F-14D Cockpit
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PS: Thanks for the video…its a really nice one! I even talked to the film-maker to see if he had other pit footage. Really nice guy, unfortunately he can´t release any other material.
PS2: Regarding 4.33 I think I can guarantee the pit will not be included in it as nobody from BMS has shown any interest on the pit…That’s why i posted it, i thought you might find it useful. Not much new in the performance thread i’m afraid, it turns out the original FM for the F-14A i really close to the published data. I guess those folks in the past knew their stuff
Still can’t open the AFMs though, so we have no clue what has been changed…. -
… (causes dopamine release in the brain, and that feeling of achieving something is addictive). Without much result motivation problems pop up. You already spend a lot of time working on it and giving up now will make the pit nothing more then wasted time. And the failure of the project will follow you the rest of your life… and unchecked box. You can do it!..
The science of modding Pretty cool, 10x!
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Form my aspect even this state is worth to integrate your cockpit for 3rd party theaters. I wish to see in my MOD. Is is doable?
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Hahahhahahahahahahhahahahahhahahahahahahhahahahahahahahahahhahahahahahahhahahahahahah
You can release it like the other model mods.
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I asked because in my campaigns there are deck based F-14s, and CVs are functional as long as you select “takeoff”.
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10min mark is pure awesomeness….
If i could have only been there at that moment, even in he back seat….
aah i guy can dream :)) -
check out the facebook page of AirForces Monthly , they’ve posted some very nice scans in color from their tomcat tribute from 90’s.
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Excellent work, amazing quality!
We hope to have more news on this incredible project.
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very nice job!
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Bump
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Bump
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Bump:headb:
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Hello!
Thanks for all the motivational material/comments guys! I thought I would give you a small update.
First thing is that I have been in contact with Molni, and as he requested, the pit is now integrated in his MOD! This is great news …now the pit will be at least released when his MOD is released so everybody will enjoy it. I don’t know how easy it will be to install his MOD but maybe a few people will find it easier than installing it via the LODeditor. This also means that he has all the parents installed in his campaign so future updates to the pit will be now quite easy to install…:D
Second…I´ve opened my files today and what a mess! I dont even remember what I was doing when I left it but I seem to have lost the UVW Unwrap of a couple of consoles!! Who knows what I was think of…:D Anyway not the end of the world.
And third! I started modelling a bit today !
I have never been too happy with the circular frame in the pit so I started from scratch today a new one to get me started. I’m hoping I’ll get something more realistic (the previous one was wayyyyy too big and far back), less poly, and also the double frame so I can animate the canopy opening and closing. Below is quick ingame shot of 3 hours work today…I think its already looking much better and the proportion is spot on. Its hard to tell because it has no texture but it also has more detail when it meets the windshield. This is only the fixed frame at the moment but I’m quite happy.
You can also see in the image the new functional landing gear panel…Im not too sure the symbols should be white over black or black over white. By how they look now (too shiny) I suspect the background should be black…What do you think?
Also I´ve done some testing with the realistic needles (you can see it in the distance-heading indicator) using alpha channel (also the airplane symbol in the ADI). I have one questionn…when using alpha channel its a bit odd that the shadows dont affect the needles…they are always shiny white even in the shadow…is this normal?
Have a great weekend!
Pepe
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wow fantastic work…. very very nice…
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I agree, black background should do the trick
BTW, this pit is going to make me by a Track IR for sure mate!!! great work! -
Hello!
Thanks for all the motivational material/comments guys! I thought I would give you a small update.
First thing is that I have been in contact with Molni, and as he requested, the pit is now integrated in his MOD! This is great news …now the pit will be at least released when his MOD is released so everybody will enjoy it. I don’t know how easy it will be to install his MOD but maybe a few people will find it easier than installing it via the LODeditor. This also means that he has all the parents installed in his campaign so future updates to the pit will be now quite easy to install…:D
Second…I´ve opened my files today and what a mess! I dont even remember what I was doing when I left it but I seem to have lost the UVW Unwrap of a couple of consoles!! Who knows what I was think of…:D Anyway not the end of the world.
And third! I started modelling a bit today !
I have never been too happy with the circular frame in the pit so I started from scratch today a new one to get me started. I’m hoping I’ll get something more realistic (the previous one was wayyyyy too big and far back), less poly, and also the double frame so I can animate the canopy opening and closing. Below is quick ingame shot of 3 hours work today…I think its already looking much better and the proportion is spot on. Its hard to tell because it has no texture but it also has more detail when it meets the windshield. This is only the fixed frame at the moment but I’m quite happy.
You can also see in the image the new functional landing gear panel…Im not too sure the symbols should be white over black or black over white. By how they look now (too shiny) I suspect the background should be black…What do you think?
Also I´ve done some testing with the realistic needles (you can see it in the distance-heading indicator) using alpha channel (also the airplane symbol in the ADI). I have one questionn…when using alpha channel its a bit odd that the shadows dont affect the needles…they are always shiny white even in the shadow…is this normal?
Have a great weekend!
Pepe
You are in the correct way mate, don’t let it go!
Thank you very much for your personal times and your hard efforts ;).
We all love what you are doing and we will wait you for your great work to be finished.
With my respect,
Nikos. -
Great job. Very very good.
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I love it!!!
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looks excellent! cant wait to fly it
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I agree, black background should do the trick
BTW, this pit is going to make me by a Track IR for sure mate!!! great work!I would seriously consider the lower cost alternative. Works great and is a fun project to do.
On Topic:
Thanks for the update! As a huge Naval aviation fan, I very much look forward to it’s release.