So, either i am wrong and misuderstood you, or your really revolutionized theater-building in your own way.
@ A.S
-
Still 51 Sets and 1748 Tiles left.
… incredible.
Cheers,
LS -
@Fighting:
@ A.S
MORE DETAILS MR.
PS: complete a theater (ground work) and i might consider putting a nice campaign into it :mrgreen:
-
Thx Sir …
-
@Fighting:
@ Polak
Here I see clear strategy 6x6 superblocks.
The result is extraordinary. If no attention is paid not appreciate the repeating patterns: that is exactly what we want. Very well chosen and photorealistic images to work with photo editor. It is the way forward.
Again: Your work is inspiring
-
Please, please someone make good campaing for balkans or fix the olds… (at least they are not ready yet in bms version )
-
Yo, I was so tired from all sorts of Falcon and its ever repeating look no matter how talented the artist, I almost quit flying it. This here seems to blow fresh wind into it.
Cheers to men like Polak, FightingFalcon, Joe Labrada, Eghi and Co, who keep Falcon interisting despite its mega old engine. -
lol it’s like ORBX for Falcon!